Onyx / Deep Jungle Dragon
As you may have noticed, dear readers, we’re back! After a creatively-draining couple months or rehearsals for my friend’s student production of Steve Martin’s “Wasp”, I am once again free to pour my energy into bringing you drop-in elements for your d20 games. So without further ado, may I present the latest in our series of new True Dragons, the Onyx, or Deep Jungle Dragon!
-Adam
Onxy dragons, sometimes called Deep Jungle Dragons, hatch with glistening black scales flecked with tiny bright green and gray spots. As they mature their low, long bodies become very physically powerful. Their scales develop long thin spines and change to a lusterless matte black with vague splotches of gray and green. This coloration allows them to blend in with their jungle homes superbly.
Reclusive, secretive and unpredictable, Onyx dragons are very territorial. They can be very dangerous to any creatures they feel are invading their shaded jungles. Onyx dragons will stalk new arrivals and passers-through and observe them before deciding whether to let them pass or to eat them.
Type: Dragon (Fire)
Environment: Jungle and Plane of Shadow
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25
Treasure: Triple standard
Alignment: Chaotic Neutral with Good tendencies
Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —
Combat
Once they decide to attack, onyx dragons will lay in ambush and attempt to split up, exhaust and frighten off groups of combatants.
Spell-Like Abilities
3/day – blur (very young or older); 3/day—invisibility (juvenile or older); 1/day—shadow conjuration (adult or older), shadow walk (old or older), hallucinatory terrain (ancient or older); greater shadow conjuration (great wyrm).
Breath weapon: a line of burning steam (heat damage, reflex save for half damage) or a steamy cone of fatigue (fort save or become fatigued).
Skills: hide, move silently, and sense motive are considered class skills for onyx dragons. In addition, onyx dragons receive a +8 racial bonus to hide checks when in shadowy or heavily foliaged areas.
Onyx Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster |
SR |
---|---|---|---|---|---|---|
|
||||||
Wyrmling |
40 ft., burrow 20 ft., fly 100 ft. (average) |
+1 |
17 (+1 dex, +1 size, +5 natural), touch 12, flat-footed 16 |
Immunity to fire |
— |
— |
Very young |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
19 (+8 natural), touch 11, flat-footed 18 |
Blur |
— |
— |
Young |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
22 (+11 natural), touch 11, flat-footed 21 |
— |
— |
|
Juvenile |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
24 (-1 size, +14 natural), touch 10, flat-footed 23 |
Invisibility |
1st |
— |
Young adult |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
27 (-1 size, +17 natural), touch 10, flat-footed 26 |
DR 5/magic |
3rd |
19 |
Adult |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
29 (-2 size, +20 natural), touch 9, flat-footed 28 |
Shadow Conjuration |
5th |
21 |
Mature adult |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
32 (-2 size, +23 natural), touch 9, flat-footed 31 |
DR 10/magic |
7th |
22 |
Old |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
35 (-2 size, +26 natural), touch 9, flat-footed 34 |
