Lars

As the dust from the swordfight clears, there is one man standing. In profile, he is tall and slender, and when the light of the re-lit lanterns fills the room, his bruises become apparent. He holds one hand over his eyes squinting in the brightness of the light, a stoic expression over the rest of his face.

Lars and his traveling companion Faris hail from the eastern edge of Besht, where they live in an intentional community of woodsy folk. His skills in leatherwork give him a keen eye for craftsmanship, and his long hours of toil have tightened his muscles.

Mild-mannered and soft spoken, he is not quick to respond to stimuli, unless he feels immediately threatened, but when he does speak, his words ring with the wisdom of one who has lived on his own for much of his life.

Lars
Male Human; Medium Humanoid ( Human )
Fighter2 Expert1
Hit Dice: (2d10)+(1d6)+3
Hit Points: 29
Initiative: +6
Speed: Walk 30 ft.
AC: 16 (flatfooted 14, touch 12)
Attacks: Dagger +4; Dagger (Thrown) +4; Shortbow +5; *Sword, Short +4;
Damage: Dagger 1d4+2; Dagger (Thrown) 1d4; Shortbow 1d6; *Sword, Short 1d6+2;
Vision:
Face / Reach: 5 ft. / 5 ft.
Special Qualities:
Saves: Fortitude: +4, Reflex: +2, Will: +4
Abilities: STR 15 (+2), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 14 (+2), CHA 8 (-1)
Skills: Appraise: 1; Balance: 0; Bluff: -1; Climb: 3; Concentration: 2; Craft (Leatherworking): 2; Craft (Untrained): 1; Diplomacy: -1; Disable Device: 3; Disguise: -1; Escape Artist: 0; Forgery: 1; Gather Information: -1; Handle Animal: 3; Heal: 2; Hide: 0; Intimidate: 3; Jump: 1; Knowledge (Geography): 2; Knowledge (History): 2; Listen: 4; Move Silently: 0; Ride: 6; Search: 1; Sense Motive: 3; Spot: 2; Survival: 2; Swim: 1;
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Improved Initiative, Martial Weapon Proficiency, Point Blank Shot, Power Attack, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Shortbow)
Challenge Rating: 2
Alignment: Neutral Good

Possessions: Arrows (50); Backpack; Bedroll; Buckler; Caltrops; Dagger; Flint and Steel; Outfit (Explorer’s); Rope (Silk/50 Ft.); Sack; Shortbow; Studded Leather; Sword, Short; Torch;


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Character: Mme. Babushka (CR 9)


Lenka Babushka CR 9
neutral old-aged female human (wyndm) expert 10
medium humanoid
Init: +1 Senses: normal
Languages: common, wyndm, giant, elven, dwarven

AC: 13 (+1 dex, +1 armor, +1 deflection) touch 12, flat-footed 12
HP: 22 (HD 10d6-10)
Saves: Fort: +2 Ref: +4 Will: +10

MV: 30 ft
Attack: +10 stiletto (1d4)
Full Attack: +10/+5 stiletto (1d4)
Space / Reach: 5ft / 5ft
Base Attack: +7/+2 Grapple: +5

Abilities: Str: 6 Dex:12 Con: 7 Int: 12 Wis:16 Cha: 18
Feats: 5: weapon finesse (dirk), deft hands, persuasive, negotiator, nimble fingers
Skills: 84 sp Slight of Hand +13+1+2= +16, Open Lock +10+1+2= +13, Craft Clothes +13+1 = +15, Bluff +13+4+2= +19, Sense Motive +13+3+2= +18, Tumble +5+1= +6, Appraise +5+1= +6, Disguise +5+4= +9, Forgery +1+1= +2, Knowledge Local +11+1= +12, use rope +2.

Possessions: masterwork leather and whale-bone corset (+1 armor bonus), +2 stiletto (8,000), ring of protection +1 (2,000), nonmagical items of value, 2,000 gp in necklaces, bracelets, rings, and earrings, 100 gp.

This old but provacatively dressed woman smells very strongly of perfume. She sits perched on a stool at the end of the bar calmly watching the inn over a glass of red wine.

Mme babuskha will appraise the party and quickly determine they are the wealthiest patrons to enter the snug harbor in some time. She will take any opportunity to get as much money out of them as possible by selling information or her services.

She spends her days at her home, a nice townhome on the edge of the colonist’s quarter near the Snug Harbor.


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