Water Wyrd



A powerful serpent made of water rises up from the surface of the pool. Spray wets your face as it sways for a moment, then it lunges at you with blinding speed!

Used as guardians, or among some cults as sacred animals, these ceratures from the elemental chaos are unperdictable and violent. Striking unexpectedly from the water, they drag creatures under and drown them.


Water Wyrd ✦ Level 13 Lurker ✦ XP 800
Medium elemental magical beast


Initiative +12 Senses Perception +6
HP 98; Bloodied 49
AC 27; Fortitude 24, Reflex 26, Will 24
Speed Swim 8


Powers

Snatching Strike ✦ At-Will, Standard Action, Melee reach 2
A snake made of water lunges out of the pool and pulls you in.
+16 vs. Reflex, 2d8 + 6 damage, and the target is grabbed and slid 2 squares.

Squeeze! ✦ At-Will, Standard Action, Melee
The creature, invisible in the water, crushes the life – and the air – from your body.
Usable against grabbed targets only.
+16 vs. Fortitude, 4d8 + 6 damage, and if the target is underwater, they must succeed on a DC 20 Endurance check or lose a healing surge or, if out of healing surges, lose hit points equal to their healing surge value.

Dissappear ✦ At-Will, Minor Action
The water-snake dives beneath the water and from sight.
The Water Wyrd takes cover in water and becomes invisible.


Alignment neutral Languages none
Skills Athletics +15, Stealth +17
Str 19 (+10) Dex 22 (+12) Wis 11 (+6)
Con 14 (+8) Int 5 (+3) Cha 19 (+10)



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Stream Spirit

Yet another creature making its debut in Anointing the Seer, these water elementals present a worthy foe to lower-level characters, and can be summoned by those who have the Summon Elemental power.

These water spirits flow into the mortal world from the elemental chaos. They resemble animate waves about the size of a man, with eyes and mouth visible in their foaming features. Found in streams and rivers, they can calmly babble tunes to the weary or cruelly drown the unwary. They are powerful combatants and can knock their foes down and hold them under.

Stream Spirit: Level 7 Brute
medium elemental magical beast (water) – XP 300
Initiative +15 Senses Perception +2
HP 94; Bloodied 47
AC 19, Fortitude 19, Reflex 19, Will 19
Immunity disease, poison; Resist 5 cold
Speed 5

Powers
Wave Slap – (standard melee; at will)
+10 vs. AC; 2d6 + 5 damage, and push 2.

Drowning Tide – (standard; encounter, close blast 2; recharge 5-6)
+8 vs. Reflex, 3d10 + 5 damage, slide 1, knocked prone, and one target is grabbed.

Water Affinity
As long as the Stream Spirit is within 1 square of water it receives a +1 power bonus to attack rolls and damage.

Alignment Unaligned Languages Primordial
Str 16 (+6) Dex 16 (+7) Wis 9 (+2)
Con 14 (+5) Int 7 (+1) Cha 16 (+6)

Tactics: Stream Spirits tend to lurk in bodies of water where they are impossible to distinguish from the water – it is a DC 25 Perception check to detect them before they raise up out of the water to attack. When they do attack they try to push opponents into the water and drown them by grabbing them and holding them under, or simply bludgeoning them to death.

Stream Spirit Lore
A character knows the following with a successful Arcana check:
DC 15: These elemental spirits are unpredictable and can be very dangerous.


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Bog Maid

(young bog hag) – Level 6 Skirmisher
Medium fey humanoid (aquatic) XP 250

Initiative +6 Senses Perception +7; low-light vision
Unwholesome Presence aura 3; enemies in the aura gain only half
the normal hit points from spending healing surges.

HP 75; Bloodied 37; see also rending claws
AC 20; Fortitude 19, Reflex 17, Will 15
Speed 8 (swamp walk), swim 8

Claw (standard; at-will)
+11 vs. AC; 1d8 + 4 damage.

Rending Claws (standard; recharges when first bloodied)
The bog hag makes two claw attacks against the same target; if
both claws hit, the hag deals an extra 5 damage to the target.

Change Shape (minor; at-will) * Polymorph
A bog hag can alter its physical form to appear as a beautiful
young female elf, half-elf, eladrin, or human.

Evasive Charge
The bog hag shifts 2 squares after charging.

Alignment Evil Languages Common, Elven
Skills Intimidate +10, Nature +10, Stealth +12
Str 20 (+19) Dex 16 (+7) Wis 15 (+7)
Con 17 (+7) Int 12 (+6) Cha 14 (+7)


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