Masks of the Shan’n’nur
The officials of the Shan’n’nur wear these masks during rituals and when in public performing their mysterious duties and enforcing the will of their cult in the cities.
As befits the wearers, the masks give the practitioners several abilities they find useful as they police the use of magic in the areas they control.
Lesser Mask of the Shan’n’nur
- charm person or cause fear: only works on on those who are not members of the Shan’n’nur – 3/day
- detect magic – at will
- detect evil/good/law/chaos: according to wearer’s alignment: the wearer can detect alignments opposite to hers – at will
Faint divination and enchantment; Caster Level 1st; charm person, cause fear, detect magic, and detect alignment, creator must be a member of the Shan’n’nur; Price: 4,200 gold, Weight 1 lb.
The master’s masks grant the following additional powers:
Greater Mask of the Shan’n’nur
- arcane sight for up to 5 minutes per day
- true seeing for up to 10 minutes per day
- analyze dweomer for 11 rounds, 1 / 3 days
Faint divination and enchantment; Caster Level 11th; analyze dweomer, true seeing, arcane sight, charm person, cause fear, detect magic, and detect alignment, creator must be a member of the Shan’n’nur; Price: 53,400 gold, Weight 1 lb.
Posted in Magic Item and tagged face, Shan'n'nur, wondrous item by Adam A. Thompson with no comments yet.
The Visage of Scahrossar
According to legend, this black leather Mask was a gift from Scahrossar, goddess of pain, to a legendary priest of Oldimara, her brother, the god of trickery. The turmoil surrounding the events that transpired are chronicled in the bard’s song “Blood Tears of Hernisia”.
The Visage’s surface matches the contours of a face, and is adorned with delicate inlays of silver and steel, but there are no holes for the eyes, nose or mouth. On the interior side, there are two one inch iron spikes where the eye holes would be. Black silk ribbons hang from the sides and can be tied together to secure it to the head. Because of the lack of mouth opening, the wearer’s voice is somewhat muffled and breathy. In spite of this those dealing with the wearer find them shudderingly fascinating and compelling.
In order to use this item one must put it on, piercing one’s own eyes with the iron spikes. This process inflicts 1d4 points of damage and results in permanent blindness. This blindness can be magically cured if the Mask is removed, but donning it will once again result in blindness. Unless exceptionally strong-willed the wearer has no desire to remove the Mask at any rate (DC 28 Will save).
This Mask radiates moderate evil.
As long as the wearer has the mask on they gain the following benefits:
– Blindsense to a range of 45′
– True Seeing: the ability to pierce illusions and disguises within the blindsense. This does not confer actual sight.
– +5 enhancement bonus to Charisma
– Suggestion 3/day (DC 20 Will save to resist)
– +5 profane bonus to search and spot
Strong divination, transmutation and enchantment [evil]; CL 18.
Posted in Magic Item and tagged face, minor artifact, wondrous item by Adam A. Thompson with no comments yet.
Magic Item: Goggles of Paranoia
Originally crafted by the reclusive wizard Zalahazan Kramnezzar, these goggles would fetch a fine price as edgy adornment. Various high quality knock-offs exist, as well as a few low-quality ones. Regardless of the quality, others are likely to pay a hefty sum for such copies, since the goggles are rather trendy. These goggles travel from wearer to wearer, and usually stay within the rogue community — usually stolen from a previous recluse by a greedy thief.
When worn, these goggles make the wearer paranoid. Despite this paranoia, the wearers usually insist on wearing them, as they feel that they are well liked when wearing them, and that they are more aware of what’s going on around them. In fact, wearers suffer a -3 Charisma penalty but the user can use a standard action to activate True Seeing (Clr4). Over time, the wearer tends to become a recluse, like dear old Zalahazan himself, who never intended the consequence of his failed enchantment. They are rarely but occasionally (and arguably mistakingly) refered to by their intended name — Goggles of True Seeing.
Since they are rarely for sale, they don’t really have an accurate street price.
Posted in Magic Item and tagged face, wondrous item by Stephen Hilderbrand with no comments yet.