The Phantom Lord

The slain, damned, and risen soul of Brashel Oktor, priest of Orcus, appears as a shade of his former self – enormously tall and corpulent, and dressed in mail, gauntlets and helm, all of an impenetratable blackness, but with the legs trailing into a smoky base.

When encountered he is likely to hold forth at some length about the circumstances of his existence, how when a mortal man had worshiped at the altar of Orcus, building a gory and groutesque cult in the sewers and basements beneath the streets of Soguer, “The Crown of the Soral”, as it was known at that time, before the cataclysm.  His death at the hands of the valliant Kedmar, Turrn, and Coyote he will belabor in hateful detail.  He will then go on to gloat about his rise from a nearly helpless larvae of the abyss through murderous appetite, both in his character and in his literal actions, to the indestructible,  shade-form shaped like his former corpus.  He will then likely go on to offer the crusaders eternal undeath and respite from the Raven Queen’s judgment in his master’s growing kingdom upon the mortal realm.

“Join me and die.”

The Phantom Lord
medium natural humanoid (undead)
Level 25 Elite Brute – XP 14000

Initiative +14        Senses Perception +15; Darkvision
Baleful Presence (Fear) aura 3; any living creature that starts its turn with the aura takes a -2 penalty to attack rolls against the Phantom Lord.
HP 450; Bloodied 225
AC 39; Fortitude 39, Reflex 32, Will 37
Immune disease, fear, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed fly 6
Action Points 1

Skull-Tipped Mace (standard, at-will)
+28 vs AC; 3d8 + 10 damage.

Dread Smash (standard, recharge) 
+28 vs AC; 5d8 + 10 damage, and the target is knocked prone.

Shroud (recharge 5-6)
close blast 5; +26 VS Fort; 3d8 + 10 necrotic damage.  The blast creates a zone that slows and deals 15 points of ongoing damage to any non-undead who start their turn in or enter the zone, and which persists until the end of the Phantom Lord’s next turn.

Move Actions

Dissappear (move, at-will)
The Phantom Lord becomes invisible until he attacks or chooses to end the invisibility.

Immedeate Reactions

Discorporate (whenever the the Phantom Lord drops to 225 hit points)
The Phantom Lord does not die, but instead discorporates, and rises an hour later with 450 hit points.

Free Actions

Death’s Touch (at-will)
The creature just slain by the phantom lord will rise as undead suitable to their previous station in life.

Alignment Chaotic Evil        Languages Common
Str 30 (+22)      Dex 12 (+13)      Wis 26 (+20)
Con 26 (+20)      Int 3 (+8)      Cha 14 (+14)


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