Crystal Plate Mail

This armor is made from the same magical mix of adamantium and diamond that Glass Swords are constructed from. As armor, this material is not only as tough as the finest steel, giving a +1 enhancement bonus to AC, but also protects the wearer from magical effects.

When targeted by a spell there is a %50 chance that the spell is reflected. This operates like spell turning, with the exception that the spell bounces off the plate mail’s surface in a random direction (roll d8 for scatter direction) and distance (2d12 -1 squares). If a creature is in the square that the spell is reflected into, it is instead the subject of the spell. This ability is the equivalent to a +4 enhancement bonus in terms of magic item price.

Major Abjuration; Craft Magic Arms and Armor, spell turning, caster level 17; 25,000 gold


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Hammer of Deafening

This +2 hammer, when slammed to the earth deafens those within 15 feet. A DC 20 is required to avoid this effect within 5′, a DC 18 for those within 10′ and a DC 16 for those within 15′. Those wielding the hammer are immune to this effect, though they tend to be a bit hard of hearing after a few uses.

Minor Evocation; Craft Magic Arms and Armor, sound burst, caster level 7; 10,000 gold


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Buckler of Hum

A +1 shield that acts as a pickup/amp for musical instruments, extending their sonic range, and thus the range on bard abilities by 20′ in all directions. Usually bards cannot wield shields; this is an exception.

Only bards receive the special bonuses; other classes only receive the +1 shield bonus.


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Lyre of Pansafyre

This magical instrument, when played by a bard as someone speaks, will cause the speaker to catch on fire if they utter a lie, dealing 1d6 damage per lie. If the bard stops playing the lyre, the magic flames will immediately cease and no more damage will be taken by the liar.

The lyre was built by a famous woodworker named Geppetto, who had a wooden friend who told too many lies, so he built this instrument to convince him to tell the truth through song. A valuable lesson indeed, especially if you are made of wood! Pansafyre is the name of the pixie that enchanted the item, without Geppetto’s permission, and one time he played it while the boy lied, and he burnt up, sending Geppetto into a deep depression.

Be careful what you wish for!

Moderate divination and evocation; Craft Wondrous Item, detect thoughts, burning hands; 35,000 gold


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Pouch of Reagents

An offshoot of the bag of holding, this appears as an ornate yet mundane pouch about 15″ by 8″. Most of these pouches have a strap attached, so mages can sling the pouch over their shoulders.

The pouch allows an arcane caster to reach in and grab the specific material component needed for a specific spell as a free action, providing the owner has collected the component in advance, and stored it in the pouch. The mechanics of the pouch act like a bag of holding, but geared toward reagents, and is much smaller in physical size, fitting neatly onto a standard belt. The pouch weighs 5 lb. and holds 15 cubic feet of material.

Just like with a bag of holding, if the pouch is overloaded, or if sharp objects pierce it (from inside or outside), the pouch ruptures and is ruined. All contents are lost forever. If a pouch of reagents is turned inside out, its contents spill out, causing a mess of spell components which could cause a reaction. In addition, the pouch must be put right before it can be used again. If living creatures are placed within the pouch, they can survive for up to 10 minutes, after which time they suffocate.

Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest, 1,000gp.


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Book of Blindness

A book of blindness looks like a normal tome on some very interesting topic, with the exception that an malicious-looking eye graces the leather cover. Any character who opens the work and reads so much as a single word therein must make two DC 15 Will saves. The first governs the left eye, the second the right. Failing either of these rolls causes the reader blindness in the associated eye. If both rolls are failed, then both eyes become blinded. To destroy the book, a character must burn it while casting remove curse. If the book is placed with other books, its appearance instantly alters to conform to the look of those other works, with the exception of the malicious eye that etches itself into the cover of the new book.

Moderate enchantment; CL 10th; Craft Wondrous Item, blindness; Price 1,500 gp.


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The Sorrow of Ard Shurel (Magic Item)

The fragments of legend that can be pieced together in regards to this blade are few and scattered. It is whispered that Ard Shurel was a great Warlord, rising to power during the dawn of mankind. Little is known of his path to glory, but myths allude to his gentle spirit, compassionate heart, and endless ferocity.

Having gathered his brothers to his breast, Ard mastered the savage land he found around him. Slaying those who opposed him, and embracing those who would head his wisdom. Long was the struggle with the fel creatures of the night, but gradually a fragile balance was achieved and for a time he was at peace.

