Truthberries

Found in the wild on slopes around the Central Valley, truthberries, or as they are known in the halfling community, welshabaer, have the effect of causing those who eat or drink their juice to remain honest, even under duress. The effect is similar to a zone of truth focused on the consumer of these berries, with a duration of anywhere from 5 minutes to an hour depending on how many berries are consumed.

Their oily outer skin gives them a texture almost of an olive in its own oil. These berries are seen in a number of forms, since they also work when baked into pies or distilled into wine or schnapps.

Truthberries can be used as the material components in various spells.

Forward thinkers in the Republic of Esrun have also used truthberries to calm warriors about to head into battle or negotiations by coating armor with their oil.

These berries sell for as much as 10gp per pound in regions far from the Central Valley, but since they grow in the wild, nobody has yet thought of trying to package them for markets.


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Adventurer’s Backpack

This backpack contains all the standard tools an adventurer would need: a shovel, a pick, a coil of 50′ rope, 2 torches, flint and steel, pitons, a small mallet, a bedroll, a whistle, chalk, pouches to store dried food, etc. The exact contents vary, depending on the region where the backpack is bought. Some include medicinal herbs, candles, incense and other quasi-religious items.

Prices range from 3 to 10gp, depending on the size and contents.


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Wine of Travel

These various vintages have been magically enhanced to provide teleportation to the regions where they are from. Blends teleport their drinkers to somewhere in the region where the grapes originate, whereas wines of travel specific to a field teleport their drinkers to that field. Vintners of this variety usually keep gazebos or other structures in their fields for their travelers to escape strong weather.

Other varieties have been keyed to other locations, such as castles, keeps, and crypts, depending on the garden of vines and the incantation which enchanted them.

Those who drink these wines often disappear in the night, and awake groggy under the effect of a hangover-like jetlag. The bottles remain where they are drunk, remnants of their consumption.

Minor conjuration; CL 3rd; Craft Wondrous Item, Profession: Vintner of at least 10, Prices range from 100 to 25,000 gp, depending on the rarity and choiceness of the destination; Weight 3 lb per bottle.


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Purple Ooze

Purple Ooze
Size/Type: Large Ooze
Hit Dice: 5d10+20 (51 hp)
Initiative: –3
Speed: 10 ft. (2 squares)
Armor Class: 7 (–3 Dex), touch 5, flat-footed 5
Base Attack/Grapple: +6/+6
Attack: Slam +6 melee (1d6+2 plus 2d6 acid)
Full Attack: Slam +6 melee (1d6+2 plus 2d6 acid)
Space/Reach: 10 ft./5 ft.
Special Attacks: Strong acid, constrict 1d6+2 plus 2d6 acid, improved grab, attack from below
Special Qualities: Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent
Saves: Fort +10, Ref –2, Will –4
Abilities: Str 14, Dex 5, Con 22, Int —, Wis 1, Cha 1
Skills: —
Feats: —
Environment: Barren wastes
Organization: Solitary or vast ooze flows
Challenge Rating: 6
Treasure: Metal items dropped by their recent prey
Alignment: Always neutral
Advancement: 6–8 HD (Large); 9–12 HD (Huge)
Level Adjustment: —

A purple ooze can grow to a diameter of up to 15 feet and a thickness of about 18 inches. A typical specimen weighs about 1200 pounds.

Combat

A purple ooze strikes like a monstrous wave, slamming opponents with its body.

Acid (Ex): A purple ooze secretes a digestive acid that quickly dissolves organic material and stone, but not metal. Any melee hit or constrict attack deals acid damage. Stone, leather and clothing dissolves and becomes useless immediately unless it succeeds on a DC 18 Reflex save. A stone or wooden weapon that strikes a purple ooze also dissolves immediately unless it succeeds on a DC 18 Reflex save. The save DCs are Constitution-based.

The ooze’s acidic touch deals 25 points of damage per round to wooden, cloth and leather objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.

Constrict (Ex): A purple ooze deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing, wood and leather armor take a –4 penalty on Reflex saves against the acid.

Improved Grab (Ex): To use this ability, a purple ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Transparent (Ex): A purple ooze is hard to identify, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a purple ooze and walk into it are automatically hit with a melee attack for slam and acid damage. It resembles a gray ooze, but with a lightly translucent purple surface.

Attack from Below (Ex): A purple ooze can attack from below by slithering into the floor below the target, and dissolving the stone or wood that the target stands upon, sending them splashing into the purple ooze.

Pool (Ex): Multiple oozes can join up, forming a larger specimen. This is especially deadly when used with the attack from below ability, creating large flows and moats that surround their prey.


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