Wil’nniea and Wil’ancyn, Sister Enchantresses and Water Mages

Born together in the desert, Wil’nniea and Wil’ancyn were raised in a temple dedicated to the worship of magic and water. Underground cisterns and mysterious rituals surrounded them as small girls.

As they grew up in this desert temple of Baccob, god of magic, they learned many things. Each of their mystical abilities grew, similar but different, like two mirror images, one dark and one light. Wil’nniea’s abilities were wild and rooted in her love of the natural world. Wil’ancyn’s talents came to her through worship, study, and the devotions she shared with the others in the temple.

In later life they were among a very few preistesses of Baccob that escaped the great Anmagus Crusade, and eventually fought in battle against the champions of the Order of the Sword of Light defending the last standing temple of Baccob in the northern reaches of the middle kingdom. They were able to ward the Crusaders off, and the siege lay unbroken for seven years, until the Crusade was finally ended by the High Pontiff of Heronious and the Order was recalled and sent on other errands.

Of course by this time the Crusade had achieved it’s end: the arts of magic were practiced only in secret throughout all of the middle kingdoms, and the worship of Baccob was unknown among it’s peoples.

Presented below are their stats as they were during the siege of the Temple of Boccob.

Wil’nniea CR 10
Female human sorceress 4 druid 6
Neutral with chaotic tendencies Size Medium humanoid
Init
: +0 Senses: Listen +3, Spot +3
Languages: common, auran

AC: 16 (natural armor +2, mage armor +4) touch 10, flatfooted 16
HP
: 53 (HD 4d4+6d8+10)
Resist
: resist nature’s lure
Fort
: +6 Ref: +3 Will: +9

Move: 40 ft.
Attack
: +6 scimitar (1d8+1 and 1d6 fire / 18-20 ×2)
Full Attack: +6 / +1 scimitar (1d8+1 and 1d6 fire / 18-20 ×2)
Attack Options: alternate form: leopard (see below)
Space / Reach: 5 ft. / 5 ft.
Base Attack
: +6 Grapple: +5
Wil’nniea In Animal Form as leopard:
AC: 21 (+3 natural armor, +4 dex, +4 mage armor)
Move: 50 ft, climb 20 ft.

Full Attack: Bite +10 melee (1d6+3) and 2 claws +5 melee (1d3+1)
Special Attacks: Improved grab, pounce, rake 1d3+1
Attributes: Str 16, Dex 19, Con 15

Abilities Str 9 Dex 11 Con 13 Int 12 Wis 16 Cha 15
SQ
: Resist nature’s lure, Animal companion, nature sense, wild empathy
SA: Woodland stride, Trackless step, Wild shape (2/day),
Feats
: 5 Natural Spell, Eschew Materials, Self Sufficient, Enfurance, Diehard
Skills
: 45 druid, 12 sorcerer 14 human, +3+2 Bluff, +14+1 Concentration, +14+1, +4 Jump, Knowledge Nature, +1+1 Knowledge Relirion, +3+3 Sense Motive, +14+1 Spellcraft, +14+3 Survival,

Druid Spells Prepared:
1st: 5 / day: cure light wounds, magic fang, cure light wounds, produce flame
2nd: 3 / day: bear’s endurance, flameblade, fog cloud
3rd: 3 / day: cure moderate wounds, call lightning, daylight
4th: 2
/ day: flame strike, ice storm

Sorcerer Spells Available:
1st: 6 / day:
mage armor, ray of enfeeblement, protection from law
2nd: 3 / day: invisibility

Posessions: +1 flaming scimitar, amulet of natural armor +2, boots of striding and springing, holy symbol

Familiar: desert snake

Animal Companion: White leopard: Medium Animal
Init: +5 Senses: Low-light vision, scent
Listen +7 Spot +6

AC: 18 (+5 dex, +3 natural)
HP: 34 (HD 5d8+10)
Fort +6, Ref +9, Will +2

Move: 40 ft (8 squares), climb 20 ft.
Attack:
Full Attack: Bite +7 melee (1d6+3) and 2 claws +2 melee (1d3+1)
Atk Options: pounce, rake
Space / Reach: 5 ft / 5 ft

Abilities: Str 17, Dex 20, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +8, Move Silently +8, Spot +6
SQ: evasion, share spells

 


Wil’ancyn CR 10
Female human wizard 8 cleric 3
NG with lawful tendencies Size Medium humanoid
Init
: -1 Senses: Listen +2, Spot +2
Languages: common, aquan, auran, gnoll

AC: 18 (-1 dex, +1 deflection, +4 mage armor, +4 shield) touch 10, flatfooted 10
HP
: 48 (HD 8d4+3d8+10)
Fort
: +2+1 Ref: +2-1 Will: +6+2

Move: 30 ft.
Attack
: flail +6 (1d8)
Full Attack: flail +6 (1d8)
Space / Reach: 5 ft. / 5 ft.
Base Attack: +4 Grapple: +5

Abilities Str 13 Dex 9 Con 12 Int 17 Wis 14 Cha 11
SA: Turn Undead,
Feats
: Scribe Scroll, Eschew Materials, Brew Potion, Improved Counterspell, Persuasive, Leadership, Craft Wand
Skills
: 59 wiz, cleric 18: +14+1 Concentration, +7 Diplomacy, +7+2 Heal, +14 Knowledge Arcana, +14 Knowledge Religion, +7+2 Profession Clergy, +14+3 Spellcraft

Wizard Spells Prepared:
1st: 5
/ day: mage armor, sheild, expiditious retreat, burning hands, enlarge person
2nd: 4 / day: glitterdust, web, protection from arrows, invisibility
3rd: 4 / day: heroism, blink, slow, fireball
4th: 2 / day: black tentacles, stoneskin

Cleric Spells Prepared:
1st: 3+1 / day: bless, divine favor, shield of faith, sanctuary*
2nd: 2+1 / day: aid, shield other*, silence

Domains: protection, water

Posessions: +1 flail, ring of protection +1, wand of magic missile (4d4+4 at 7th level, 35 charges), holy symbol.
Familiar: dove

Cohort: Tamilla-ossalur, Young Brass Dragon
CG Female True Dragon
Medium Size CR 6
Init: +0 Senses: Darkvision 120 ft, Blindsense 60 ft, Lowlight Vision x 4
Listen +15 Spot +15

AC: 19 (+9 natural), touch 10, flat-footed 19
HP: 85 (HD 10d12+20)
F: +9 R: +7 W: +8
Immunities: Fire
Weaknesses: Vulnerability to cold

Move: 60 ft., burrow 30 ft., fly 200 ft. (poor)
Attack: +12 bite 1d8 + 2
Full Attack: +12 bite 1d8+2, +7 (2)claws 1d6+1, +7 (2)wings 1d4+1
Space / Reach: 5 ft./5 ft.
Base Attack: +10 Grp: +12

Abilities: Str: 15 Dex: 10 Con: 15 Int: 12 Wis: 13 Cha: 12
Feats: Power Attack, Improved Sunder, Hover, Investigator
Skills: 79 +12+1 Bluff, +13+1+2 Gather Information, +14+1 Listen, +14+1 Search, +14+1+2 Spot, +12+1
Breath Weapon (Su): A brass dragon has two types of breath weapon, a 60 ft. line of fire for 3d6 points of damage and a 30 ft. cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon. DC 17


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