Shadow Walk |
9th |
24 |
Very old |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+1 |
38 (-2 size, +29 natural), touch 9, flat-footed 37 |
DR 15/magic |
11th |
25 |
Ancient |
40 ft., burrow 20 ft., fly 200 ft. (clumsy) |
+1 |
39 (-4 size, +32 natural), touch 7, flat-footed 38 |
Hallucinatory Terrain |
13th |
27 |
Wyrm |
40 ft., burrow 20 ft., fly 200 ft. (clumsy) |
+1 |
42 (-4 size, +35 natural), touch 7, flat-footed 41 |
DR 20/magic |
15th |
29 |
Great wyrm |
40 ft., burrow 20 ft., fly 200 ft. (clumsy) |
+1 |
45 (-4 size, +38 natural), touch 7, flat-footed 44 |
Greater Shadow Conjuration |
17th |
31 |
Onyx Dragons by Age
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/ |
Attack |
Fort |
Ref |
Will |
Breath |
Frightful |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling |
S |
6d12+6 (45) |
13 |
12 |
13 |
10 |
11 |
10 |
+6/+3 |
+8 |
+6 |
+5 |
+5 |
2d6 (14) |
— |
Very young |
M |
9d12+18 (76) |
15 |
12 |
15 |
10 |
11 |
10 |
+9/+11 |
+11 |
+8 |
+6 |
+6 |
4d6 (16) |
— |
Young |
M |
12d12+24 (102) |
17 |
12 |
15 |
12 |
13 |
12 |
+12/+15 |
+15 |
+10 |
+8 |
+9 |
6d6 (18) |
— |
Juvenile |
L |
15d12+45 (142) |
19 |
12 |
17 |
14 |
15 |
14 |
+15/+23 |
+18 |
+12 |
+9 |
+11 |
8d6 (20) |
— |
Young adult |
L |
18d12+72 (189) |
23 |
12 |
19 |
14 |
15 |
14 |
+18/+28 |
+23 |
+15 |
+11 |
+13 |
10d6 (23) |
21 |
Adult |
H |
21d12+105 (241) |
27 |
12 |
21 |
16 |
17 |
16 |
+21/+37 |
+27 |
+17 |
+12 |
+15 |
12d6 (25) |
23 |
Mature adult |
H |
24d12+120 (276) |
29 |
12 |
21 |
16 |
17 |
16 |
+24/+41 |
+31 |
+19 |
+14 |
+17 |
14d6 (27) |
25 |
Old |
H |
27d12+162 (337) |
31 |
12 |
23 |
18 |
19 |
18 |
+27/+45 |
+35 |
+21 |
+15 |
+19 |
16d6 (29) |
27 |
Very old |
H |
30d12+180 (375) |
33 |
12 |
23 |
18 |
19 |
18 |
+30/+49 |
+39 |
+23 |
+17 |
+21 |
18d6 (31) |
29 |
Ancient |
G |
33d12+231 (445) |
35 |
12 |
25 |
20 |
21 |
20 |
+33/+57 |
+41 |
+25 |
+18 |
+23 |
20d6 (33) |
31 |
Wyrm |
G |
36d12+288 (522) |
37 |
12 |
27 |
20 |
21 |
20 |
+36/+61 |
+45 |
+28 |
+20 |
+25 |
22d6 (36) |
33 |
Great wyrm |
G |
39d12+312 (565) |
39 |
10 |
27 |
22 |
23 |
22 |
+39/+65 |
+49 |
+29 |
+21 |
+27 |
24d6 (37) |
35 |
Posted in Creature and tagged dragon, jungle, true dragon by Adam A. Thompson with no comments yet.
Caesinthurirl, deep forest dragon
This Deep Forest Dragon lives in the far northern reaches of Elsemere Wood.
Caesinthurirl CR 13
male young adult iron dragon
Ng large true dragon
Init: +0 Senses: Listen +?, Spot +?
Aura: frightful presence (DC 23)
Languages: draconic, sylvan, common, elvin, gnome, goblin,
AC: 27 (-1 size, +18 natural), touch 9, flat-footed 27
Damage Reduction: 5/magic
HP: (HD 19d12+76)
Immune: acid and electricity
Spell Resistance: 20
Fort: +15 Ref: +11 Will: +15
MV: 40 ft., burrow 30 ft.
Attack: bite +24 (2d8+6)
Full Attack: weapon bite +24 (2d8+6), 2 claws +19 (1d6+3), 2 wings +19 (1d6+3)
Attack Options: Breath Weapons (wind or electricity)
Space / Reach: 10 ft. / 10 ft.
Base Attack: +19 Grapple: +28
Abilities Str 23 Dex 10 Con 19 Int 18 Wis 19 Cha 16
SQ: DR 5/magic, SR 20, acid and electricity immunity
SA: spells, spell-like abilities, breath weapon
Feats: Name,
Skills: Name +?,
Spells Available: casts as 5th level sorcerer with access to druid spell list and strength domain. Spell DCs are 13 + spell level.
