GenCon part 4

Here are a few video clips from my favorite part of GenCon 2007 – “Monte Cook Speaks”. Here Monte speaks about a variety of things: take a look.

An interview with Monte Cook at GenCon 2007. Monte talks about what it’s like to be at GenCon as a participant instead of a vendor for the first time. He goes on to talk about the removal of demons and devils from D&D in 2nd edition,

Monte talks about “A Paladin in Hell”, and his experience writing that during a time when TSR had removed the demons and devils from Dungeons & Dragons.

Monte talks about the last days of 2nd edition of Dungeons & Dragons, the reasons for the success of 3rd edition, and what that means for the upcoming 4th edition.

Monte gives some advice on getting into the gaming industry.

For more about Monte Cook, check out his site here.


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GenCon part 3

Costumes! There were lots of great costumes at gencon… I didn’t want to just stop people all weekend long and take pictures with my crapy camera, though, so I just took a couple here and there. Here’s a sample of what was to be seen:





So, till next time, here’s me and (young) Old Ben, reminding you to watch who you mess with!


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GenCon part 2

So the True Dungoen was awesome. They wouldn’t let me take any pictures, so sorry about that. I ended up, totally randomly, being put into a party with my buddy Dan who I haven’t seen in a year. I played a paladin. There were two options for the dungeon run, combat and puzzle. We did the puzzle run, which had four or five great puzzles of varying difficulty. Two we just couldn’t figure out at all, and the other three involved some trial and error, and some loss of hit points before we finished them. It was very immersive: everything looked really good, from the decomposed skeleton lying on the ground to the monster costumes, to the floating eyeball and the pitch black “passage through the shadow plane”.

Then, when you were done, you could hang out in the Green Griffon Tavern, a medieval-looking tavern with a cash bar. Dan and I had a drink and caught up. I’m thinking about opening one such tavern here in Austin, right next to the game store, with a bar, snacks, and tables big enough to game on in the back. Whadda you think? Would you come to a medieval tavern, to hang out or to game at?

After that I went to their “black and white” ball, a dance in one of the opulent hotel ballrooms. The DJs were up on a balcony and responded well to requests accompanied by bribes. They kept doing that annoying thing where they’d shut the music off during the chorus, forcing the crowd to shout the words out loud. So basically they hired wedding DJs. But the dance was lots of fun anyway.

So, my favorite parts of the con? Miniatures. I just love those elaborate playscapes, be they large or small. Here’s a couple of pictures of my favorites.

This was the centerpiece of the huge RPGA room: five foot tiles and a life-size troll and beholder.


And of course, lots of small sets (click on any of them for a larger image).

So, check back tomorrow for one more post about my nerd adventures at GenCon, with some of my favorite products I saw there and costumes, costumes, costumes!

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GenCon part 1

So just a few quick notes on GenCon. This is my first time at Gencon but I know already it won’t be my last. I haven’t been to a con in a long time, about 17 years, but I’m really glad I came.

I arrived the first night and just wandered around confused. You’d think that at a gaming convention there would be easier maps. But the real cause of the problem was the sheer size of the thing. GenCon is the entire convention center, all three floors, and all the ballrooms and conference rooms in five or six hotels.

Lots of great costumes too. Another post to come with those pictures soon.

So Thursday was a waste, except for finding out that not only do people still play classic Battletech, but that this company has secured the license and is publishing it, with the rules streamlined, and some sheets for mechs already filled in. It’s like they took all the suck out.

Today was much better. I spent all day going to various forums on game design and publishing, which if you read this blog you can safely assume I’m interested in. I also went to all my favorite publishers in the dealer’s room and talked to them some. The folks at Goodman Games, makers of Dungeon Crawl Classics, and the people at Paizo, who put out Dungeon Magazine, all said they liked the look of the issues of Claw / Claw / Bite! that I brought with me. Plus, I got to touch Monte Cook! So today was a good day.

Look! I’m saying something and Monte is listening to me!!!! —->

Anyway, I’m about to go run through the “True Dungeon”, a life-size dungeon that you actually adventure through yourself! Footage of that coming soon, if all goes well.


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