Time in a Bottle

This item appears to be a normal glass bottle with an hourglass printed on the cork. When opened on the Prime Material Plane, it allows the character to take one full round action. This can be repeated once every minute (hence, once every 10 rounds). The side effect is that the wielder ages a day per use.

If the bottle breaks, the wielder falls unconscious for a day. This is the tactic that those who know of this item use against the wielders. For this reason, Time in a Bottle is sometimes found in areas where there is much broken glass. But often they are found in very secret locations known only by powerful mages.

It is unknown how Time in s Bottle reacts on other planes.

Major transmutation; CL 19th; Craft Wondrous Item, phase self; Price 37,500 gp; Weight 1 lb.


Posted in Magic Item and tagged , by with no comments yet.

Adventurer’s Backpack

This backpack contains all the standard tools an adventurer would need: a shovel, a pick, a coil of 50′ rope, 2 torches, flint and steel, pitons, a small mallet, a bedroll, a whistle, chalk, pouches to store dried food, etc. The exact contents vary, depending on the region where the backpack is bought. Some include medicinal herbs, candles, incense and other quasi-religious items.

Prices range from 3 to 10gp, depending on the size and contents.


Posted in Uncategorized and tagged , , by with no comments yet.

Bottle of Message

Just a castaway, an island lost at sea…

This bottle, when cast into a body of water, delivers a hand-written message quickly, as if by a written version of message. The body must spring from a natural water source. The message travels via the Elemental Plane of Water to its destination, who must also be near a body of water which springs from a natural source. A bathtub counts, assuming the water travels from an aquifer via an aqueduct. The bottle can be reused until it is broken.

Faint enchantment; CL 5th; Craft Wondrous Item, message (heightened); Price 2,000 gp.


Posted in Magic Item and tagged by with no comments yet.

Serpentward Purse

Generally decorated with thread-of-gold depicting a dragon or wyrm, this purse is similar to the magically warded wailing purse, with the difference that any touching or opening of it by anyone except the wearer results in a ghostly viper rearing up from the purse and striking the would-be purloiner.

When the snake strikes, the thief must succeed at a DC 14 reflex save. If they fail, they are engulfed in a shimmering amber field of force and immobilized until released, either at your command or when 1d4 days + one day per caster level have elapsed. The effect is identical to those of the spell sepia snake sigil.

Faint abjuration; Caster level 5th; sepia snake sigil, Craft Wondrous Item; Price 7,500 gold; Weight 1/2 lb.


Posted in Magic Item and tagged , , , by with no comments yet.

Wailing Purse

This purse has been enchanted such that attempts to pick it from it’s owner result in a loud alarm. The alarm varies from purse to purse, but is generally a shouted “thief! thief!” in the language of the enchanter.

Weak abjuration; caster level 1st, alarm, Craft Wonderous Item; 1,000 gold

Alternate versions are powered by magic mouths, allowing a higher range of sounds and responses, such as singing, biting, or saying things like “You don’t really need that, do you? Can we afford that?”. These are considerably more expensive, in the 6,000 gold range.


Posted in Magic Item and tagged , , , by with no comments yet.