Dust Devil
medium elemental magical beast (air) – XP 175
Initiative +7 Senses Perception +1
HP 52; Bloodied 26
AC 18, Fortitude 19, Reflex 21, Will 17
Immunity disease, poison; Resist 5 lightning
Speed 7
Powers
Buffet – (standard melee; at will)
+9 vs. AC; 1d6 + 4 damage, and push 1.
Disarming Winds – (standard; encounter, recharge 4-6)
+7 vs. Reflex, 1d6 + 4 damage, push 1, and make opposed attack roll (+7) to disarm the target.
Whirling Leap – (move; encounter, recharge 5-6)
Fly 10
Alignment Unaligned Languages Primordial
Str 10 (+2) Dex 17 (+5) Wis 9 (+1)
Con 12 (+3) Int 5 (-1) Cha 7 (+0)
Tactics: Dust Devils will try to keep moving as they fight, disarming foes one by one.
Dust Devil Lore
A character knows the following with a successful Arcana check:
DC 15: These elemental creatures are swift to anger, and can make brief leaps through the air.
Posted in 4th edition Dungeons & Dragons and tagged creature: heroic skirmisher by Adam A. Thompson with no comments yet.
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