0th: (6/day): resistance, daze, detect magic, arcane mark, read magic, dancing lights
1st: (7/day): shield, mage armor, expeditious retreat, silent image
2nd: (5/day): invisibility, whispering wind
Spell-Like Abilities (Su): 3 / day: calm emotions, wind wall. 1 / day: call lightning. Possessions: horde:
Breath Weapon (Su): A iron dragon has two types of breath weapon, a cone of wind and a cone of lightning. Creatures within a cone of wind must succeed on a strength check opposed by DC 23 or be moved away from the dragon as though bull rushed (1 ft for every 2 points by which the check is failed). The cone of electricity does 10d6 points of damage, and half that on a successful DC 23 reflex saving throw.
Posted in 3rd edition Dungeons & Dragons / d20 fantasy / Pathfinder, Character and tagged dragon, true dragon by Adam A. Thompson with no comments yet.
Deep Forest Dragon
Just in time for GenCon, here’s another new True Dragon for you to use in your games. For anyone going to Indianapolis, I’ll see you at the gaming table!
-Adam “doom” Thompson
Known variously as Storm Dragons, Iron Dragons, and Deep Forest Dragons, these dragons are very wise and calm, like an ancient sequoia. They spend their time outside of their lairs hiding as part of the landscape once the are old enough to blend in. Often, iron dragons are friendly to druids, as their calmness lends to neutral tendencies. In general they are very reclusive, hiding in forest and mountain terrain. They bear a great enmity to green dragons, who they consider pushy, rapacious and cruel.
Among other elder forests, Deep Forest Dragons live in the untainted part of Elsemere Wood.
Storm / Deep Forest / Iron Dragon
Iron Dragon
Size/Type: Dragon (Earth)
Environment: Temperate forests, hills and mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple standard
Alignment: neutral good with lawful tendencies
Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —
A iron wyrmling’s scales are green-gray with iron highlights. As the dragon approaches adulthood, its color gradually dulls into reds until the hide has the color of a moss-covered redwood. Iron dragons have vestigial wings that do not allow them to fly but that assist them in burrowing.
Combat
Iron dragons are generally calm and do not seek out combat except when faced with intrusively destructive or aggressive foes. Stealth and ambush are the chief tactics of iron dragons. After preparing with barkskin and magic fang, they will burrow up beneath foes or lie camouflaged and use call lightning to harry foes before showing themselves.
Breath Weapon (Su): A iron dragon has two types of breath weapon, a cone of wind and a cone of lightning. Creatures within a cone of wind must succeed on a strength check opposed by the breath weapon DC or be moved away from the dragon as though bull rushed (1 ft for every 2 points by which the check is failed). The cone of electricity does damage as listed below.
Skills: Hide, Wilderness Lore, Knowledge (Nature), and Spellcraft are considered class skills for iron dragons.
