Level: Brd 2, Clr 2, Pal 2, Rgr 2, Sor/Wiz 2
Components: V, S, M/DF
Casting Time: 1 standard action
Target: Creature touched
Duration: 1 min/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Extend reach increases the target’s reach by 5′ for 1 minute per caster lvl.
The transmuted creature becomes more adept at making attacks with 5′ more reach. The spell grants a +5 ft reach bonus to all attacks and other uses of reach (grabbing a ledge 5′ out of their normal reach). Sorcerers and bards (and other spellcasters) affected by this spell can also deliver a touch attack from an additional 5′ away.
Arcane Material Component
A few hairs or the nail of an animal with a minimum of a ten foot reach.
A side effect of the spell provides the target with a +5 on all pickpocket attempts. This spell was originally developed as a negation to the old deep pockets spells of yore. Though such spells have fallen out of fashion, the ability to improve one’s chances at pickpocketing remains an important arcane spell.
Posted in Uncategorized and tagged bard spell, cleric spell, paladin spell, ranger spell, sorcerer / wizard spell, spell level 2 by Stephen Hilderbrand with no comments yet.