Berzerker Armor

For the 4th edition Dungeons & Dragons players out there, here’s a magic item from our unpublished adventure For Love of Evil. Dan and I wrote this adventure to run at GenCon in 2009 – it’s a scenario where the 30th level Player Characters are trying to release the ultimate god of evil to unmake the universe.

Berzerker Armor
Lvl 28 +5 2,125,000 gp
Armor: hide, chain, scale, plate
Enhancement: AC, Dexterity & Strength
Property: The player does not keep track of their own hit points while wearing the armor, instead the DM does. In addition, whenever the player wishes to use a healing surge, they must make a saving throw. Success indicates that they can, failure indicates that they instead attack the nearest enemy (via charge etc.) In addition, while bloodied, the wearer of this armor gains +2 to speed and +2 to athletics checks.
Cursed: Removing the armor from a living creature requires a Remove Affliction ritual with a penalty to the Heal check equal to the armor’s level.


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