More Cartography for The Ruins of Old Soguer
I’ve been bitten by the cartography bug again. Honestly it’s one of the things I most enjoy about game design – making maps. And these are both big maps of something that I particularly enjoy drafting: cities – one prosperous, one in ruins.
These maps will be featured in the upcoming adventure The Ruins of Old Soguer , an exploration-oriented 4e D&D adventure for 10th level characters. Over the course of the adventure heroes will search the ruins of a destroyed city in search of the last king’s sword, and by strange paths relive the cataclysm that brought doom to the mighty city of Soguer.
Stay tuned for more maps for the adventure coming soon, as well as preview art for our upcoming board gameVampyre Women of Venus.
Happy Gaming,
Adam
Posted in Uncategorized and tagged map, The Ruins of Soguer by Adam A. Thompson with no comments yet.
Map Pins
This campaign flavor is also a nice trap, or in the modern parlance, a hazard. Have a map available on a desk or pinned to a wall in a mage’s tower, with a map pin corresponding to the current location. As the characters remove the pins and place them in new locations, the tower teleports them to the new location.
See how this can be used in various forms and in various environments, for instance representing the location of a large floating disk in a catacomb riddled with pit traps. The party will have to play with the pins on their confusing map (where are they, for instance?) until they find which one will bring them the disk. Meanwhile, other pins correspond to beholders and other nasty creatures, which the party inadvertently teleports in in their search for the disk.
Posted in Magic Item, Trap and tagged campaign flavor, hazard, map by Stephen Hilderbrand with no comments yet.