Age | Speed | Initiative | AC | Special Abilities | Caster Level |
SR |
---|---|---|---|---|---|---|
|
||||||
Wyrmling | 40 ft., Burrow 20 ft. | +0 | 17 (+1 size, +6 natural), touch 11, flat-footed 17 | immunity to acid & electricity | — | — |
Very young | 40 ft., Burrow 30 ft. | +0 | 19 (+9 natural), touch 10, flat-footed 19 | Calm emotions 3 / day | — | — |
Young | 40 ft., Burrow 30 ft. | +0 | 22 (+12 natural), touch 10, flat-footed 22 | Wind wall 3 / day | 1st | — |
Juvenile | 40 ft.,Burrow 30 ft. | +0 | 24 (-1 size, +15 natural), touch 9, flat-footed 24 | DR 5/magic |
3rd | — |
Young adult | 40 ft.,Burrow 30 ft. | +0 | 27 (-1 size, +18 natural), touch 9, flat-footed 27 | Call lightning 1/ day | 5th | 20 |
Adult | 40 ft., Burrow 30 ft. | +0 | 29 (-2 size, +21 natural), touch 8, flat-footed 29 | DR 10/magic |
7th | 22 |
Mature adult | 40 ft., Burrow 30 ft. | +0 | 32 (-2 size, +24 natural), touch 8, flat-footed 32 | Plant growth 1 / day, Rusting Grasp 1 / day |
9th | 24 |
Old | 40 ft., Burrow 30 ft. | +0 | 35 (-2 size, +27 natural), touch 8, flat-footed 35 | DR 15/magic | 11th | 26 |
Very old | 40 ft., Burrow 30 ft. | +0 | 38 (-2 size, +30 natural), touch 8, flat-footed 38 | Control winds 1 / day, Transmute Metal to Wood 1 / day |
13th | 27 |
Ancient | 40 ft., Burrow 40 ft. | +0 | 39 (-4 size, +33 natural), touch 6, flat-footed 39 | DR 20/magic | 15th | 29 |
Wyrm | 40 ft., Burrow 40 ft. | +0 | 42 (-4 size, +36 natural), touch 6, flat-footed 42 | Earthquake 1 / day |
17th | 30 |
Great wyrm | 40 ft., , Burrow 40 ft. | +0 | 41 (-8 size, +39 natural), touch 2, flat-footed 41 | Control weather 1 / day | 19th | 32 |
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling | S | 7d12+7 (52) | 13 | 10 | 13 | 14 | 15 | 12 | +7/+4 | +9 | +6 | +5 | +7 | 2d6 (14) | — |
Very young | M | 10d12+20 (85) | 15 | 10 | 15 | 14 | 15 | 12 | +10/+12 | +12 | +9 | +7 | +9 | 4d6 (17) | — |
Young | M | 13d12+26 (110) | 17 | 10 | 15 | 16 | 17 | 14 | +13/+16 | +16 | +10 | +8 | +11 | 6d6 (18) | — |
Juvenile | L | 16d12+48 (152) | 19 | 10 | 17 | 18 | 19 | 16 | +16/+24 | +19 | +13 | +10 | +14 | 8d6 (21) | — |
Young adult | L | 19d12+76 (199) | 23 | 10 | 19 | 18 | 19 | 16 | +19/+29 | +24 | +15 | +11 | +15 | 10d6 (23) | 23 |
Adult | H | 22d12+110 (253) | 27 | 10 | 21 | 20 | 21 | 18 | +22/+38 | +28 | +18 | +13 | +18 | 12d6 (26) | 26 |
Mature adult | H | 25d12+125 (287) | 29 | 10 | 21 | 20 | 21 | 18 | +25/+42 | +32 | +19 | +14 | +19 | 14d6 (27) | 27 |
Old | H | 28d12+168 (350) | 31 | 10 | 23 | 22 | 23 | 20 | +28/+46 | +36 | +22 | +16 | +22 | 16d6 (30) | 30 |
Very old | H | 31d12+186 (387) | 33 | 10 | 23 | 24 | 25 | 22 | +31/+50 | +40 | +23 | +17 | +24 | 18d6 (31) | 32 |
Ancient | G | 34d12+238 (459) | 35 | 10 | 25 | 26 | 27 | 24 | +34/+58 | +42 | +26 | +19 | +27 | 20d6 (34) | 35 |
Wyrm | G | 37d12+333 (573) | 39 | 10 | 29 | 28 | 29 | 26 | +37/+63 | +47 | +29 | +20 | +29 | 22d6 (37) | 37 |
Great wyrm | C | 40d12+400 (660) | 43 | 10 | 31 | 30 | 31 | 28 | +40/+72 | +48 | +32 | +22 | +32 | 24d6 (40) | 40 |
Posted in Creature and tagged dragon, earth subtype, true dragon by Stephen Hilderbrand with no comments yet.
