Sector Control
The Travellers Have Turned Pirate – Can They Get Away With It?
It’s happened in my Traveller game, and it was probably inevitable given the insurrectionist campaign I’m running. The player characters are wanted by the Imperial authorities. If you’ve run a science-fiction game for long it’s probably happened to you. They’ve done something and the law noticed.
But with travel and communication times being what they are, it seems possible that the players may be able to avoid the law as they jump from sector to sector. So the million-credit question for the referee is “How likely are they to get caught?” (more…)
Posted in Traveller by Adam A. Thompson with 2 comments.