Gloves of Choking

This normal-looking pair of leather gloves is laced with a set of extra-long laces. Once worn, the long laces wrap around the wrists and arms of the wearer, binding the gloves to the wearer. Once this happens, the wearer must make a DC 20 Will check or be forced to choke the nearest creature as if under the affect of a charm person spell. If the wearer successfully chokes his neighbor, he will move on to his next-nearest neighbor until the enchantment is broken.

This is particularly deadly when characters try on the gloves while their companions sleep.

Moderate transmutation, CL 7th, Craft Wondrous Item, charm person, Price: 2,000gp.


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GenCon 2009: Saturday

This day was all about two events — our Arena of Death Battletech game and a late night playing of Tower of Gygax that ran until 7am. I didn’t know I could sit that long! Well, actually, I stood for most of the Battletech game, giddy with excitement and playing, and also at co-running the event.

Odd thing happened most of the way thru the game tho — the fire alarm went off and we all had to vacate the premises. When we returned, we were almost out of time to complete the game. This was too bad; we had a bunch of smaller ‘Mechs taking on two Marauders and I was still sneaking about in my Commando. Oh well, at least everyone ended up okay, save a guy who got a little run over in the excitement. He seemed okay tho; I saw him being carried out on a stretcher as I walked back into the Convention Center.

Tower of Gygax redux… played a Monk this time, and feigned death after getting my ass handed to me by a Minotaur/dragon. While the rest of the party were slaughtered, I snuck back and retrieved the Blueprints of the Tower from the beast’s chest behind his throne. Then, after hiding in the shadow of one of his tapestries, I snuck my way back out after he returned to his throne. Two nights, two powerful artifacts. I was proclaimed the Ultimate Champion of the Tower. Huzzah!

Good times both nights. I would play Tower of Gygax a hundred more times. I even became attached to my characters in this meant-to-go-through-characters-by-the-dozen adventure.

That was all I had time for; by the time I’m getting to sleep in the morning (8:30am), there will only be time to wake and bus to the airport.


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GenCon 2009: Friday

What can I say? Tower of Gygax rocked my world. A return to old school 1st edition D&D, before everything got so complicated. Before the terms taint, bloodied, and grapple entered the scene. Back when you just took 2 actions — move and attack, move and cast, or double move. Back when dungeons consisted of puzzles rather than long battles.

The main premise of Tower of Gygax is that you’ve entered this tower that was built by a wizard, and that constantly shifts and changes. But this Nethack-like dungeon is not dull; the room description s are rich and the puzzles challenging. Some rooms need to be pushed through with combat, but most require the lining up of symbols or the solving of a riddle, or even just the careful use of the elven ability to search for secret doors. Tread softly; there are deathtraps around every corner! So the premise if fairly ridiculous, and you’re expected to die as if you’re in a Paranoia game, but this experience is too fun to pass up. You must try it next time you’re at a con where it’s being offered.

Of course, I started the day playing a nine hour game of Advanced Civ, coming in 3rd out of 7 players. Since I’ve never seen the end of a Civ board game, it was nice to have this run to completion. When it comes to board games, this may be my favorite; it’s definitely in the top five.

A good two games of Pompeii later, I was ready for Tower of Gygax. You know the rest. I emerged from the game at 7am after almost 5 hours of playing and then chumming with the DM afterward. I was the lone survivor and had the Crown of Paradise to show for it, providing command abilities and the ability to open up pocket planes at will. Good times!


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GenCon 2009: Thursday

Ugh, the day started early. 7am is earlier than I’d normally drag myself from slumber, but for tickets to fun, I suppose I could do it. Signed up for a Diplomacy game at 10am, a SF film by Richard Garriott and others actually filmed in space, and picked up 10 generic tickets at $2 apiece for use all over GenCon.

The line took forever. If it’s possible to line up generics beforehand, that’s the plan for next year. I mean, sheesh, why waste valuable time in line!?!? Luckily, this gave me time to figure out my schedule for the next few days. Also a good thing that I tried to sign up for things on Friday afternoon, so the dude behind the counter could remind me that the Civ game is actually Friday, not Saturday. Good thing he told me or I’d have missed it!

