Captain Liv is a rough-around-the-edges, lusty human woman with the hard-nosed independent attitude common to the free traders of the Skein Reach. She flies the Sable Tiger, a custom GM 210 that can cover three parsecs in a jump.
Canny, she knows when to hold ’em and when to fold, when to run, and when to fight. First Mate “Seargent Mac” is a humorless retired Imperial Space Marine, who lost a leg in a crusade against the lizard people of Marzox 6b and now mostly gets around with the help of a grav belt. Jack is friendly and sociable, knows the basics of all of the Sable Tiger’s systems, and fills in wherever needed. They are often on the lookout for good crew, whether it is stewards to attend to their passengers, gunners to operate the turrets, engineers, sensor operators, or even some new lover picked up in starport, whisked off to the stars.
Cpn. Liv was born Lavinia Thunxzon on Johnston’s World, and got her start flying with her father on his free trader the Tortise, running the planet’s agricultural goods to Aroura Station. After seven years the Tortise was shot down and plundered in the Archeron system. Her father was killed, she was badly injured, and the remains of the Tortise were scrapped by the pirate flotilla.
Pressed into service, Liv proved herself a capable crewmember who was good with a blade if need be. The next eleven years were spent in incredible adventures in space, living outside the law, warring with other gangs and pirates, gaining friends and killing enemies, until she gained the trust and friendship of Grgrz, the massive, ruthless reptilian pirate admiral leading the underground resistance to the Empire’s Crusade on Marzox. She was given Captaincy of the Sable Tiger to run supplies past the Imperial blockades, and was there at Marzox 6b when the Imperial Bombardment Fleet arrived and the Crusade was ushered to a bloody victory on a scorched planet. The resistance in tatters, Cpn. Liv fled in the Sable Tiger rimward, back to the Skein Reach.
Since then the Sable Tiger has been on the run in the Skein Reach, laying low, running the old agricultural cargo run from Jhonston’s World to Aroura Station, and doing jobs in other remote destinations in the Reach.
Merchant (Free Trader) rank 1
Rogue (Pirate) rank 1
Human Female, age 34
DEX 11 (+1)
EDU 5 (-1)
SOC 3 (-1)
Gun Combat (Energy) 1
Gunner (Turret) 1
Melee (Blade) 2
Pilot (Spacecraft) 2
Tactics (Military) 1
Vacc Suit 2
Saber (3D damage)
Laser Carbine (4D damage)
Hostile Environment Vacc Suit (+12 Protection)
Sable Tiger (customized GM-210)
Built on a powerful Galactic Monopoly modular chassis, this sleek ship is packed to the gills with speed. Wrapped in a custom superdense armored hull, the Sable Tiger has the maneuverability and toughness to blast past blockades, returning fire along the way.
Hull 200 ton (Standard, Partially Streamlined – 80 Hull Points)
Armor 4 (Bonded Superdense – 6.4 tons)
Jump 2 parsecs (10 tons)
Thrust 6G (12 tons)
Power 210 (TL 12 – 14 tons – Basic Systems 40, M Drive 120, Jump Drive 40, Sensors 2, Weapons 12)
Fuel 70.6 tons (uses 20 tons per parsec jumped)
Fuel Processor (1 ton – processes 20 tons / day)
Bridge (3 tons)
Sensors – Military Grade (2 tons – power 4) – Radar, Lidar, Jammers
Armaments – 2 x double turrets (2 tons) with:
– beam laser (power 4), sandcaster
– pulse laser (power 4), pulse laser (power 4)
Staterooms 6 (24 tons)
Common Area (5 tons)
Cargo Capacity – 50 tons
Cpn Liv and the Sable Tiger in your Game
Cpn. Liv and the Sable Tiger could be friends, enemies, contacts, allies, or anything else to the players in your Traveller game. Perhaps the Sable Tiger needs crew for some desperate and audacious job? Or they’ve been hired to follow the players and collect a bounty? Or they swoop in to help in response to the player’s distress call? Or they’re rivals, after the same thing as the players?
About Cpn. Liv
I whipped up these characters when the Travellers in my Monday game got rescued from Archeron 4, where they had become stranded. On the spot I came up with Cpn. Liv of the Sabre Tiger, Sgt. Mac, and Jack, her crew. The above stats were generated with the new version of Traveller (Mongoose v2).
Original stats from my campaign notes:
Captain Liv – Lavinia Thunson, captain of the Sabre Tiger (fast trader), St 8, Dx 9, En 6, In 8, Ed 6, So 3.
Sabre Tiger crew – Mac (ex imperial trooper), Jack (the friendly one), Zack (mechanic), Hailey (Mechanic), and Cookie (steward)
Posted in Character, Science-Fiction, Starship, Traveller by Adam A. Thompson with no comments yet.
Upon the black sand shores of far north-eastern Findor, a few miles up the road from an isolated fishing village, there is a three-story monastery of basalt stones. Beside it is a shrine to no named god, built beneath the shelter of the upturned prow of a wrecked sailing ship. The monks there will tell visitors that the monastery was founded by a sailor who washed ashore after a great storm, and who took shelter and a vow of silence beneath the wreckage of the ship. He built gardens and started building the monastery tower, and others joined him there in a peaceful life of contemplation of the dark ocean and the cold wind.
Now the monastery is well established, with a well, two fishing boats, an apiary and meadery, numerous chickens, and flocks of sheep and goats. Three monks oversee things, Brother Trausti, a mute human who teaches unarmed combat* and stonework, Brother Fardinb, a friendly half-elf who oversees the work of the younger monks on the monastery’s farms, and Sister Gretta, a studious hill gnome who oversees the library that takes up the top floor of the monastery tower.
Unknown to all of the residents the monastery has a magical connection to the astral plane. The sailor who founded the monastery had a vision of the Sea of Stars when he was dying of drowning, and meditated on it until he discovered how to travel there in his mind. His frequent psychic travels formed a weak connection between the training room that makes up the first floor of the monastery and the astral plane, and as a result planar travel and communication with the outer realms is slightly easier in the first floor of the monastery.
Through his meditation, and his time carving the stone of the training room, Trausti has begun to receive visions from the deep astral, as have the rest of the monks in the monastery. These visions, like those received by others scattered around the world, relate to the impending apocalypse of the Summer Frost, and are the result of White Eye’s secret spell to locate the pieces of the long lost Ring of Runes. With it in his grasp and reforged, White Eye intends to use its world-altering power to encase the world in eternal ice.
*Because one player wanted to play a monk in my Monday D&D game, I came up with this place on the fly during Session Zero. It turned out to be a great place to tie the plot threads into since we decided the warlock PC would also come from the same place. Good brainstorming in Session Zero really bore some great fruit, in terms of plot.
Posted in Location, Lore / Worldbuilding by Adam A. Thompson with no comments yet.