Flute of Dancing

Inspired by a recent history of heresy in medieval times, and Richard Wunderli’s telling of the story of the Drummer of Niklashausen, Hans Behem, here is a magic item that should please fans of the Pied Piper of Hamlin.

This flute appears to be a normal, oversized flute. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the flute creates an hypnotic rhythm of a tune. Those within 30 feet who fail DC 20 Will saves are forced to dance for 2d6 rounds. Those affected can still attack, but at a -4. They also receive a +2 bonus to AC while dancing.

Flutes of dancing can be sounded with this effect twice a day.

Faint enchantment; CL 4th; Craft Wondrous Item, scare; Price 5,000 gp; Weight 1 lb.

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Horn of the Unicorn

This musical instrument is a unique artifact, carved from the horn of Byzozius, the ancient unicorn of the clouds, by the master hornmaker, Halupin. The Horn of the Unicorn grants its good-aligned wielder resistance to sonic effects. In addition, the horn emanates a 15′ magic circle against evil as the spell.

Those who play the instrument with a DC 20 perform check deal 5d6 points of sonic damage to all creatures within a 60′ cone in the direction of its playing. All evil creatures creatures within earshot receive an additional 2d6 points of sonic damage, including those within the 60′ cone.

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Tablas of Persuasion

These portable drums appear normal until played by someone who succeeds at a DC 15 Perform (drums/percussion) check. At this point the rhythm of the drums causes all who are within earshot (typically 60′) to make a DC 15 Will save or be at a -10 on all Will saves while the drums are played. This makes them more susceptible to persuasion, charm, and command effects originating from the player or those aligned with her.

Faint enchantment; CL 8th; Craft Wondrous Item, creator must have the bardic music class feature, charm person; Price: 15,000gp; Weight 5 lb.

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Sitar of Confusion

While the sitar of confusion is played, all within earshot must make a (DC 10 + the Perform (music) skill of the player) Will save or find themselves under the effect of a confusion spell. The player must make a DC 10 check or be affected.

Those under a silence spell or similar effect are immune to the effect of the sitar.

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first you wanna kill me, then you wanna kiss me… blow!

The Silverhorn is an instrument famous for its powers of aiding negotiation. When blown, the horn emits an enchantment that encourages compromise. Those within earshot (including the blower) must make a DC 25 Will save or end up under the enchantment that finds middle ground between a buyer and a seller, or between multiple parties in a political negotiation.

A strategy employed by previous owners of the Silverhorn is to ask a ridiculous price for an item up for sale, then blow the horn, waiting for the best offer to come in. Of course, the Silverhorn does not guarantee that the average of the prices be affordable to the buyer, nor does it necessarily compel them to make a purchase.

The Silverhorn itself is tarnished from years of use, but is just as potent as when it was wrought a hundred years ago by a dwarf high in the mountains, one who participated in the conquest of a dragon. This is how he spent his horde, in the hopes of taking the other dwarves’ shares slowly, one financial transaction at a time. Whether or not he was successful is lost to the winds like so many story endings.

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Lyre of Pansafyre

This magical instrument, when played by a bard as someone speaks, will cause the speaker to catch on fire if they utter a lie, dealing 1d6 damage per lie. If the bard stops playing the lyre, the magic flames will immediately cease and no more damage will be taken by the liar.

The lyre was built by a famous woodworker named Geppetto, who had a wooden friend who told too many lies, so he built this instrument to convince him to tell the truth through song. A valuable lesson indeed, especially if you are made of wood! Pansafyre is the name of the pixie that enchanted the item, without Geppetto’s permission, and one time he played it while the boy lied, and he burnt up, sending Geppetto into a deep depression.

Be careful what you wish for!

Moderate divination and evocation; Craft Wondrous Item, detect thoughts, burning hands; 35,000 gold

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