Then off to games, and the exhibition floor. I found the floor a bit overwhelming, with all these vendors pushing their products with vim and vinegar. Nice to see the gaming world pushes ahead full throttle despite the many reports of a dismal economy out there. WotC had a glossy exhibit; Crazy Egor had a nice warehouse of all you’d ever want feel. There was everything in-between. Next year, we may try to get a table if we start printing our modules. Stay tuned for news of this over the coming months.

Got into a few games over the course of the day, including Diplomacy, Pompeii, and Junta. I’d say the Junta game went best, with everyone really getting into it. Pompeii is a nice 45 minute fire-and-forget kind of game. Diplomacy is hard if people come in as a strong voting block. I got screwed by a strong Turkey/Austro-Hungary alliance and my Russian people were forced to take Berlin at the cost of losing Sevastopol to Turkey, Warsaw to Austria, and St. Petersburg to Britain. Can you say “squeezed?!?”

Back to the focus of this blog. I was excited to see so many role players, people dressed up (photos perhaps to follow), and general goodwill toward gamers all in the first day of the con. Looking forward to tomorrow, where I hope to get in some good old fashioned role playing after an 8 hour Advanced Civ game. Where else other than GenCon can you get in a game?


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GenCon 2009: Wednesday

Today, three of us from Unicorn Rampant hopped flights from Austin to Indianapolis. Had to figure out Indy’s public transit system, which isn’t terribly well documented. In the end, I discovered the Green Line 7, which heads from the airport to the downtown area, passing by the Convention Center and most of the hotels, including the Hyatt where I’m staying for the next few days.

We’ll be running a few games, most notably For Love of Evil all day Thursday and Friday. Though it’s already sold out, this is highly recommended for you 4th Edition gamers out there! We’ll be releasing this as a module soon.

After an okay meal at a sports bar across from the Convention Center, we headed back to get tickets to get involved in some fun. There were a number of things already going on Wednesday; if I’d known this, I might’ve flown out late Tuesday night to partake. Unfortunately, they cut off the line right in front of us, so we weren’t able to get into the Wednesday night games we’d hoped to play. But we did get in a Battletech session in a two-on-two battle which was almost resolved.

Now to get a (mostly) good night’s sleep before getting up by 7 to get in line for tickets!


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GenCon 2009 Preview

For those of you heading to GenCon, Unicorn Rampant will be running two sessions of our new 4th Edition adventure, For the Love of Evil, one on Thursday from 8am-10pm, and one on Friday at the same time. We’ll be running a Battletech game, Arena of Death on Saturday from 1-10pm. Come join the excitement!


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Taking July Off

We’re taking July off to spend with family, friends, and also to prepare for GenCon!

In the meantime take a look at our sister publication: Tailslap!

See you in August!


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Time in a Bottle

This item appears to be a normal glass bottle with an hourglass printed on the cork. When opened on the Prime Material Plane, it allows the character to take one full round action. This can be repeated once every minute (hence, once every 10 rounds). The side effect is that the wielder ages a day per use.

If the bottle breaks, the wielder falls unconscious for a day. This is the tactic that those who know of this item use against the wielders. For this reason, Time in a Bottle is sometimes found in areas where there is much broken glass. But often they are found in very secret locations known only by powerful mages.

It is unknown how Time in s Bottle reacts on other planes.

Major transmutation; CL 19th; Craft Wondrous Item, phase self; Price 37,500 gp; Weight 1 lb.


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Belt of Singing

Origin of the term “belt it out!” this belt can be adjusted around the waist of the wearer to improve their pitch and vocal range. The belt gives the wearer a +3 competence bonus on Perform checks and vocal skill checks. Worn by bards, it improves such rolls to perform acts by +5.

Minor divination; CL 6th; Craft Wondrous Item, creator must be a bard with Perform (voice) at least 5; Price 2,500 gp; Weight 1 lb.


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Wild Boots

These brightly-colored leather boots provide benefits to the wearer. First, he receives a +5 Insight Bonus to knowledge checks in the wild. Spellcasters that wear the boots also add 1 additional spell of level 3 or below to their daily spell allotment. For games using mana, add 3 mana to the wearer’s mana pool.

Faint abjuration and transmutation; CL 7th; Craft Wondrous Item, imbue with spell ability; Price 4,500 gp; Weight 1 lb.


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