Forgotten Spells

These spells were discovered in the ruins of Old Soguer, in the halls of the Mages Guild. The tome containing them – formerly used for teaching the novice mages – details magical techniques lost to those living in the current age after the Anmagus Crusade.


Daze – Wizard Attack 1


A magic word evokes a burst of bright light that causes your foe to reel back.


At-Will – Arcane, Radiant, Implement
Standard Action – Area
burst 1 within 10 squares
Attack: Intelligence vs. Will.
Hit: 1d4 + Intelligence Modifier Radiant Damage and the target is dazed until the end of its next turn.



Darkness – Wizard Utility 2


A shroud of magical darkness flows from your implement to conceal you from the enemy.


Daily – Arcane, Conjuration
Standard Action – Area
burst 1 within 10 squares
Effect: You conjure a field of magical darkness that blocks line of sight – even for creatures with darkvision.
Sustain Minor: The darkness persists.



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Summon Elemental

Summon Elemental – Wizard Attack level 9
You call upon an ancient pact between your order of wizards and a tribe of primordials. An elemental appears, summoned from the Elemental Chaos, and it attacks your foes.

Daily – Arcane, Conjuration
Minor Action Ranged 5
Effect: You conjure either a fire, water, air or earth elemental. This elemental has your defenses and has hit points equal to your bloodied value.
Earth elementals have a move of 4, earth glide 4, and +3 to AC and Fort.
Air elementals have a move of fly 8.
Water elementals have a move of 4, swim 8.
Fire elementals have a move of 7.
As a standard action you can cause the elemental can make the following attack:
Attack (At-Will, Standard Action, Melee 1): Int vs. AC (earth), Reflex (fire, air) or Fort (water)
Hit: 2d6 + Intelligence Modifier fire (fire elemental), cold (water elemental), lightning (air elemental) or untyped damage (earth elemental).

Effect: Until the end of the encounter when the elemental disappears, as a standard action you can direct the elemental to attack. As a minor action you can direct the elemental to move using its move speed. As a minor action you can dismiss the elemental.


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