The chief Unicorn (me) went to snowy Lake Geneva last weekend to play games with friends old and new.
The big project was DOUBLE SIZED DIVINE RIGHT, a larger version of the rare fantasy board game of yore. I love playing the game, but the original version is too small for my aging eyes and trembling fingers at this point. So I decided to make a larger copy both for home use and for traveling with. One of the fans on the forums suggested printing it on vinyl, and in spite of my aversion to plastics I did so. My local print shop did an awesome job scanning the board and printing a vibrant, durable, and portable copy.
For the chits and cards I used the .pdf files on the CD-ROM that came with the 25th anniversary edition. The same local print shop printed them on cardstock, which I glued down to matte boards with archival glue. Once they were dry I started to cut them out with scissors and art knives, but only got about halfway through when I ran out of time and hand strength. That matte board is tough stuff, but playing with the bigger chits was worth the work. Back to the local print shop which did a decent job cutting the remaining chits out.
Playing with the larger version on Thursday was great fun. I had two other players in the game, which threw off my plans. I had hoped to have 4 to 6 players, and I was going to play the Black Hand and mostly stay out of it. But with only three players that didn’t make as much sense to me. So we drew kingdoms at random and I got Pon. Ethan got the Trolls, and John got the elves of Neuth. I ended up getting good rolls and activating Suchhasum, then Mivior, then the Goblins, then the Black Hand. The others did not do as well on their diplomacy rolls. Once my armies were organized, I sacked the blue city in the south, then the Black Knights Keep, and then headed north to face the elven, troll, and dwarf forces attacking my cities. Upon the banks of the Loudwater River my combined army defeated the elves and their king was slain. Meanwhile the goblins had sacked Immer’s capital and captured their monarch. At the end of the day I had a tremendous number of victory points. But a couple lucky diplomacy rolls is all it really takes to give a player a big edge. Everyone showed great fortitude by playing all 20 rounds over the course of 11 hours (with breaks for meals and to see the wedding).
Now that I have all the chits organized, I’d like this to be a convention game that I run frequently.
Sending The Black Hand to break the siege of The Pits.
Besieging the dwarven capital.
In the aftermath of the battle, the Black Hand constructed The Colossus. None would dare approach The Pits again. Pon and the eastern powers had crushed their enemies.
Posted in Board Game, convention, Fantasy, Lore / Worldbuilding by Adam A. Thompson with no comments yet.
The Unicorns have been hard at work on a special project for this year’s Gary Con, and now it can be revealed!
DOUBLE SIZED DIVINE RIGHT
Everyone loves to play Divine Right, but the original printings are rare, expensive, and have tiny pieces that are hard to play with or keep track of.
So we made a bigger version! We had the game board printed on vinyl for easy viewing, transportation, and cleaning, and have printed up larger cards and game pieces for easier play!
Come see it at 2PM on Thursday March 24th at GaryCon in Lake Geneva, Wisconsin
Posted in Board Game, convention, Fantasy by Adam A. Thompson with no comments yet.
Marking our return to in-person gaming, NTRPGCON was a delight. Braving airports, airplanes, and hotels Unicorn Rampant founder Adam A. Thompson visited the lovely Westin in Irving, Texas, where a lightly-attended but extremely friendly old-school Dungeons & Dragons convention awaited. Immediately ran into some friends from HawaiiCon and GaryCon. And they had a great goodie bag!
The old-school feel started right away, when the very helpful convention staff directed me to the physical pen-and-paper post-it board where the game schedule was posted.
It was great to see my friends Ethan and Jeremy from Hawaii’s RPGs On The Beach, and set up at their booth.
I pinned up a piece of paper with Vampyre Women of Venus on it and set up in the main common gaming area.
I also signed up to play in a twelve- player D&D game entitled Return to the Isle of Dread, being run by Dave “Zeb” Cook himself, author of the famous adventure in question. Playing in that game was a highlight of my entire life’s experience with RPGs.
