Skelephant

Imagine the damage a stampede of frightened undead elephants fleeing the cleric disciple of a powerful god can do.skelephant-300x217
Skelephants are skeletal dire elephants, gargantuan beasts that wander aimlessly through the plans and steppes in search of prey.  With wild, stony, empty eyesockets that swallow the light, they clear forests under the moonlight.
Gargantuan Undead Animal
Hit Dice: 24d8+200 (310 hp)
Initiative: +0
Speed: 30 ft.
AC: 10 (-4 size, +4 natural), touch 6, flat-footed 10
Base Attack/Grapple: +17/+44
Attack: Slam +28 melee and 2 stamps +23 melee, or gore +30 melee
Full Attack: Slam +28 melee and 2 stamps +23 melee, or gore +30 melee
Damage: Slam 2d8+15, stamp 2d8+7, gore 4d6+22
Space: 20 ft./10 ft.
Special Qualities: Undead senses
Special Attacks: Trample 4d6+24
Saves: Fort +20, Ref +11, Will +20
Abilities: Str 44, Dex 11, Con -, Int 2, Wis 15, Cha 7
Skills: Listen +19, Spot +15
Feats: Alertness; Endurance; Improved Bull Rush; Iron Will; Power Attack; Skill Focus (listen); Weapon Focus (gore)
Climate/Terrain: Nocturnal in plains and steppes
Organization: Solitary or herd (6-30)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 25-32 HD (Gargantuan); 33-47 HD (Colossal)
Tusk Gore: Skelephants swing their sharp tusks at their prey, skewering them in the pale darkness.

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The Beastblade

This longsword’s wide blade extends from the lion-headed crosspiece like a steel tongue from the open jaws. It bears enchantments which give the wielder +1 to attack and damage, but is considered +2 and deals an additional 1d6 points of damage against mundane and magical beasts such as giant rats, dire wolves, chimeras, hydras, and gorgons.

Though sentient, the Beastblade communicates mainly in growls and roars. Those who wield it are immune to all fear effects, but the blade’s spirit will not accept retreat from combat – those attempting to disengage from melee or flee a fight must successfully beat the Beastbalde’s ego score of 17 (Charisma, Will, or Fear saving throw to resist) or it will force them to continue fighting. This has resulted in the death of many of the Beastblade’s wielders.

Those with bardic knowledge or who are deeply steeped in arcane lore may recall the tale of a Beastblade that bears a blessing and a curse – “those who wield it know no fear.”

As the wielder reaches higher levels, the Beastblade may gain additional powers. At 5th level it deals an additional 1d6 damage against magical and mundane beasts.  It’s roar becomes more forceful as it’s wielder grows stronger, and at 7th level gains the power to evoke thunderwave, shatter, and fear (per the spells) once per day each. At 9th level it gains the ability to cast shout once per day, and deals an additional 1d6 damage against mundane and magical beasts.


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