{"id":220,"date":"2008-08-28T18:55:00","date_gmt":"2008-08-28T18:55:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=220"},"modified":"2014-11-19T21:42:32","modified_gmt":"2014-11-19T21:42:32","slug":"fiendish-orcish-berzerker-horde","status":"publish","type":"post","link":"https:\/\/unicornrampant.com\/newccb\/?p=220","title":{"rendered":"Fiendish Orcish Berzerker Horde"},"content":{"rendered":"<div style=\"text-align: justify;\">One of my Savage Tide players plays a teifling cleric who focuses on conjuring monsters.  He asked about developing a creature, or a group of creatures that he can summon using the Summon Monster spells, who would be the same basic creatures at each level but would improve as he used higher level Summon Monster spells.  I love coming up with custom stuff like this that makes the story we&#8217;re all telling richer, so I started working with him to come up with something.<\/p>\n<p>First I wanted to get a ballpark of how tough of a creature you get form SM 1-9.  A little surveying and I came up with this chart.  It&#8217;s just an average of some monsters you get for each level of the spell.<\/p>\n<p>SM level     HD     CR<br \/>1     1     1<br \/>2     2     2<br \/>3     4     3<br \/>4     6     4<br \/>5     8     5<br \/>6     10     5-7<br \/>7     12     6-9<br \/>8     15     8-10<br \/>9    18    11-12<\/p>\n<p><\/div>\n<div style=\"text-align: justify;\">His character is one of the daughters of his previous characters, <a href=\"http:\/\/unicornrampant.com\/newccb\/?p=399\">Doombringer<\/a>, an Orcish Warblade who died and became a petitioner in Archeron before traveling back to the mortal world to help throw down the Temple of Elemental Evil.  That character retired to the outer planes somewhere and became something of a lord.  Therefore we decided that his daughter could summon up orcish hordes from the netherworld to aid her.  These are the stats for the summoned orcs, one stat block for each Summon Monster spell from 1 to 9.<\/p>\n<p><span style=\"font-weight: bold;\">Orcish Berzerkers in your game:<\/span>  Feel free to borrow these bruisers for your game.  If your players ever end up in archeron, or if they&#8217;re facing any type of orcish warlord these guys make a great army, or even just a crack squad or extra-bloodthirsty orcs in a group of normal orcs.<\/p>\n<p>For your players, they could just as easily be re-cast as berzerkers from valhalla or another heavenly realm, summoned by a good cleric to help in their battles.<\/div>\n<p><span style=\"font-weight: bold;\">Summon Monster 1 orcish berzerker<\/span> &#8211; CR 1<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 13    (studded leather +3)<br \/>HP: 9     (HD: 1d8+1)<br \/>Fort: +3    Reflex: +0    Will: -1<br \/>Resist cold &amp; fire 5<br \/>Spell Resistance 6<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +5 (1d12 + 4)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +1 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe<\/p>\n<p>Skills: Climb +5, Jump +5<br \/>Abilities: Str 17    Dex 11    Con 12    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 2 orcish berzerker<\/span> &#8211; CR 2<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 14    (studded leather +3, natural armor +1)<br \/>HP: 13     (HD: 2d8+2)<br \/>Fort: +4    Reflex: +0    Will: -1<br \/>Resist cold &amp; fire 5<br \/>Spell Resistance 7<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +6 (1d12 + 4)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +2 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe<\/p>\n<p>Skills: Climb +5, Jump +6<br \/>Abilities: Str 17    Dex 11    Con 12    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 3 orcish berzerker<\/span> &#8211; CR 3<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 15    (studded leather +3, natural armor +2)<br \/>HP: 22     (HD: 4d8+4)<br \/>Damage Reduction: 5 \/ magic<br \/>Fort: +5    Reflex: +1    Will: +0<br \/>Resist cold &amp; fire 5<br \/>Spell Resistance 9<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +9 (1d12 + 6)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +4 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave<\/p>\n<p>Skills: Climb +7, Jump +8<br \/>Abilities: Str 18    Dex 11    Con 12    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 4 orcish berzerker<\/span> &#8211; CR 4<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 16    (studded leather +3, natural armor +3)<br \/>HP: 37     (HD: 