Bracing is when a character readies whatever defenses available for an imminent attack. This could involve raising and ducking behind a shield, preparing to dodge a blow, or holding your weapon in a guard position.
Bracing is a standard action which gives the character who braces a +1 dodge bonus to their AC and Reflex save until the start of their next turn.
Use of this optional rule may give combat a more granular feel, and peels back a bit of the abstraction that is assumed in the combat rules around AC and Reflex saving throws. As such it may slow combat down slightly, while giving a new tactical option to characters and monsters.
If you end up giving this new rule a try in your game please let us know what you think.
Posted in 3rd edition Dungeons & Dragons / d20 fantasy / Pathfinder, Variant Rules by Adam A. Thompson with no comments yet.
The April 30th deadline for the One Page Dungeon Contest 2014 is rapidly approaching! This fantastic “competition” is a great excuse to dust off an old adventure you’re run and distill it to its essence. You can find out lots more about what one pagers are all about, including the submission rules and guidelines on their site in case you want to share your one-page creations with the (role playing) world.
The site is also a fine repository of fantastic ideas for adventures if you’re running one in the near future. Nothing quite like being prepared for a game you’re running…
I have put together a one-page version of an adventure we ran at a few Houston gaming conventions in 2013, The Tomb of Athganazar and just submitted it. Regardless of how it fares, the joy is in the making!
Posted in Adventure, announcement and tagged contest by Stephen Hilderbrand with no comments yet.
This small coil of fine silk rope is light and wonderfully easy to handle. When users speak a magic word and uncoil it, however, they will discover that it it long enough for any use, no matter how much rope is needed. For example, the small coil can be lowered all the way down to the bottom of a 300 foot deep chasm, or used to tie a tightrope across a eighty foot gap between two rooftops, or bind a single prisoner, and the rope is exactly long enough to accomplish the task.
Construction and Cost
Craft Wondrous Item, rope trick; Cost 4,000 gp.
Posted in 3rd edition Dungeons & Dragons / d20 fantasy / Pathfinder, Magic Item by Adam A. Thompson with no comments yet.