Dark Hounds of Sin
Dark Hounds of Sin wander the earth, tempting humans and their brothers with sin. Some take the forms of humans to lure their prey into dark alleys and private homes where they can strike.
There are different dog types for each sin, each of which embody a particular sin. Here is an example of a Dark Hound of Gluttony, who may be encountered at a banquet in the court of a castle.
Dark Hounds of Sin (Gluttony)
Size/Type: Medium Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 16d8+32 (103 hp)
Initiative: +9
Speed: 50 ft. (10 squares)
Armor Class: 28 (+5 Dex, +10 natural, +3 hide armor), touch 13, flat-footed 16
Base Attack/Grapple: +16/+24
Attack: Bite +18 melee (1d10+5/19-20 plus 1d6 poison)
Full Attack: Bite +13 melee (1d10+5/19-20 plus 1d6 poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, poison bite, rend
Special Qualities: Darkvision 60 ft., protection from good, scent, vulnerability to water, shape shift
Saves: Fort +14, Ref +11, Will +12
Abilities: Str 21, Dex 21, Con 15, Int 8, Wis 11, Cha 4
Skills: Intimidate +22, Jump +20, Listen +16, Spot +18, Survival +10*, Tumble +12
Feats: Alertness, Improved Critical (bite), Improved Initiative, Weapon Focus (bite)
Environment: Outer Planes and urban environments
Organization: Solo
Challenge Rating: 12
Treasure: None
Alignment: Always lawful evil
Advancement: 17-26 HD (Large)
Level Adjustment: —
A typical hound of sin stands 5 feet high at the shoulder and weighs 140 pounds.
Hounds of sin are always encountered alone.
Shape Shift (Su): Three times a day, hounds of sin can shape shift into humanoid forms in order to tempt their humanoid prey.
Combat
Hounds of sin sneak up behind their prey, employing razor-sharp teeth to bite into and rend their opponents.
The natural weapons of hounds of sin are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10×10 area of noxious poison that quickly fills an area, dealing 2d6 poison damage, Fortitude DC 25 to negate. The save DC is Constitution-based.
Poison Bite (Su): Hounds of sin deal an extra 1d6 points of poison damage every time they bite an opponent, as if these bites are a poison weapon.
Skills
Hounds of sin have a +10 racial bonus on Hide and Move Silently checks, which are commonly used.
*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.
Posted in Creature and tagged chaotic, extraplanar, outsider by Stephen Hilderbrand with no comments yet.
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