Red Nails – a Classic Tale of Conan
Among fantasy gamers of my generation, Conan the Barbarian stands as one of the best fantasy movies ever produced, along with Dragonslayer, Legend, Fritz Lang’s Sigfried, and a few others. But even John Milius and Dino DeLurentis’s masterful screen adaptation of Robert Howard’s tales of Conan pales in comparison to the original stories.
Now, Project Gutenburg has made available to the public one of the most gripping adventures Conan faced, Red Nails. Originally published in 1936’s Wierd Tales magazine.
Enjoy this thrilling tale of adventure here: http://www.gutenberg.org/etext/32759
Posted in Review and tagged ale break by Adam A. Thompson with 3 comments.
New blog site!
Hey, everyone!
We’ve been busy setting up some new infrastructure and typesetting material for release on rpgnow.com.
As today is Memorial Day in the U.S., we’d like to further celebrate by laying to rest our old site. Be advised that the URL you should be using to access this blog is clawclawbite.com.
We’ve moved to our own self-hosted WordPress installation, leaving the Google-hosted Blogger home we’ve been using for the last 4 years. This will give us more flexibility and control over our IP as we move forward as a collaboration between Unicorn Rampant Publishing and Inverspace Press.
Thanks, Blogger, for helping to get us off the ground. And thanks, dear readers, for your support these past four years.
Onward and upward!
Posted in announcement, news by Stephen Hilderbrand with 4 comments.
Thug Scurf
The first in a series of humanoid thugs that can be applied to any of the humanoid races. Place these creatures on windy roads between towns or in salty warehouse districts riddled with slippery docks, or even in dungeons as parties who are on their own looting raids.
Thug Scurf Level 6 Minion
Medium natural humanoid XP 63
Initiative +4 Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 16, Reflex 14, Will 15
Speed 6
Powers
Short sword (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Cut to Shreds
At-will ✦ Weapon
Immediate Reaction
The thug scurf receives an attack of opportunity whenever their allies make a critical hit.
Alignment Any Languages Common
Skills Acrobatics +8, Athletics +7, Endurance +5, Perception +8, Streetwise +10
Str 16 (+6) Dex 13 (+4) Wis 12 (+4)
Con 14 (+5) Int 10 (+3) Cha 13 (+4)
Equipment leather armor, short sword
Posted in 4th edition Dungeons & Dragons, Creature by Adam A. Thompson with no comments yet.
Tailslap issue #1 Released!
Tailslap is a new 4th edition magazine of articles detailing new characters, creatures, magic items, encounters, spells, powers, rituals, plot hooks, adventure seeds, playable classes, races, campaign settings and area descriptions for use in your games. We also like to mix in cool little details and intriguing features that will enrich your game world.
These features are intended to be ready for you, be you player or gamemaster, to drop into your games as you see fit. In addition, many of these articles will combine to form complete adventures and campaigns that you can play. We work hard to make this material as easy to use as it is fantastic, and we hope that you enjoy using it in your games. To this end Tailslap is formatted in landscape for easy online reading.
The inaugural issue of Tailslap contains the following articles:
- Vault of the Clay Medusa – a trap-filled encounter by Save Versus Death’s Scott A Murray
- Player’s Corner – new feats and races for players
- Wizard Paths and Powers – two new paragon paths for arcane casters
- The Lair of Jurgen the Learned – an encounter where solving puzzles leads to a sage
- The Lands of Soralia – geography and history of a region for use in your campaigns
- People of Soralia – NPCs with stats, backgrounds and suggestions for use in your games
- Leviathans & Other Aquatic Terrors – new aquatic monsters for players to conquer
- All That Glitters – powerful magical treasure for your hordes
- Mundane Equipment – new equipment for your players to wield against their foes
So don’t delay: get your copy of Tailslap now!
Posted in announcement by Adam A. Thompson with no comments yet.
Cloak of Humility
This plain, slightly tattered clock projects the wearer’s more humble virtues. As a result, against onlookers with any sense of humility, the wearer receives a +5 on all diplomacy and bluff checks.
Wearing the cloak in scenarios that call for more formal attire will penalize these skill checks.
The minor version provides a +2 bonus, and the greater version provides a +10 bonus on the associated skill checks.
Price: 1,000gp, Craft Wondrous Item. Owners of the cloak will often require a humble deed be done before they part with the cloak as the result of a transaction.
Posted in Magic Item and tagged cloak by Stephen Hilderbrand with no comments yet.
Return from hiatus with claws and bite
Thanks everyone who sent in an entry to our April contest. We’ll post the results, including the top 3 entries soon. And, send in an entry for May’s contest, eh?
Thanks also for bearing with us as we finalize plans to migrate our site to a WordPress installation on our own servers. There’s something downright satisfying about that.
We are also about to embark on an 8-post journey of virtuous items for any adventuring avatar. They should be fun additions to your role playing games, and bring back shades of your gaming past.
Stay tuned.
Posted in news by Stephen Hilderbrand with no comments yet.
Gourgh the Beast Man
Posted in Character by Adam A. Thompson with no comments yet.
May Contest: Awe-inspiring Items
Thanks to all of you who submitted entries to our April contest, Dastardly Denizens. We’re happy to announce May’s contest, Awe-inspiring Items.
Write up your favorite item with a description of its origin, magical (or non-magical) effects, price, construction costs in materials, skills, and (if appropriate) time and experience. Artifacts are also welcome, as they are physical items wielded in much the same way as any other item.
