The Eight Sacred Armors

Many scholars who study dusty ancient tomes have read of the Sacred Armors of, for example, Heaven, which lends glowing wings of flight to the wearer, or the unfortunately common Demon Armor, a loathesome clawed abyssal creature that one can wear as protection. And the similarly tragic Berserker armor of Limbo. Only those with true Guts can survive that mythic armor for long, as the wearer can not feel any pain while wearing it. But quasi-astral pshyoastronologimists that I have visited with postulate that each phase of octoethossection will tend to evoke an iconic armor into demihumanoidimaginationmanefestation vortices.

Hence, as observed during long multicosmic explorations, with protective bonuses measured in the +1 to +4 range:

  • “Heaven”, the Angelic Breastplate grants the wearer flight speed 60 feet per round and use of the light spell at will.
  • “Mercy” suit of golden chain mail that grants the wearer a bonus of 1d12 HP to any healing spell or effect.
  • Berserker Armor which grants a the wearer a advantage on Strength checks and on Saving Throws against effects that impose a condition on the wearer, such as webs that restrain or spells that charm. Additionally, the DM secretly keeps track of HP for the Player’s Character.
  • The Helm of Truth grants use of the spell Detect Thoughts to wearer at will.
  • The Shining Crown – rumored to not exist, but also rumored to be worn by the Lady of Pain.
  • The Skull Knight’s Helm – wearer can see invisibilie and ethereal creatures and objects, has advantage on Perception checks to see hidden foes, and can detect magic at will.
  • Chaos’s Shield allows the bearer to resist a chosen damage type once per day as a reaction.
  • Inferno Armor grants fire immunity and deals 1d4 fire damage to natural or unarmed attackers.
  • Shadow Armor gives the wearer advantage on Stealth and cold resistance.
  • Demon Armor (per DMG).

-Alidol, High Mage of Soguer


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