The mythos claims that his heart was captured by a beautiful maiden, and that he made her his bride. Fair and pure she was, tall and slender of neck. As all such things go, they were content for a time. Sadly, their happiness was short lived, for a demon of great power had been watching Ard, gnashing it’s great teeth in readiness for the day when it could strike him down.

Undar’gesh was a denizen of the shadows, a whisperer of lies. His minions lurked in darkness at fire’s edge, lusting for blood to quench their never ending thirst. For years they had hurled themselves upon Ard Shurel and his men, crashing down in endless waves upon them. Defeat had left Undar’gesh with a powerful thirst for revenge, and Shurel’s happiness was just another mortal weakness upon which to prey.

Each night the gloom demon would visit the beautiful bride, and whisper in her ear, casting long shadows of doubt in her mind. Her head and her heart became full of glass menageries, brittle and untrue. It was not long as demons measure time before Ard’s sweet wife was lost to her own madness.

The fierce heart of Ard Shurel was sundered. The gentle spirit, and just heart grew bitter and cold with grief. In a fit of rage, he took up his great blade and slew his beloved with a single blow. As he looked upon his dying love, her eyes were cleared of their madness and she had only kind words on her lips for her champion.

Going mad with the horror of what he had done, Shurel turned his blade on his own men, drowning his sorrow in their blood. As darkness stole across the land, and the sunlight bled beyond the horizon, Ard Shurel fell upon his own blade. The last light fled, and there upon the floor lay pulsing blood red blade, a faint sound of laughter echoing in the distance.

The Sorrow of Ard Shurel
+2 wounding man-bane bastard sword
Chaotic Evil – Ego Score: 15
Int: 14, Wis: 14, Cha: 10
Speaks common and abyssal
120 ft. vision and hearing
Powers: minor image 1/day, locaete object 3/day
Special Purpose: to destroy love wherever it is found
Dedicated Power: when the sword is around those who love each other (platonic or romantic) it can use song of discord at will.

Strong Mixed Auras; 135,000 gold


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Earrings of Warning

These earrings were originally a gift from the Magus Alidol to the Sorceress Sophia. Knowing the type of enemies she had, he enchanted these earrings to help her be forewarned when she was in danger. They are finely crafted teardrop lapis lazuli stones in gold settings.

While worn, these earrings confer the following benefits:
+1 insight bonus to initiative
+1 insight bonus to reflex saves
+5 competence bonus on listen checks

When worn, they take up the hat magic item slot.

Faint Divination; Caster Level 18; Craft Wondrous item, bladeturn; 18,000 gold


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Robes of the Sea

These comfortable, flowing robes are a shimmering blue-green in color and decorated with bits of coral, shell, and ivory. They are often worn by sea-priests and mages who wish to travel among the kingdoms of mer-folk, aquatic elves and sea gnomes.

While worn, these robes grant the following powers:
* +10 circumstance bonus on swim checks
* continuous water breathing, per the spell
* can cast wave 3/day at 5th level – requiring a DC 16 Strength check by all caught in the wave

Faint Transmutation and Evocation; cl 5th; Craft Wondrous Item, water breathing, wave; 50,000 gold.


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Spirit Armor

Originally crafted in the Seven Mounting Heavens of Celestia, this armor is generally constructed of the finest bright steel, decorated with shining gold or silver. Other armors that bear this enchantment have a ghostly, translucent appearance. The highest hosts of heaven have been said to march into battle against injustice wearing this holy mail.

Armor enchanted with the Spirit Armor quality protects the soul of the wearer. As such, they confer a holy bonus to Fortitude and Will saves against Enchantment, Necromancy, and mind-affecting spells and effects. The Minor version confers a +2 bonus, Medium a +4, and Major a +6. This bonus is also applied to attempts to sever the wearer’s silver cord when traveling astrally. Double this bonus is applied against spells that specifically target the soul, such as magic jar and trap the soul.

Minor – Faint abjuration; CL 5th; Craft Magic Arms and Armor, magic circle against evil; Price +1,500 gp.

Medium – Moderate abjuration; CL 9th; Craft Magic Arms and Armor, death ward; Price +5,250 gp.

Major – Strong abjuration; CL 13th; Craft Magic Arms and Armor, dispel evil; Price +12,000 gp.


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