Altar of Transfixion
Level 5 Warder (500 XP)
The ziggurat altar ahead has a swirling aura about it, oscillating wildly in scintillating patterns.
Trap: This shrine is linked to the Abyss, and attempts to daze those in its area of of effect while its worshipers strike.
Perception: No skill check required.
Additional Skills: Religion
DC 20: Recognizes the altar as a source of active, malevolent evil.
DC 30: Read runes – see Additional Description, below.
Trigger: Approach within 3 squares.
Attack: Attack again when others enter.
Free Action Close Burst 3
Attack: +10 vs. Will
Hit: Target is dazed (save ends).
Countermeasure: An adjacent character can disable the trap with a DC 24 Thievery check or a DC 24 Religion check (with a holy symbol).
Additional Description:
Runes run along the steps of the ziggurat spelling out the name “Tharizdun” in Abyssal and the horrors that he inspires.
Additional Effect:
If Tharizdun’s name is uttered in Abyssal in the aura of the altar, the altar makes a +10 Will attack, dealing 3d10 damage to all affected.
Posted in Uncategorized and tagged trap: heroic hazard by Adam A. Thompson with no comments yet.
Leave a Reply