“Post”mark your entries (to clawclawbite ATE gmail.com) by the end of May to be considered for the contest. Winners will appear in CCB 19 this summer.
By submitting an entry, you allow us to post the content of your entry, and reuse the entry for Claw/Claw/Bite magazine.
Posted in Magic Item and tagged contest, wondrous item by Stephen Hilderbrand with no comments yet.
The Ruins of Soguer – the Central Ruins
Once again we return to the adventure The Ruins of Old Soguer, being posted piece-by-piece here on Tailslap. Today’s post details some of the notable locations in the central area of the vast ruined city. There, the remains of a great cathedral, the overgrown market square, and a mysterious still-intact tower beckon to brave explorers.
Previous sections of the adventure can be found here:
The Ruins of Soguer – Introduction
The Ruins of Soguer – Start of the Adventure in Aguies Town & Castle
The Ruins of Soguer – River Journey to the Ruins
The Ruins of Soguer – The Western Ruins
An iron fence, twisted and flattened in several places, surrounds the grounds of a large cathedral here. The south face of the cathedral is tumbled down into rubble that chokes the steps leading up to its open doors. The windows of the cathedral still hold a few shards of stained glass. The wind makes a low moaning sounds as it blows through the empty openings. A cemetery occupies he northwestern portion of the grounds, and low stone walls – all that remain of several smaller buildings stand to the west and north of the cathedral. Carvings on the cornerstones of buildings at the intersection indicate that the large road heading east-west is Market Road, and the road leading north is Gods Road.
A search of the grounds and the remains of the rectory and other buildings with a successful DC 10 Perception check reveals old and weathered personal belongings such as combs, bits of wooden dishes, and even some human bones. A successful DC 21 Perception check uncovers a dirt-encrusted golden holy symbol of Pelor worth 150 gold.
Should the players enter the cathedral they see the following:
Climbing up the steps over piles of stone blocks and rubble, you enter through the open doorways, through a entryway with two side passages, both filled with rubble, and into the large chapel. Wild birds, disturbed by your entrance, screech in alarm and fly up and out of the chapel. Large stone pillars rise up to support what remains of the ceiling above. Much of the southern part of the roof is missing, revealing the sky above. Before you, wooden pews are smashed beneath more stone rubble. At the far end of the chapel is a raised dais upon which a bare stone altar stands, carved with a relief of a sunburst, an eight-pointed star, and a gauntlet holding a sword. Detritus lies on the ground around the altar, and three large windows stand open to the sky on the far wall.
A DC 10 Religion check allows a character to recognize the carvings on the altar as the holy symbols of Pelor, Kord, and Heironeous.
If the players investigate the north side of the chapel they see the following:
The floor of the dais, like the rest of the chapel, is covered with dirt, some leaves, and bits of broken stained glass. There, behind the altar, lies a gruesome sight: the dessicated corpse of a priest in age-browned robes. His face is twisted in a horrible rictus of fear, and his outstretched arm points to the rear face of the altar. Following his dead gesture, you read the single word that is written there in long-dried blood: DOOM.
Searching the rest of the cathedral reveals side passages which lead to a staircase leading down. Beneath are long-ago-ransacked offices and catacombs with cardinal’s and bishop’s sepulchers there, opened up and looted.
Treasure – A search of the side chambers and offices can yield the following treasure with the corresponding Perception skill checks; DC 10: 5 gold worth of Sanctified Incense, DC 16: 50 gold worth of Sanctified Incense, DC 21: 100 gold worth of Sanctified Incense and 100 gold worth of Residuum.
A grove of trees hundreds of feet across fills this large open area between the ruins. The roots of the trees have pushed aside the cobblestones and their branches spread out above the walls of the empty buildings surrounding the grove. Walking through the woods briefly, you come upon the remains of a large fountain in the center. The large round stone basin contains some muddy dirt and chunks of stone, and in the center, upon a pedestal a set of stone legs stand broken off at the knees.
A DC 16 History check brings to mind the tale of the statue of the King of Soguer that once stood in the vast market square of this city. During the height of Soguer’s power goods from all corners of the known world were traded here. Over them stood a statue of the Lidwen Staledo, King of Soguer 70 years ago, carved holding aloft the scales of justice and a sword. A DC 21 History check reminds the observer that the statue was depicted wielding the royal family’s sword The Judge’s Tongue, the family’s symbol of the supremacy of law.
Standing here among the ruins of the city is a tall square tower with smooth, windowless, slightly tapered sides. The once-fine facade is cracked and crumbling and vines crawl up the walls. A single wide doorway stands open, the door long gone.
Details of what can be found within the tower coming in the next installment of The Ruins of Old Soguer….
Posted in Uncategorized and tagged The Ruins of Soguer by Adam A. Thompson with no comments yet.
April Contest: Dastardly Creatures
Use the month of April to create a dastardly creature, and you’ll win free copies of Claw/Claw/Bite and our inaugural issue of Tailslap. Entries are due on the last day of the month, at which point, our next contest will be announced.
Be creative. Be crazy. Enter as often as you’d like; no purchase necessary. Have fun with this. Email entries to clawclawbite@gmail.com.
Winners will be printed in CCB 18!
Entries may be printed in future issues of CCB or future collections released by Unicorn Rampant Publishing.
UPDATE (response to Comment #1): To help structure your entries, borrow a template from one of our recent creature entries, described in detail in the D20 SRD, or use the Pathfinder bestiary system, including an introduction, stat block, and a description in your entry.
Posted in Creature and tagged contest by Stephen Hilderbrand with 3 comments.


