Imperial Star Corvette Deckplan

In science-fiction gaming deck plans for spaceships and star-ports serve a purpose much like dungeons in fantasy gaming. They are both a bounded area where encounters can happen, and a fun visual artifact that stimulates the imagination. With either of these types of maps, gamers can more easily imagine a place and the action that might unfold there. And with deck plans if your characters can get their hands on of one of the ships in question they have the opportunity to go tour the galaxy in it.

Presented here are deck plans and area descriptions for the 500 ton Imperial Star Corvette we posted statistics for earlier.

AREAS

  1. bridge – Duty stations for the helm, sensors, communications, engineering, environmental controls, and a captain’s chair.
  2. engineering – This two-story section contains the power plant, maneuver drives, the jump drive, life support, duty stations for controls of all of the above, and a large lift that descends to the cargo hold. Multiple stairs and ladders allow movement between the decks. A cargo airlock opens to the aft from the bottom floor.
  3. main guns – The fixed particle beam occupies the top deck and the missile launcher the bottom deck of this two-story area, with duty stations for both weapons. A ladder allows passage between the decks.
  4. turrets – The lasers, sandcasters, and sand barrel storage fill the aft of the top floor of these areas. Fire control stations for the dorsal port and starboard turrets share this space on the top deck, while duty stations for the ventral port and starboard turrets are accessed by descending ladders to the lower-deck areas.
  5. fuel processing – The fuel scoop opens to space below this area, and raw hydrogen is refined by the machinery here and stored in the main tanks.
  6. missile storage – The ship’s compliment of 24 standard missiles and an auto-loader are here. A cargo door to the aft gives access to the cargo bay, and a standard door on starboard to the main gun’s lower deck.
  7. cargo bay – In addition to whatever cargo may be carried in the modest 27 tons of space available here, the ship’s 20 ton launch is stowed here, along with the eight emergency berths that serve as the ship’s brig (the Emperor’s justice is cold). A large cargo door and ramp opens towards the fore of the cargo bay for loading, unloading, and launching the ship’s raft. Cargo doors open to missile storage, fuel processing, and engineering. A cargo lift gives access to engineering’s top deck.
  8. escape pods – Accessible from engineering, the ship’s seven escape pods await occupants here, and in the case of use launch through the top of the ship behind the turrets.
  9. common areas – The mess for the crew, tables, chairs and a large holographic display occupy the port common area, while tables, couches, and small video screens make up the lounge on the starboard side.
  10. barracks – Accommodations for ten star marines in the form of individual bunks fill these two barracks.
  11. staterooms – Double-occupancy staterooms make up the quarters for the ship’s three shifts of gunners, engineers, and helms-beings, with two shifts hot-bunking in each bed. The captain enjoys one of the large staterooms near the bridge for their personal use, while the first and second mates share the other large stateroom across the hall from the captain. All staterooms have doors that open to the central hallway that connects the bridge to the main guns.

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Confederation of Planets Frigate

Confederation Frigate – 700 tons – 313,180,000 Cr.

These medium ConFed ships are designed to be versatile, since their missions often include diplomacy, scouting, or transporting cargo and personnel across space in addition to serving as light warships.

Large fuel reserves and cargo capacity mean that these frigates can transport 200 tons of cargo 3 parsecs before needing to be refueledan operation that requires assistance, as the distributed hull is not equipped with fuel scoops or processors.

When staffed with a full crew these frigates offer luxurious accommodations. The advanced voice-interface computer systems ensure that even at reduced staff levels the command crew is able to navigate and, if necessary, defend themselves. Eight beam lasers and two missile launchers allow these Frigates to deal respectable damage to enemy vessels at long range, and four sandcasters and three pulse lasers equip them for anti-laser and point defense.

System  – Details – Tons  – Cost (MCr)

Hull – 14 points distributed hull – 700 tons – 57.6 MCr.

Structure – 14 points

Armour – 6 points bonded superdense – 35 tons – 28.2 MCr.

Power Plant – class G – 22 tons – 56 MCr.

Maneuver Drive – thrust 2 – class G – 13 tons – 28 MCr.

Jump Drive jump 2 – class G – 40 tons – 70 MCr.

Bridge – 20 tonnes – 3.5 MCr.

Crew – 1 captain, 2 officers, 3 pilots, 3 navigators, 6 engineers, 14 gunners, 8 marines

Computer – model 4 – rating 20 – 5 MCr.

Software – intellect 1, maneuver 0, jump control 2, fire control 4, evade 1, auto-repair 1, library – 17.2 MCr.

Electronics – advanced: radar, lidar, densiometer, jammers – 3 tons – 2 MCr.

