Magic Item: Bag of Withholding

Acts like a Bag of Holding (actually is a bag of holding which casts phase object on the items, so the timing must be such that you can get the item at the right time). Holds twice the amount of a bag of holding, but has a 50% chance of not returning the item, or returning a random item. This is because the bag of withholding has a Phase Object (insert link) cast on its interior lining. The items phase in and out of the present as they oscillate forward one round and back one round.


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Spell Component: Magesilver (Very Rare)

Magesilver is a magical substance that, in its natural form, is a liquid, like mercury. It is used to enhance cetrain magical spells and items, especially ones of the Time Domain and the Transmutation School.

Originating from the Astral Plane, this metal is only available deep in the earth, where it fell to earth in meteorites. There are likely deposits deep under the ocean, but they are who knows where.


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Magic Item: Sepulcher of Ghost Catching

Originally created by Father Spenglehoff, priest of Baccob of the famous Ghost-Vanquishers, these sepulcher have since been created by many other holy warriors for use fighting the undead.

This small, ornately decorated coffin is slightly smaller than a breadbox (18 in. x 8 in. x 6 in.). Once per day, if hurled or placed at the feet of an undead creature, or any other creature with the negative-energy trait, the lid springs open and bright light pours out of it, creating an effect identical to the spell holy transfixation for 5 rounds (DC 14 Will save negates). This effect holds undead and makes them more vulnerable to turning and other holy spells. Using the sepulcher is a standard action that does not provoke an attack of opportunity.

Minor Conjuration; CL 5th; Craft Wondrous Item; holy transfixation; Price: 6,000 gp; Weight 5 lbs.


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Magic Item: Lyre of Mal-odiousness

This magical lyre was once the prized possession of the famous philanthropist bard Zagreus. It is enchanted to magically enhance performances and bestows a +5 circumstance bonus to perform checks while being played.

It was buried with him long ago. A dastardly rake named Jax plundered his tomb to steal the lyre and became cursed in doing so. Now, any time anyone possessing it attempts to gain monetarily they find themselves frustrated. This manifests in various ways but is generally a -10 circumstance penalty on their social skill checks to do so; negotiations turn sour, diplomacy checks almost always fail etc.

Minor transmutation; caster level 5th; Create wondrous item, eagle’s splendor; Price: 3,125 gp; Weight 5 lbs.


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Magic Item: The Hand of Despair

This potent magic item was created by a powerful Necromancer named Balthazar the Broken. After decades of practicing his dark arts, he went decidedly mad. He began to fear that his enemies lurked around every corner, and lest they catch him unawares, he crafted an item of great power that would allow him to escape the clutches of his foes.
At first glance, this appears to be an ordinary glove, made out of soft, black leather. Upon the palm of the glove, there is a grey circle which appears to be made of grey velvet. If the glove is examined more closely, one can observe that the patch of grey shifts and swirls as if filled with dense smoke or fog.
To use this item the player must know the command word which is typically sewn on the inside lining of the glove. While wearing the glove the player must turn their palm upward and utter the command word, at which point a 3 inch glass sphere will appear in their hand. The globe appears to be filled with smoke or fog as well. When the user hurls the sphere at an opponent (successful ranged touch attack), the sphere will shatter and a shadow will emerge and immediately begin attacking the target.
The shadow will attack this target until it is slain, or until it is destroyed. If the target is killed, the shadow will follow the orders of the wearer of the hand, in the limited capacity that it is capable of (i.e. protect me/attack this creature). Creatures that are killed by the shadow do not themselves become shadows. The shadow will remain for ten minutes, or until destroyed. Summoned shadows share the alignment of the wearer of the Hand of Despair.

This magic item comes in two forms Lesser, and Greater. The Lesser version summons a regular shadow, whereas the Greater summons a Greater shadow. The Greater shadow does 1d8 STR damage, as opposed to 1d6. They also have the Spring Attack feat, in addition to Dodge and Mobility. (See MM)

Lesser Hand of Despair: Moderate Conjuration; Craft Wonderous Item; Summon Monster IV; cost 5,040 gp.

Greater Hand of Despair: Strong Conjuration; Craft Wonderous Item; Summon Monster VI; cost 11,880 gp.

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Magic Item: Marbles of Ulthar

Originally developed in lands far to the south, beyond the river Skai, Marbles of Ulthar have grown in popularity among lay- and street magicians. When the marbles are cast against the ground, or another being, they instantly become a creature corresponding with each marble type, as if summoned via Summon Monster. Each marble is consumed in this process, so the bags of marbles have charges equal to the number of marbles in the pouch. These marbles are usually found in bags of about twenty, distributed roughly as 50% cat’s eyes (typical housecats), 20% large cat’s eyes (Ulthar cats), 10% dark cloudy (panther), 10% milky (lynx) and 10% swirl (tiger). The summoned creatures last 10 minutes.

The effects are as a medium conjuration, caster level 7. In order to create this item, the creator must have Craft Wonderous Item and cast Summon Nature’s Ally 4 or Summon Monster 4, along with a tuft of feline fur. Price: 2,000gp.

There are two variants. The Minor Marbles of Ulthar have a 25% chance of summoning great cats and a 75% chance of summoning housecats, and cost 1,000gp. The Greater Marbles of Ulthar have a 75% change of summoning great cats, priced at 4,000gp.

For a description of Ulthar cats, see the upcoming entry on them.


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Magic Item Index

Armor

Weapons

Potions & Oils

Rings

Rods

Scrolls

Wands

Wondrous Items

Minor Artifacts

Major Artifacts

Mundane Items
Weapons

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