Healing Call

You call out to your companion, inspiring her to fight through her wounds.

Level 1 Utility • Conjuration, Divine
Encounter, Minor Action • Close Burst 5

Effect: You allow a companion within the burst to spend a healing surge and heal an additional 5 hit points.

Note: This power is similar to Healing Word, except the effect’s range scales instead of the d6 with each tier, reaching 10 at paragon and 15 at epic.


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Astral Archers

You conjure two ghostly, elven archers armed with radiant bows. They fire along with the caster, providing a volley of arrows that deal divine damage to enemies.

Daily • Conjuration, Divine, Implement, Radiant
Standard Action • Ranged
10

Effect: You conjure two elven archers, each occupying 1 square within range. When the caster makes ranged attacks, the conjured archers also fire. If the caster is successful in his attack, the archers also hit, dealing 1d10 + Wisdom modifier radiant damage.

You can move one archer or both a total of 3 squares as a move action. Creatures can move through the spaces occupied by the archers. The archers last until the end of the encounter.


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