Adventure – The Dragon of Krom Frykt – Introduction
This begins the first in a new weekly series of Pathfinder & 3rd Edition D&D adventures. Over the next four weeks, we will be posting this adventure one section at a time. So enjoy and look for the complete adventure in the next issue of Claw Claw Bite magazine!
The Dragon of Krom Frykt
An adventure for 2nd – 4th level characters, for use with Pathfinder or 3rd Edition Dungeons & Dragons rules
Introduction
The heroes, while returning from their latest adventure, get lost in the hilly wilderness during a long spring rainstorm. When the players find their way to the town of Seraford, they hear of a reward being offered to assist the valley’s temple to Krom.
This temple was dedicated to Krom long ago, at a time when he was known as Krom Frykt. In ancient times he came here, killed a bloody-handed monster known as Tyran, and claimed the land as his, saying he would kill any who did evil or who did not pay due respects at his temple, before moving on to further adventures as Krom is said to have done. Now, those who tend the temple uphold this promise in his fearsome name – every spring a feast is held where whoever wins in games of wrestling and feats of strength earns the title of Dread Champion, and who must uphold Krom’s promise when called upon, in exchange for the earthly privileges of the temple.
When the Player Characters arrive at the temple, they hear that it is occupied by a threatening cinder-mawed dragon. The terrified priests bring the heroes before the dragon who declares, “I am a drake of the earth. My most precious treasure is stolen by cowardly thieves and sneaks. I come to demand justice of Krom Frykt.” The dragon refuses to leave until its treasure is once again safe, explaining that a goblin sneaked in and snatched it, and threatened to destroy it unless the dragon left and stayed away. She demands assistance in the name of the god of the temple, and if rebuffed threatens to “turn this vale and all the lands I can see from this peak into scorched and barren dust, where I shall gnash the bones of the dead.” The dragon tells the Player Characters that “the temple champion has not returned,” and asks the players to sneak into its lair “in the valley that smokes” and secure what is in “the chamber of earthfire” from the goblins who tricked their way into her lair.
The priests confirm that the creature claims it has been wronged and has come to the temple to demand justice from their fearsome god, and the temple Champion, a warrior ordained to hand out justice in Krom’s name, went to the lair a week ago with some of the former champions and has not yet returned. The priests will offer the adventurers the eternal gratitude of the temple and 100 gold each if they help. The priests will ask, then beg for assistance, eventually offering up to 500 gold to each Player Character if they will undertake the task.
For the wilderness portion of the adventure, journey here.
Posted in 3rd edition Dungeons & Dragons / d20 fantasy / Pathfinder, Adventure, rules agnostic and tagged Dragon of Krom Frykt by Adam A. Thompson with no comments yet.
[…] final part of the Pathfinder-compatible adventure The Dragon of Krom Frykt. See the introduction here and the wilderness encounters […]
[…] Welcome to the second in Claw Claw Bite’s series of weekly adventure posts! Today we present the overland travel portion of our serial adventure. Having taken up the quest to rescue the dragon’s treasure from the goblins who hold it hostage, the players must now travel north to the dragon’s lair in the Smoking Valley. For the adventure’s introduction, click here. […]