Ghost Snakes (arcanalisti spectralis)

These ghostly snakes are the remnants of magic users who befell disaster while traveling through the astral realms. Their bodies are empty husks, but the souls of some remain, thirsty for magical energy.

At first glance they look like faintly glowing transparent snakes or eels who swim through the air, winking in and out of sight and passing through objects. As they move and attack it becomes clear that they are actually little ghostly skulls with vertebra trailing behind, surrounded by an odd glow of magical energy.

Small undead, chaotic evil

Armor Class 7
Hit Points  3 (1d6)
Speed fly 30 ft.

Proficiency +2

STR 11 (+0) DEX 14 (+2) CON 10 (+0) INT 12 (+1 WIS 8 (-1) CHA 6 (-2)

Senses passive Perception 9
Languages none
Challenge 1/8 (25 XP)

Arcane Absorption. If a ghost snake is reduced to 0 HP with a magical spell it is not destroyed, but instead disappears until its next turn, when it re-incorporates at full health and 3 temporary hit points (for a total of 6 HP) and +1 to attack and damage.

Incorporeal Movement. Ghost snakes can move through other creatures and objects as if they were difficult terrain. A ghost snake takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6 force damage) and if the target is a spellcaster the ghost snake gains temporary hit points equal to the damage done.


Posted in 5th edition Dungeons & Dragons, Creature, Fantasy by with no comments yet.

Lost Dwarven City of Dhald’holth

I created this dungeon to use in the caverns of the classic AD&D adventure Descent into the Depths of the Earth, so credit for the inspiration goes to E.G. Gygax.

My players had fallen into an underground river and been washed down to the Sunless Sea. From there they proceeded south to one of the undefined major encounter areas. There they found Dhald’holth, long lost to the dwarves who built it, and now occupied by dark elves, who use it as a fungus and lizard plantation worked by troglodyte slaves.

I expanded upon the area that I ad-libbed at that time to submit to the 2016 One Page Dungeon Contest.

Lost Dwarven City of Dhald'holth90dpi

 

large scale mapTrue grognards may be gratified knowing that I placed this lost city in the hex-grid spaces around P2-36 on the Large Scale Map on the inside cover of that adventure.

Licensed under the Creative Commons Share-Alike License.

Background image by JulomlOwn work, GFDL, https://commons.wikimedia.org/w/index.php?curid=9647226


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The Suitors’ Challenge

an adventure seed for fantasy role-playing games

A common theme in ancient tales involve romance preceded by obstacles. Brunhilde, Atlanta, and Penelope all provide examples of these types of stories. This scenario presents an rich adventure idea that can incorporate heroic deeds, intrigue, and plenty of opportunities for role playing.

By Arthur Rackham

By Arthur Rackham

In these tales the young prince or princess is of age to marry. However, for whatever reason, someone does not want the marriage to take place. Perhaps the young princess wishes to spend her days hunting and running in the woods. Or the prince’s mother is jealous of her son’s affections and does not wish to have a rival. Maybe the princess’s kindly father simply cannot stand the thought of an unworthy person marrying his beloved daughter. It could be that an oracle has spoken a prophecy that unless a monstrous serpent is slain the princess will die of its poison. Or the princess is next in line of the royal succession and does not want a foreign husband ruling in her stead.

For whatever reason they have set conditions upon those seeking the hand of the young bride or groom. Perhaps the suitor must defeat a nearby monster, or beat the princess herself in a foot race or a contest of feats of arms. They could be sent to a distant land to retrieve some talisman or artifact to prove their worth. There may be additional penalties imposed for those who fail – perhaps they are stripped of land and title or exiled. Some may decree that those who fail the trial be put to death, in order to further dissuade any potential suitors.

The adventures may have been enlisted by another kingdoms’ young prince or princess to aid them in gaining the hand of the potential spouse. Or perhaps one of the adventures themselves is enamored of this young person. Or a combination of the two: perhaps the adventures are enlisted to aid someone and then find that one of their number is smitten by the young prince or princess.

The challenges themselves should be arduous. A chariot race can be extremely dangerous. A contest of archery might involve treachery with poison-coated arrows. Perhaps the nearby monster has a scaly hide which cannot be cut by mortal blades. Maybe the young princess has magical aid such as a belt of giant strength or help from the gods. The bride’s unwilling parents may interfere with the adventures. Conversely if they wish the marriage to take place they may help a chosen suitor. Rival suitors may well try to trip up or even kill their opponents.

Presented below is a short adventure built on this theme. (more…)


Posted in 1st edition D&D, 3rd edition Dungeons & Dragons / d20 fantasy / Pathfinder, 5th edition Dungeons & Dragons, Adventure, Fantasy and tagged by with no comments yet.