The first in a series of humanoid thugs that can be applied to any of the humanoid races. Place these creatures on windy roads between towns or in salty warehouse districts riddled with slippery docks, or even in dungeons as parties who are on their own looting raids.
Thug Scurf Level 6 Minion
Medium natural humanoid XP 63
Initiative +4 Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 16, Reflex 14, Will 15
Short sword (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Cut to Shreds
At-will ✦ Weapon
The thug scurf receives an attack of opportunity whenever their allies make a critical hit.
Alignment Any Languages Common
Skills Acrobatics +8, Athletics +7, Endurance +5, Perception +8, Streetwise +10
Str 16 (+6) Dex 13 (+4) Wis 12 (+4)
Con 14 (+5) Int 10 (+3) Cha 13 (+4)
Equipment leather armor, short sword
Posted in 4th edition Dungeons & Dragons, Creature by Adam A. Thompson with no comments yet.
Tailslap is a new 4th edition magazine of articles detailing new characters, creatures, magic items, encounters, spells, powers, rituals, plot hooks, adventure seeds, playable classes, races, campaign settings and area descriptions for use in your games. We also like to mix in cool little details and intriguing features that will enrich your game world.
These features are intended to be ready for you, be you player or gamemaster, to drop into your games as you see fit. In addition, many of these articles will combine to form complete adventures and campaigns that you can play. We work hard to make this material as easy to use as it is fantastic, and we hope that you enjoy using it in your games. To this end Tailslap is formatted in landscape for easy online reading.
The inaugural issue of Tailslap contains the following articles:
- Vault of the Clay Medusa – a trap-filled encounter by Save Versus Death’s Scott A Murray
- Player’s Corner – new feats and races for players
- Wizard Paths and Powers – two new paragon paths for arcane casters
- The Lair of Jurgen the Learned – an encounter where solving puzzles leads to a sage
- The Lands of Soralia – geography and history of a region for use in your campaigns
- People of Soralia – NPCs with stats, backgrounds and suggestions for use in your games
- Leviathans & Other Aquatic Terrors – new aquatic monsters for players to conquer
- All That Glitters – powerful magical treasure for your hordes
- Mundane Equipment – new equipment for your players to wield against their foes
So don’t delay: get your copy of Tailslap now!
Posted in announcement by Adam A. Thompson with no comments yet.
This plain, slightly tattered clock projects the wearer’s more humble virtues. As a result, against onlookers with any sense of humility, the wearer receives a +5 on all diplomacy and bluff checks.
Wearing the cloak in scenarios that call for more formal attire will penalize these skill checks.
The minor version provides a +2 bonus, and the greater version provides a +10 bonus on the associated skill checks.
Price: 1,000gp, Craft Wondrous Item. Owners of the cloak will often require a humble deed be done before they part with the cloak as the result of a transaction.
Posted in Magic Item and tagged cloak by Stephen Hilderbrand with no comments yet.
Thanks everyone who sent in an entry to our April contest. We’ll post the results, including the top 3 entries soon. And, send in an entry for May’s contest, eh?
Thanks also for bearing with us as we finalize plans to migrate our site to a WordPress installation on our own servers. There’s something downright satisfying about that.
We are also about to embark on an 8-post journey of virtuous items for any adventuring avatar. They should be fun additions to your role playing games, and bring back shades of your gaming past.
Posted in news by Stephen Hilderbrand with no comments yet.
Posted in Character by Adam A. Thompson with no comments yet.
Thanks to all of you who submitted entries to our April contest, Dastardly Denizens. We’re happy to announce May’s contest, Awe-inspiring Items.
Write up your favorite item with a description of its origin, magical (or non-magical) effects, price, construction costs in materials, skills, and (if appropriate) time and experience. Artifacts are also welcome, as they are physical items wielded in much the same way as any other item.
“Post”mark your entries (to clawclawbite ATE gmail.com) by the end of May to be considered for the contest. Winners will appear in CCB 19 this summer.
By submitting an entry, you allow us to post the content of your entry, and reuse the entry for Claw/Claw/Bite magazine.
Posted in Magic Item and tagged contest, wondrous item by Stephen Hilderbrand with no comments yet.