Friday afternoon was spent learning and enjoying Artemis, a multiperson spaceship crew simulator, with some great folks.
Saturday was a round playing Freegrazers in the morning, and an afternoon working Slow Your Roll and Unicorn Rampant’s table in the exihibition hall.
This marked the release of the limited-edition ten-copy first printing of Unicorn Rampant’s new OSRIC / D&D adventure Siege of Black Mountain. Coming soon to DriveThruRPG.com.
Followed by the Return to the Isle of Dread game. I played an 8th level human fighter with 8 Str, 7 Dex, 14 Con, and a 15 Wis who was returning to the Isle. I rationalized that he had survived mainly through his wits and toughness, and was scarred about the head from dinosaur bites. When we finished chasing down and confronted the magic-users who led the slavers, my character charged, swung his sword and missed, and was counterattacked with a feeblemind spell. I needed a 13 on my Saving Throw vs Spells but rolled an 11. Glorious! It was an honor.
Thanks to everyone who worked so hard to put this great convention together, and to all the attendees! Look forward to seeing you next year!
Posted in convention, Uncategorized by Adam A. Thompson with no comments yet.
More fun than ever with this new update to Class of 198X, The Adventure!
Featuring 16 new pages of mall encounters, this update is sure to satisfy every shopper!
Available now in your online RPG library here: https://www.drivethrurpg.com/product/215879/Class-of-198X–The-Adventure
Posted in announcement, Uncategorized and tagged Class of 198X by Adam A. Thompson with no comments yet.
This last weekend I went to GaryCon up in beautiful, chilly Lake Geneva Wisconsin, and I had a great time! I met up with old friends and made some new ones, and we all played a bunch of games and enjoyed the great company. Here are some highlights from the con for me.
I ran a session of Vampyre Women of Venus, the board game that we put out a couple of years ago. We had two ticketholders show up and one player drop in, thanks to the great table flag system. We played though to the co-operative victory and then played some homebrew rules that Jayden came up with for the post-rocketship-part-collection escape from the suddenly moving Vampyre Queen.
All told I got some great new ideas for the game, including a new version of the rules where undefeated Venus cards remain in the space where they were drawn for other players to try to challenge. This builds the map as it is explored and creates more opportunity for strategy.
I also ran a session of what’s becoming my favorite scenario: my D&D convention version of Into The Unknown (B1), which I update every time a group runs through it. This time, very impressively, the group actually managed to complete the scenario, both finding their way to the final encounter and defeating all portions of it for a flawless victory! Well done, all. Prizes are on the way.
One of the best things about the convention, and something I hadn’t ever seen at one, was the table flags. These flags served two purposes. First, there were red and green cards so that a table could indicate if they had any openings for new players to join.
But even more exciting was the yellow flag, which we raised when we wanted to order from the tableside menu. The food was really good, and the beer was cold and cheap with the GaryCon cup I got as a GM. It was truly excellent. I ran an eight hour session and ate healthily and felt great.
The role-playing game history museum they had set up was AMAZING! In the wargame room, next to the TSR Joust tournament, was a mini-museum display with great information about the early days of Dave Arneson and Gary Gygax’s gaming days. Seeing Arneson’s original dice and clay dragon figurine really touched me.
Socially, I got to hang out with Stephan Porkny and the HawaiiCon crew, meet a whole bunch of nice new people, and see some live-streaming celebrity D&D from behind the curtain, instead of in front of the cameras for once. It was great seeing everyone and hanging out. As it always is for me at a con, I learned a lot from playing in and watching other people’s games.
I’m honored to have been invited and have already booked accommodations for it again next year.
Posted in convention, Review and tagged GaryCon by Adam A. Thompson with no comments yet.
After receiving several requests for this, we’ve added an uncut copy of the map for Vampyre Women of Venus (available in our store here). Now you can print this single file at any size you like for your home games of VWoV! No cutting or assembly required.
We sincerely hope you enjoy, and happy gaming!