River Dragon
Presented below is Unicorn Rampant, Claw / Claw / Bite !, and my first new, original True Dragon. I’m quite pleased for a number of reasons. First of all, I feel like I’m really contributing to the cannon of great d20 system material out there. A true dragon, and a chromatic dragon at that, is something that feels like a real creative accomplishment.
In addition, this post marks a new addition to the Claw / Claw / Bite ! crew: Joe Calkins of Cerberus Art. Joe’s great illustration below really captures the terror and majesty of a water beast like this nicely. Welcome aboard, Joe!
Size/Type: True Dragon (Water)
Environment: Any river or underground water source
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Triple standard
Alignment: Chaotic Neutral with Evil tendencies
Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +6; others —
These cruel river dragons crawl from their wet shells a icy blue color highlighted by tiny white spines in rows along their backs and limbs. Their long sinuous bodies are powerfully muscled making them excellent swimmers but their wings are somewhat small. As they age and spend long periods lying amongst the rocks and mud at the bottoms of progressively deeper rivers their hides take on the coloration of the river they inhabit, be it mossy, muddy, or rocky as they become impregnated with those materials.
Aquamarine dragons live in rivers; from headwaters at young ages to deltas once older. They spend their long lives hiding underwater, controlling currents and capriciously drowning people. They tend to bury their hordes in caches and caves they dig at the bottom of their rivers and into cavernous aquifers.
Occasionally they will encounter another river dragon as they age and move slowly from their mountaintop springs to deeper waters. When these encounters take place they will generally fight for dominance and control of the river. Losers are slain if they cannot escape back upriver. On the occasions when they are of opposite sexes, mating may occur before or after the fight for dominance, and the victor will send the loser upriver to hide the eggs amongst the stones at the springs and headwaters of the river.
Combat
River dragons are rarely found out of their rivers, and use the water as cover from which to make quick strikes and then fade away.
Breath Weapon (Su)
A river dragon’s breath weapon is a powerful line of frigid water. The damage dealt is half cold and half bludgeoning. In addition to the damage, creatures must make a strength check opposed by the dragon’s breath weapon DC or be affected as by a bull rush: being pushed back 5 ft and and additional foot for every point by which they lost the opposed strength check.
Water Breathing (Ex)
A river dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Create Spring (Su)
A river dragon can create a new spring once per day as a full-round action. The dragon digs down into the earth and spits water from it’s mouth as a use of it’s breath weapon. This creates a small, permanent spring at that spot, large enough to feed a small stream.
Spell-Like Abilities
At will— water walk; 1/day fog cloud (young or older), 3/day control water (adult or older); 1/day—control weather (great wyrm).
Skills
Bluff, Intimidate, and Survival are considered class skills for aquamarine dragons.
River Dragons by Age
