Shaana Vandra

Shaana Vandra is the youngest and only daughter of the eleven progeny of King Vandor.

Shaana cast off her royal heritage when she met up with four other women who studied the occult. They fancy themselves goddesses, often referring to themselves as such.

Before departing her spoiled life, she forged royal documents, converting some of the kingdom’s wealth into her own, setting herself and her coven friends up nicely with a hefty fortune. Now she wanders the woods in search of the appropriate revenge plot to enact upon her ten elder brothers, the rulers of the fragmented Ten Princedoms.

Shaana Vandra
Medium-size Female Human
Sorcerer5 Druid2
Hit Dice: (5d4)+(2d8)+14
Hit Points: 41
Initiative: +2
Speed: Walk 30 ft.
AC: 15 (flatfooted 13, touch 12)
Attacks: *Sling of Outrageous Fortune +2 (Seeking) +7; ;
Damage: *Sling of Outrageous Fortune +2 (Seeking) 1d4+3; ;
Vision:
Face / Reach: 5 ft. / 5 ft.
Special Qualities: Animal Companion (Ex), Nature Sense (Ex), Summon Familiar, Wild Empathy (Ex) +6, Woodland Stride (Ex)
Saves: Fortitude: +6, Reflex: +3, Will: +9
Abilities: STR 12 (+1), DEX 15 (+2), CON 14 (+2), INT 18 (+4), WIS 14 (+2), CHA 14 (+2)
Skills: Appraise 4; Balance 2; Bluff 7; Climb 1; Concentration 11; Craft (Untrained) 4; Diplomacy 11; Disguise 4; Escape Artist 2; Forgery 8; Gather Information 2; Handle Animal 11; Heal 2; Hide 2; Intimidate 4; Jump 1; Knowledge (Arcana) 10; Knowledge (Nature) 7; Knowledge (Nobility and Royalty) 6; Knowledge (Religion) 7; Listen 2; Move Silently 2; Ride 4; Search 4; Sense Motive 2; Speak Language(Abyssal) 1; Spellcraft 15; Spot 2; Survival 6; Swim 1;
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Deceitful, Eschew Materials, Improved Counterspell, Plant Defiance, Shield Proficiency, Simple Weapon Proficiency
Challenge Rating: 7
Alignment: Neutral Evil

Possessions: Bracers of Armor +3; Bullets, Sling (50); Medallion of Thoughts; Robe of Bones; Sling of Outrageous Fortune +2 (Seeking); Slippers of Spider Climbing;
Spells:
Spells per Day: (6/7/5/0/0/0/0/0/0/ DC:12+spell level)
Sorcerer – Known:
Level 0: Arcane Mark, Ghost Sound, Mage Hand, Open/Close, Prestidigitation, Read Magic
Level 1: Cause Fear, Obscuring Mist, Ray of Enfeeblement, Unseen Servant
Level 2: Hideous Laughter, Obscure Object
Spells per Day: (4/3/0/0/0/0/0/0/0/ DC:12+spell level)
Druid – Known:
Level 0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
Level 1: Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature’s Ally I


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