Posted in announcement, Board Game and tagged Vampyre Women of Venus by Adam A. Thompson with 1 comment.
If you’d like to play some games with Adam, schedules are as follows:
Classic Dungeons & Dragons (5e) – Saturday at 10:00 AM, 8 hours, Student Center: Sammy’s:4
Many heroes have traveled into the hills above Verbonbc in search of the rumored lost treasure of Rufulo and Zanzabar. But a new terror inhabited the black craig a month ago – a dragon and evil cultists devoted to it. Now two of the village’s children have been kidnapped, slated to be sacrificed in just eight hours! Dare you adventurers venture thither to rescue the children?
Traveller: First Run – Sunday 10 AM, 4 hours, Herring Hall:224:1
Try your hand at one of the original science-fiction role-playing games: Traveller. No previous experience required. In a far-flung future where anything is possible, the players will first create their own characters, earning skills, contacts, and enemies as they journey through the depths of space. Then, events that no one could have predicted will hurl the characters into crisis that could threaten their very lives!
Vampyre Women of Venus Open Play – Friday at 6:00 PM, 4 hours, at Forum C FORC-363
An adventure board game set on a pulp sci-fi planet Venus where the players’ rocket ship has crash landed. New players may try their luck every hour with this quick game. Rotating rounds of play should be the norm. Three different ways to win—solo or co-operative. Stop by at the top of any hour to play.
Classic Dungeons & Dragons (5e) – Saturday at 1:00 PM, 8 hours 1777, Westgate A WGA-394
Many heroes have traveled into the hills above Verbonbc in search of the rumored lost treasure of Rufulo and Zanzabar. But lately, a new threat has inhabited the bleak peak: A night-soaring dragon and its reptilian worshipers. Now the cultists have kidnapped some of the village children to be sacrificed to the dragon at midnight! Dare ye adventurers venture thither?
Posted in announcement, convention and tagged GaryCon, news: convention, OwlCon by Adam A. Thompson with no comments yet.
Robert Pearce‘s new Traveller suppliment Starship Geomorphs is a huge new resource for science-fiction gamers, filled with beautiful illustrations, hundreds of starship deckplan geomorphs, and most importantly, really good suggestions for using these modular maps in your home game. Designed to be used to quickly generate starship and spaceport maps, these geomorphs also provide inspiration when designing deck plans for new ships.
Representing three years of painstaking work, this beautiful 185 page book is a great resource for any science-fiction role-player, and he’s made it available as a free download! I recommend it highly to any sci-fi gamemaster, or anyone who wants to design starship interiors.
Included in the free guide are instructions for printing these maps out to use in your home game for both 15mm and 25mm scale miniatures.
This wonderful resource also includes maps for areas one doesn’t usually see in deckplans, like recreation areas, many different common areas, shopping areas, arboretums, viewing galleries, and even agricultural spaces. I will definitely be using these to build out starports and megaships in my Traveller game.
Posted in Editorial, Review, Science-Fiction, Traveller by Adam A. Thompson with no comments yet.
Greetings true believers! I’m excited to announce that I’ll be speaking on a panel at #RTX this year, at 3:30 Saturday August 4th in the Hilton Grand Ballroom!
Come ask me all of the questions about writing #ClassOf198x !
Come see Brett and the boys (presumably)!
Hell, Geoff might even show up? I honestly have no idea!
Posted in announcement, convention, Uncategorized by Adam A. Thompson with 2 comments.
In case you missed it, the second season of our actual-play Dungeons & Dragons show Class of 198X is available here!
See the comedians of Cow Chop play teenagers from the 1980’s and bumble their way through time and space in this incredible adventure, fighting adversaries (and each other) every step of the way.
If you’d like to play the adventure from season one of the show, it’s right here!
Posted in 5th edition Dungeons & Dragons, announcement, D20 Modern, Fantasy, Science-Fiction and tagged Class of 198X by Adam A. Thompson with no comments yet.