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/ |
Attack |
Fort |
Ref |
Will |
Breath |
Frightful |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling |
S |
6d12+6 (45) |
14 |
10 |
13 |
14 |
15 |
14 |
+6/+3 |
+9 |
+6 |
+5 |
+7 |
2d4 (14) |
— |
Very young |
M |
9d12+18 (76) |
16 |
10 |
15 |
14 |
15 |
14 |
+9/+11 |
+12 |
+8 |
+6 |
+8 |
4d4 (16) |
— |
Young |
M |
12d12+24 (102) |
18 |
10 |
15 |
16 |
17 |
16 |
+12/+15 |
+16 |
+10 |
+8 |
+11 |
6d4 (18) |
— |
Juvenile |
L |
15d12+45 (142) |
20 |
10 |
17 |
18 |
19 |
18 |
+15/+23 |
+17 |
+12 |
+9 |
+13 |
8d4 (20) |
— |
Young adult |
L |
18d12+72 (189) |
24 |
10 |
19 |
18 |
19 |
18 |
+18/+28 |
+24 |
+15 |
+11 |
+15 |
10d4 (23) |
23 |
Adult |
H |
21d12+105 (241) |
28 |
10 |
21 |
20 |
21 |
20 |
+21/+37 |
+28 |
+17 |
+12 |
+17 |
12d4 (25) |
25 |
Mature adult |
H |
24d12+120 (276) |
30 |
10 |
21 |
20 |
21 |
20 |
+24/+41 |
+32 |
+19 |
+14 |
+19 |
14d4 (27) |
27 |
Old |
H |
27d12+162 (337) |
32 |
10 |
23 |
22 |
23 |
22 |
+27/+45 |
+36 |
+21 |
+15 |
+21 |
16d4 (29) |
29 |
Very old |
H |
30d12+180 (375) |
34 |
10 |
23 |
22 |
23 |
22 |
+30/+49 |
+40 |
+23 |
+17 |
+23 |
18d4 (31) |
31 |
Ancient |
G |
33d12+231 (445) |
36 |
10 |
25 |
24 |
25 |
24 |
+33/+57 |
+42 |
+25 |
+18 |
+25 |
20d4 (33) |
33 |
Wyrm |
G |
36d12+288 (522) |
38 |
10 |
27 |
26 |
27 |
26 |
+36/+61 |
+46 |
+28 |
+20 |
+28 |
22d4 (36) |
36 |
Great wyrm |
G |
39d12+312 (565) |
40 |
10 |
27 |
26 |
27 |
26 |
+39/+65 |
+50 |
+29 |
+21 |
+29 |
24d4 (37) |
37 |
River Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster |
SR |
---|---|---|---|---|---|---|
Wyrmling |
40 ft., fly 30 ft. (poor), swim 60 ft. |
+0 |
16 (+1 size, +5 natural), |
Immunity to cold, |
— |
— |
Very young |
40 ft., fly 60 ft. (poor), swim 60 ft. |
+0 |
18 (+8 natural), |
— |
— |
|
Young |
40 ft., fly 60 ft. (poor), swim 60 ft. |
+0 |
21 (+11 natural), |
Fog cloud |
1st |
— |
Juvenile |
40 ft., fly 60 ft. (poor), swim 60 ft. |
+0 |
23 (-1 size, +14 natural), |
Create Spring |
3rd |
— |
Young adult |
40 ft., fly 60 ft. (poor), swim 90 ft. |
+0 |
26 (-1 size, +17 natural), |
DR 5/magic |
5th |
20 |
Adult |
40 ft., fly 90 ft. (poor), swim 90 ft. |
+0 |
28 (-2 size, +20 natural), |
control water |
7th |
22 |
Mature adult |
40 ft., fly 90 ft. (poor), swim 90 ft. |
+0 |
31 (-2 size, +23 natural), |
DR 10/magic |
9th |
23 |
Old |
40 ft., fly 90 ft. (poor), swim 90 ft. |
+0 |
34 (-2 size, +26 natural), |
11th |
25 |
|
Very old |
40 ft., fly 90 ft. (poor), swim 90 ft. |
+0 |
37 (-2 size, +29 natural), |
DR 15/magic |
13th |
26 |
Ancient |
40 ft., fly 120 ft. (clumsy), swim 120 ft. |
+0 |
38 (-4 size, +32 natural), |
15th |
28 |
|
Wyrm |
40 ft., fly 120 ft. (clumsy), swim 120 ft. |
+0 |
41 (-4 size, +35 natural), |
DR 20/magic |
17th |
29 |
Great wyrm |
40 ft., fly 120 ft. (clumsy), swim 120 ft. |
+0 |
44 (-4 size, +38 natural), |
Control weather |
19th |
31 |
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Can also cast cleric spells and those from the Cruelty, Trickery, and Water domains as arcane spells.
- river dragon description in bold text block copyright Unicorn Rampant Publishing
- artwork copyright Joe Calkins Cerberus Art
- all other material published under the terms of the Open Gaming License
Posted in Creature and tagged dragon, true dragon, water subtype by Adam A. Thompson with no comments yet.