Cloak of Humility

This plain, slightly tattered clock projects the wearer’s more humble virtues. As a result, against onlookers with any sense of humility, the wearer receives a +5 on all diplomacy and bluff checks.

Wearing the cloak in scenarios that call for more formal attire will penalize these skill checks.

The minor version provides a +2 bonus, and the greater version provides a +10 bonus on the associated skill checks.

Price: 1,000gp, Craft Wondrous Item. Owners of the cloak will often require a humble deed be done before they part with the cloak as the result of a transaction.


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Cloak of Daggers

This cloak is adorned with enchanted embroideries of ten daggers. Consequently, the wearer can pull real daggers from the interior. As they are removed, they disappear from the cloak’s outer stitching until they are replaced.

Due to the enchantment on the cloak, the daggers can be drawn as a free action, and when not in use are transformed into the images on the cloak, with an effect similar to gloves of storing. This means that the weapons cannot be found by searching the cloak.

In addition to daggers, the cloak can be used to store other light weapons or items of similar size, such as wands, up to a limit of ten items. Whatever items are stored in the cloak’s special pockets are depicted in embroidery on the cloak’s exterior. Daggers just happen to be the item chosen by Yoranda Delane as she crafted the item in her laboratory.

Faint transmutation; CL 9th; Craft Wondrous Item, shrink item; Price 17,500 gp or more, depending on what items are stored within.


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Cloak of Shadows

This deeply cowled cloak follows the wearer like a shifting mantle of clinging darkness.
Minor Cloak of Shadows: Wearing this cloak grants a + 5 circumstance bonus to Hide checks.

Faint illusion; CL 3rd; Craft Wondrous Item, invisibility; Price 2,500 gp; Weight 1 lb.

Cloak of Shadows: as above, and also can project no light as the spell at will. In a 20 ft. radius around the wearer no natural light can penetrate, and so all in the area gain total concealment. The area looks as though it is cloaked in deepest shadow. Magical light illuminates this area normally, and darkvision operates normally in this area.

Faint illusion and conjuration; CL 3rd; Craft Wondrous Item, invisibility, darkness; Price 4,000 gp; Weight 1 lb.

Major Cloak of Shadows: as above, and 1/ day it can be used to summon forth a mass of tentacles that grapple foes within 10′, per black tentacles. The tentacles have a grapple bonus of +15, a 19 strength, and deal 1d8+4 points of bludgeoning damage on their turn with a successful grapple check. Once summoned, the tentacles persist for 7 rounds.

Faint illusion and moderate conjuration; CL 7th; Craft Wondrous Item, invisibility, darkness, black tentacles; Price 14,080 gp; Weight 1 lb.


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