Death Knight Paragon Path
We came up with the following Paragon Path for one of the PC’s that will be available at the game we’re running at GenCon this year: For Love of Evil. In that game, the players will be playing evil 30th level characters trying to free the evil god chained in the depths of the abyss.
One of those characters is Kard Bad-Dorum, an orcish paladin who has become a death knight.
Path Features
- 11th Level: Become Undead
Giving yourself over wholly to evil, your life ends in a vile ritual and your rise – immortal!
Your type changes to Undead. Gain Resist 15 necrotic, Immune to disease & poison, Vulnerable 10 radiant. - 11th level: Terrifying Onslaught
When you spend an action point to attack, adjacent enemies take -2 to AC until the end of your next turn. - 16th level: Undeath Mastery
Your attacks ignore the resistances of undead creatures (but not immunities).
Powers
- Control Undead – Death Knight Attack 11
Encounter – Divine, Soul Weapon
Standard Action – Close Burst 5
Target: One undead creature within the burst.
Attack: Cha vs. Will
Hit: 2(w) + Charisma modifier psychic damage, and as a free action, the target charges your enemy nearest to it that it can charge and makes a melee basic attack. - Unholy Healing – Death Knight Utility 12
Daily – Divine, Implement
Minor Action – Personal
Gain Regeneration 5 until the end of the encounter. You do not regain hit points each round if you took radiant damage since your last turn. - Unholy Flames – Death Knight Attack 20
Diving, Fire, Necrotic
Daily – Close Burst 2
Attack: Constitution vs. Reflex
Hit: 6d8 + Constitution modifier necrotic and fire damage to non-undead targets and you deal an additional 2d6 fire damage with melee attacks until the end of your next turn.
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