Weapons

4 x triple turret – beam laser / beam laser / sandcaster – 4 tons – 13 MCr.

40 x sandcaster barrels – 2 tons – 0.02 MCr.

2 x double turret – missile rack / missile rack – 2 tons – 2.5 MCr.

24 x smart missiles – 2 tons – 0.06 MCr.

1 x triple turret – pulse laser / pulse laser / pulse laser – 1 ton – 2.5 MCr.

Fuel – 1 x jump 2 and 13 weeks of operation – 224 tons

Cargo Capacity – 200 tons

State Rooms – 4 single, 13 double – 68 tons – 8.5 MCr.

Barracks – 8 bunks – 16 tons – 0.8 MCr.

Low Berths – 4 berths – 2 tons – 0.2 MCr.

Luxuries – 10 tons – 1 MCr.

Extras

Ships Locker

Probe Drones – 5 drones – 1 ton – 0.5 MCr.

Repair Drones – 7 tons – 1.4 MCr.

Escape Pods – 16 pods – 8 tons – 0.8 MCr.

Launch – 20 tons – 14 MCr.

Maintenance Cost (monthly) – 25,940 Cr.

Life Support Cost (monthly) – 57,400 Cr.

 


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Imperial Star Corvette

Imperial Star Corvette – 500 tons – 324,385,000 Cr

Reasonably fast, well armed, and heavily armored, the Imperial Star Corvette is the workhorse of the Skein Reach, and dreaded by captains of smaller ships. Typically used to patrol the borders of Imperial space, its fast jump drive ensures that the Emperor’s forces can quickly crush most small threats and effectively pursue criminals and smugglers along the periphery. Other than their cruiser, a handful of these aging Corvettes make up the majority of the Duke’s interstellar fleet.

With a maximum thrust of 5 gravities these corvettes can overtake most ships, and those that can outrun them must still escape the reach of their missiles and the main gun – a fixed particle beam. Captains that stand and fight will have to slug through the medium crystaliron armor while suffering a fusillade of return fire from the eight lasers.

In addition to the captain and crew of 24, the Star Corvette carries a compliment of 20 Imperial space troopers, a ship’s launch for landing them on planet or boarding other ships, and a cryo-brig for 8 prisoners. Some corvettes will be outfitted with two light fighters instead of the launch, further extending the Corvette’s reach.

In order to facilitate rapid patrols or to make emergency jumps, the Imperial Star Corvette carries enough fuel for four one-parsec jumps.

See the deck plans here.

System  – Details – Tonnage  – Cost (MCr)

Hull – 10 points, standard wedge – 500 tons – 32 MCr.

Structure – 10 points

Armour 4 points, crystaliron – 25 tons – 6.4 MCr.

Power Plant – class N – 40 tons, 104 MCr.

Maneuver Drive thrust 5 – class N – 25 tons – 52 MCr.

Jump Drive jump 3 – class H – 45 tons – 80 MCr.

Bridge – 20 tons – 2.5 MCr.

Crew – 1 captain, 1 first mate, 3 pilots, 1 navigator, 2 engineers, 5 gunners, 20 marines

Computer – model 3 – rating 15 – 2 MCr.

Software – maneuver 0, jump control 3, fire control 3, library – 6.3 MCr.

Electronics – basic military: radar, lidar, jammers – 2 tons – 1 MCr.

Weapons

4 x triple turret  – beam laser / pulse laser / sandcaster – 4 tons – 13.75 MCr.

60 x sandcaster barrels – 3 tons  – 0.03 MCr.

1 x double fixed hardpoint – particle beam / missile rack – 0 tons – 5 MCr.

24 x basic missile – 2 tons – 0.03 MCr.

Fuel – 4 x jump 1 and 12 days of operation – 214 tons

Cargo Capacity – 16 tons

State Rooms – 1 single, 6 double – 28 tons – 3.5 MCr.

Barracks – 20 bunks – 40 tons – 2 MCr.

Emergency Low Berths / Brig – 8 berths – 2 tons – 0.2 MCr.

Extras

Fuel Scoops – 1 MCr.

Fuel Processors  – 150 tons per day – 7.5 tons – 0.075 MCr.

Ships Locker

Probe Drones – 5 drones – 1 ton – 0.5 MCr.

Repair Drones – 5 tons – 1 MCr.

Escape Pods – 3.5 tons – 7 pods – 0.7 MCr.

Launch – 20 tons – 14 MCr.

Maintenance Cost (monthly) – 27,032 Cr.

Life Support Cost (monthly) – 50,000 Cr.


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