Corpser

Horrifying creatures from the underworld, no one knows what these burrowing creatures look like. From those who have escaped their attacks it is known that they have strong tentacles with which they drag their prey underground and powerful jaws that they gnaw on their captives with. They are most often found in catacombs, where they are believed to dig into coffins and feed on corpses. In spite of their fearsome nature, they have somewhat sensitive palates, and will tend to spit creatures out that put up a fight.


Corpser – Level 11 elite brute
Aberrant Magical Beast – XP 1,200


Senses tremmorsense 60, blind, Perception +14
HP 280, Bloodied 140
AC 25 Fort 27 Ref 25 Will 23
Saving Throws +2
Speed 5, burrow 4
Action Points: 1


Powers

Lash & Grab – At-Will, Standard Action, Melee 3
A tentacle snakes up through the ground and comes crashing down upon you.
+14 vs Reflex – 3d6+5 damage and the target is grabbed.

Double Lash – At-Will, Standard Action, Melee 3
The corpser can make two Lash & Grab attacks.

Quarter – Encounter, Standard Action, Melee 3
Several tentacles burst out of the ground, grab you and try to pull you limb from limb.
+14 vs Reflex, 4d8+5 and the target is grabbed.

Bloodied Fury – Encounter, Immediate Reaction when first bloodied
The corpser recharges its Quarter power and can use it immediately as a free action.

Drag Under – At-Will, Minor Action, Melee, grabbed target only
+14 vs Fortitude, 2d6+5 damage and the target is pulled into an adjacent underground square. While buried in this way allies do not have line of effect to the target and non-burrowing creatures cannot reach the target.

Gnaw – At-Will, Standard Action, Melee, adjacent grabbed target only
+14 vs Reflex, 3d6+5 damage and the target is swallowed and restrained (no save) and takes 10 damage on subsequent rounds at the start of the corpser’s turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the corpser dies, any creature trapped in the gullet can escape as a move action, ending that action in a square formerly occupied by the corpser.

RegurgitateImmediate Reaction, Melee, when hit by a swallowed creature
Striking the creature’s insides causes a violent reaction, and you are heaved up past the sharp teeth and back onto the ground.
+14 vs Reflex, 2d6+5 damage, ongoing 5 acid damage (save ends) and the target is pushed 3 squares.
Miss – the target is pushed 3 squares.

Burrow – At-Will, Standard Action
The corpser withdraws its tentacles and burrows down into the earth. While buried in this way the corpser is concealed, enemies do not have line of effect to the corpser and non-burrowing creatures cannot reach the corpser. This effect ends if the corpser attacks.


Alignment neutral, Languages none
Skills: Perception +14, Stealth +16
Str 26 (+13) Dex 23 (+11) Wis 18 (+9)
Con 20 (+10) Int 5 (+2) Cha 8 (+4)



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