Summon Elemental

Summon Elemental – Wizard Attack level 9
You call upon an ancient pact between your order of wizards and a tribe of primordials. An elemental appears, summoned from the Elemental Chaos, and it attacks your foes.

Daily – Arcane, Conjuration
Minor Action Ranged 5
Effect: You conjure either a fire, water, air or earth elemental. This elemental has your defenses and has hit points equal to your bloodied value.
Earth elementals have a move of 4, earth glide 4, and +3 to AC and Fort.
Air elementals have a move of fly 8.
Water elementals have a move of 4, swim 8.
Fire elementals have a move of 7.
As a standard action you can cause the elemental can make the following attack:
Attack (At-Will, Standard Action, Melee 1): Int vs. AC (earth), Reflex (fire, air) or Fort (water)
Hit: 2d6 + Intelligence Modifier fire (fire elemental), cold (water elemental), lightning (air elemental) or untyped damage (earth elemental).

Effect: Until the end of the encounter when the elemental disappears, as a standard action you can direct the elemental to attack. As a minor action you can direct the elemental to move using its move speed. As a minor action you can dismiss the elemental.


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