We’ve started layout for the new 4th Edition Dungeons & Dragons adventure The Ruins of Old Soguer. As part of the process we’re gathering together some of the last pieces of art: the cartography. On our Facebook page you can see a preview of the cover art, and the interior art is pretty much done, but I wasn’t totally satisfied with the black and white maps I had made. So I’ve busted out the drawing tab and am adding a splash of color. Here’s a peek at what the maps look like.
Waddaya think? Let me know in the comments below.
Posted in Adventure and tagged The Ruins of Soguer by Adam A. Thompson with no comments yet.
Altar of Transfixion
Level 5 Warder | XP 500
The ziggurat-shaped altar ahead has a swirling aura about it, oscillating wildly in scintillating patterns.
Trap: This shrine is linked to the Abyss, and attempts to daze those in its area of effect while its worshipers strike.
Perception: No skill check required.
Additional Skill: Religion
DC 16: The character recognizes the altar as a source of active, malevolent evil.
DC 24: The character can read the runes – see Additional Description, below.
Trigger: Approach within 3 squares.
Attack: Attack again when others enter. No Action Close Burst 3 Attack: +10 vs. Will
Hit: The altar deals 1d6+1 psychic damage, the target is dazed (save ends) and the altar pulls the target 1 square closer.
– An adjacent character can disable the trap with 3 DC 24 Thievery checks or 3 DC 24 Religion checks (with a holy symbol).
– Dealing 50 holy/radiant damage destroys the altar.
– Covering the altar or surrounding it in complete darkness reduces the attack to +5 vs. Will.
Additional Description: Runes run along the steps of the ziggurat spelling out the name “Tharizdun” in Abyssal and a warning regarding the horrors that he inspires.
Additional Effect: If Tharizdun’s name is uttered (in any language) in the aura of the altar, the altar makes a Close Burst 5 +10 Will attack, dealing 3d10 damage to all affected.
DMs Note: The altar is intended to be used to enhance the difficulty and dynamics of an encounter with similarly malevolent creatures, such as demons.
Posted in 4th edition Dungeons & Dragons, Trap by Adam A. Thompson with no comments yet.