Vampyric Runeblade


This black blade’s length is engraved with mystical runes that glow evily when it draws blood.


Level 20 +4 – 125,000 gold
Level 25 +5 – 625,000 gold
Level 30 +6 – 3,125,000 gold


Weapon: Heavy Blade, Light Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus
Power (daily): when you kill a nattural, fey or immortal target with this weapon you may spend a healing surge.



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Brizun’s Staff-hammer

Stepping back from his work, Brizun, the bugbear magician, folds his arms with the satisfaction of a job well done. Behold–The greatest (and possibly only) scientific leap in the realm of Spellcasting n’ Skullbashing technology–The Staff-hammer! Sure, the fifteen foot length of jute used to fasten the staff and hammer together may look unseemly, but the advantages in combat surely outweigh the aesthetic downfalls. “Besides,” Brizun declares to Mr. Scruffles, “I could decorate it with some feathers or something.”
“That’s a great idea,” He replies out of the corner of his mouth, holding a straw doll next to his face.

Staff-hammer — Two handed exotic weapon.
Proficiency +2, Damage 1d10, Price 10 gp, Weight 12 lbs, Group Staff, Mace
Staff-hammers hold the unique property of being usable as both a weapon and a wizard’s implement, and allow use of the Staff of Defense implement mastery. Enhancement bonuses for the Staff-hammer apply to both melee attacks and wizard spells that use the implement keyword. However, the proficiency bonus only applies to melee attacks.

Magic Staff-hammer – Level 9+
This chimera of a weapon glows with edritch energy, in addition to looking like it could crack some skulls.

Lvl 9 +1 4,200gp
Lvl 14 +2 21,000gp
Lvl 19 +3 105,000gp
Lvl 24 +4 525,000gp
Lvl 29 +5 2,625,000gp

Weapon: Staff-hammer
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus


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Barael’s Blade

Witchblade – Level 9+
This sword is infused with arcane energy, and can cut the very fabric of magic.

Lvl 9 +2 4,200gp
Lvl 14 +3 21,000gp
Lvl 19 +4 105,000gp
Lvl 24 +5 525,000gp
Lvl 29 +6 2,625,000gp

Weapon: Light or heavy blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 force damage per plus

Power- Eldrich Parry (Encounter): Immediate Interrupt. When targeted by a power with the arcane keyword, use your melee basic attack bonus with the witchblade + 10 as your defense against the attack.

Power – Sever Spell (Daily): Standard. Intelligence vs. the Will defense of the creator of a conjuration or zone.
Hit: The conjuration or zone is destroyed. All its effects end, including those that normally last until a target saves.

History: Forged by the Crow Mage from shards of darkness, infused with the finest dwarven steel, and honed by his half-breed apprentice to near-vorpal sharpness, this blade was wielded by Barael, the famous bastard child of King Elespor Galdius.

It is said that it takes a warrior’s hand and a wizard’s mind to wield this blade and those crafted in it’s image. The original Witch-blade has many special properties, and is a hand-and-a-half sword. It has the same dispelling and counterspelling properties that all witch-blades share. In addition, Barael’s blade has a deadly thirst for the blood of those who lead the worship of abominations, such as the Spider Priests of the Shona’qua dark elves whom Barael repelled from the mountains of Abernath.

As its fame grew, the cultists of Shan’n’nur attempted to wrest this blade from Barael’s possession in order to learn the secrets of it’s construction. For many years the cult hounded him and would send agents after him whenever his travels brought him to the middle kingdoms.

The cult was never successful in subduing Barael or eliciting his cooperation, though they nearly succeeded once, when he was seduced by one of their agents. Eventually the leaders of the Shan’n’nur decided to abandon their efforts, as it was too great a drain on the organization’s mediocre resources.

Years of research later, the Shan’n’nur duplicated the witch-blade effect with the help of Barael’s old foe Faduardo Gantonín and began enchanting their long knives and swords with the property.


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