Years ago in the pirate kingdoms, the wizard Deganous crafted this spell to use against King Kik’dak of the ice kobolds and his mechanical dragons. Along with Donal of Rockwell the wizard led a force to the ice kobolds’ fortress in the Barrar Mountains. When those that survived the trap-laden gauntlet reached the throne room where Kik’dak waited, Deganous used this magic to turn the kobold’s mechanical dragons on him, whereupon he was torn limb from limb.
School transmutation; Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S, M (a piece of bone and a piece of raw meat)
Range close (25 ft. + 5 ft./2 levels)
Targets up to 2 HD/level of constructs, no two of which can be more than 30 ft. apart
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
This spell alters the magic which powers constructs, which enables you to control them for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible, the controlled constructs do not attack you. At the end of the spell, the subjects revert to their normal behavior.
Intelligent constructs will remember that you controlled them, and they may seek revenge after the spell’s effects end.
Posted in 3rd edition Dungeons & Dragons / d20 fantasy / Pathfinder, Spell and tagged sorcerer / wizard spell level 7, transmutation by Adam A. Thompson with no comments yet.