OwlCon XXIX Recap

It’s not often enough that we’re able to get out of our regularly scheduled lives and game for a few days straight. But it was time!

Last weekend, we attended OwlCon at Rice University, a handsome campus smack in the middle of Houston. Since we could stay at a hotel just a few blocks away, we could walk to the con itself, which this time of the year is brisk but enjoyable.

Adam spent the weekend at the RPGA tables, which were well-run, complete with an organizer taking orders for food, which was then delivered at your table so you could keep gaming. Very enabling of our addictions…

And very well run. Their adventures take part in the Forgotten Realms, which allows players to come in knowing much of the world, helping to paint the scene for easier role playing. I have to admit I don’t know enough about FR, so I’ll need to pick up a book and do some background reading before my next con. That way I’ll know where Aldric is from and where he’s been. Seems like harmless enough homework…

I spent Friday and Sunday at the RPGA tables playing the same adventures, and Saturday I played board games. It’s hard to find the groups to play Advanced Civ and Rail Baron since people are rightfully daunted by these classic Avalon Hill titles and their many complex dynamics. But at my last two cons, I’ve seen these listed, and simply had to play. When it all shook down, as Asia I came in second in Civ (Egypt taught us all a lesson in economics) and as Minneapolis-based “white player” came in third in Rail Baron (first time playing; I’m clearly not a optimal capitalist).

We learned on Saturday night (in the last game of the night) that Battletech pods are fun as hell! Providing a hands-on ‘Mech pilot experience, they confounded me, but Adam racked up tons of points. I did have fun jumping all over the map and firing missiles at long range toward every ‘Mech I could track down. Good times, and a desire I’ve had since middle school fulfilled.

Our final game on Friday was run by a great DM who embodied many of the traits of other favorite con DMs — he controlled the action, telling an engaging story, didn’t read any of the mechanics aloud, occupied the long end of the table, stood for much of the session, and used traps, hazards and classic DM trickery to get us to fall into them. We learned a lot from his presentation. So, Phil of the Houston RPGA, this post is for you.

All in all, a very well-organized con, especially one hosted by a university. Good people, DMs, and miniature dungeons and battlescapes. Adam got a few photos of the scapes, but I put it off too long…

Late night diner runs led us to 59 Diner, a friendly joint with tasty greek salads. Try ’em the next time you’re in downtown Houston.

Finally, on our way out of town, we dropped by some old friends’ place for some home cooked lasagna and caught up. A great weekend! Looking forward to next year’s.


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Birthdays and Celebrations

Since today’s my birthday, and we’re in the midst of the holidays, I offer up this way to spice up your campaigns. For each nation and culture, come up with a day or two per month that has extra significance for either national or cultural reasons. Examples include Saint days (St. Repan’s Day, where the people tie wildflowers to their doors to honor the patron saint of wildflowers, etc.), Feast days, Fast days, Harvest days, New Years Day, Day of Moradin, etc.

To add extra flair, these days may increase or decrease skill check modifiers or have other effects. For instance, during the week around the summer solstice honoring Lux, the God of Light, hide and sneak checks are at a -5 penalty, whereas during the week around the winter solstice honoring Tenebrae, the god of Shadows, these checks are at a +5 bonus. This may correlate well with the crime sprees in a city, and may lead to the town guard being on high alert, a great way to introduce this bonus to the party.

Birthdays can also add bonuses to certain characters, which is why every character should have a birthday and a totem animal, so in February, the month of the Fox, a character celebrating a birthday receives bonuses befitting a fox.


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The Fall of Vandor’s Prominence and Rise of the Ten Princedoms

The autumn following Vandor’s death brought new peril to the land he left at death’s door. His ten princely heirs could not agree as to how they wanted to rule the land. His eldest son Hanik fell into an unknown illness, and could not keep the other brothers from squabbling over the remaining land. They argued, armwrestled, boxed, fenced, and displayed feats of archery to contend for the prize. The boys were at the edge of bringing their house down in complete war, when Djander, the trusted counsel to their father the king, suggested that they each have a turn at running their own region of the kingdom. He gave them each a year to prove their worthiness as king by ruling a single Princedom.

In the end, the islands were given self-governing status, and each son took control of one of the administrative regions of Vandor, in the hopes of proving their worth to each other and their people. This has proven a difficult challenge, as the people have begun to move away to the Republic of Esrun with its doctrine of individual freedom and merchant riches, the Kingdom of Altæa with its charismatic Queen Aeynn, and to the Phyloctæte, as it moves into a new era of promising peace under the half-elven mage Feryn Dyndle.
This exodus means that the once-kingdom’s power is being drained by these neighboring nations, either to fight their wars, colonize new lands, or to strengthen their markets at home. The next months will see a tenuous peace as the boys try to follow in their father’s footsteps as ruler of Vandor. Djander will be watching, trying to minimize the meddle while preventing all out war.


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Vandor’s Memorial Service

All of Vandor’s seven thousand residents, peasants and knights alike, gathered for the memorial service for King Han Vandor. The service ran three days, the first of which was a fast, the second a feast, and the third the burial. The event took place just outside of Vandor Estate outside of Hanton, the capital of the present-day Vandorn province.

Under the towering castle, the festivities ran the full three days — even though the first day was one of fast, the butchers worked hard slaughtering pigs, and the prep-work was completed for the rich dough used in the gigantic savory pastry known as Vandor Pie. The second day saw many toasts, as all in attendance were asked to say a few words, if even within their local groups. On the third day, the prayers were said, his body was lowered into a site in the family mausoleum at the back end of the Vandor Estate.

Over each of the three days, his ten sons, the future rulers of their own provinces, gave speeches praising their father and honoring his memory. His daughter was nowhere to be seen at the festivities, and various rumors circulated as to her whereabouts, ranging from her being a vagabond living in the streets of the neighboring Phyloctæte to her being dead.

The following are excerpts from the Ballad of Vandor
(as sung by the bard Torsten Danattaway)

this land had never a leader
not of the kind of man before
a man who would drink a liter
then outwit invading hordes

han vandor, han vandor

van-dor, van-dor,
left his life at death’s door
tomorrow will never be more
happier than the days of

van-dor, van-dor
left his life at death’s door
yesterday will never be more
happier than the days of yore

with you, as goes our land
into the hands of squabbling sons
who in your wisdom know must stand
hand in hand brother in brother

van-dor, van-dor…

Torsten is still working on a version of the song for print, a new technology emerging out of the industrious merchant class of the Republic of Esrun to the southwest.


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