6d8+6)<br \/>Damage Reduction: 5 \/ magic<br \/>Fort: +6    Reflex: +2    Will: +1<br \/>Resist cold &amp; fire 5<br \/>Spell Resistance 11<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +11 (1d12 + 6)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +6 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave, Power Attack<\/p>\n<p>Skills: Climb +8, Jump +9<br \/>Abilities: Str 18    Dex 11    Con 12    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 5 orcish berzerker<\/span> &#8211; CR 5<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 17    (studded leather +3, natural armor +4)<br \/>HP: 44     (HD: 8d8+8)<br \/>Damage Reduction: 5 \/ magic<br \/>Fort: +7    Reflex: +2    Will: +1<br \/>Resist cold &amp; fire 10<br \/>Spell Resistance 13<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +13 (1d12 + 6)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +8 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave, Power Attack<\/p>\n<p>Skills: Climb +9, Jump +10<br \/>Abilities: Str 18    Dex 11    Con 13    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 6 orcish berzerker<\/span> &#8211; CR 6<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 18    (studded leather +3, natural armor +5)<br \/>HP: 58    (HD: 10d8+10)<br \/>Damage Reduction: 5 \/ magic<br \/>Fort: +8    Reflex: +3    Will: +2<br \/>Resist cold &amp; fire 10<br \/>Spell Resistance 15<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +15 (1d12 + 6 \/ 19-20 x 2)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +10 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave, Power Attack, Improved Critical Greataxe<\/p>\n<p>Skills: Climb +10, Jump +11<br \/>Abilities: Str 18    Dex 11    Con 13    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 7 orcish berzerker<\/span> &#8211; CR 8<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 19    (studded leather +3, natural armor +6)<br \/>HP: 81    (HD: 12d8+24)<br \/>Damage Reduction: 10 \/ magic<br \/>Fort: +10    Reflex: +4    Will: +3<br \/>Resist cold &amp; fire 10<br \/>Spell Resistance 17<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +17 (1d12 + 6 \/ 19-20 x 2)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +24 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave, Power Attack, Improved Critical Greataxe<\/p>\n<p>Abilities: Str 18    Dex 11    Con 14    Int 6    Wis 8    Cha 6<\/p>\n<p>Skills: Climb +11, Jump +12<br \/>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 8 orcish berzerker<\/span> &#8211; CR 10<br \/>ce medium outsider<br \/>Init +0<br \/>Senses: darkvision<\/p>\n<p>AC: 20    (studded leather +3, natural armor +7)<br \/>HP: 96    (HD: 15d8+30)<br \/>Damage Reduction: 10 \/ magic<br \/>Fort: +11    Reflex: +7    Will: +4<br \/>Resist cold &amp; fire 10<br \/>Spell Resistance 20<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +19 (1d12 + 6 \/ 19-20 x 2)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +30 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave, Power Attack, Improved Critical Greataxe, Lightning Reflexes<\/p>\n<p>Skills: Climb +13, Jump +13<br \/>Abilities: Str 18    Dex 11    Con 14    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n<p><span style=\"font-weight: bold;\">Summon Monster 9 orcish berzerker<\/span> &#8211; CR 12<br \/>ce medium outsider<br \/>Init +1<br \/>Senses: darkvision<\/p>\n<p>AC: 23    (dex +1, studded leather +3, natural armor +9)<br \/>HP: 111    (HD: 18d8+36)<br \/>Damage Reduction: 10 \/ magic<br \/>Fort: +13    Reflex: +9    Will: +7<br \/>Resist cold &amp; fire 10<br \/>Spell Resistance 23<\/p>\n<p>Speed: 40 feet<br \/>Attack: greataxe +23 (1d12 + 6 \/ 19-20 x 2)<\/p>\n<p>Special Abilities: rage (+2 \/ +3 to attacks, +36 hp, -2 AC)<br \/>Feats: Weapon Focus Greataxe, Cleave, Power Attack, Improved Critical Greataxe, Lightning Reflexes, Iron Will<\/p>\n<p>Skills: Climb +14, Jump +15<br \/>Abilities: Str 18    Dex 12    Con 14    Int 6    Wis 8    Cha 6<\/p>\n<p>Equipment: Greataxe, Studded Leather Armor<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of my Savage Tide players plays a teifling cleric who focuses on conjuring monsters. He asked about developing a creature, or a group of creatures that he can summon using the Summon Monster spells, who would be the same basic creatures at each level but would improve as he used higher level Summon Monster spells. I love coming up with custom stuff like this that makes the story we&#8217;re all telling richer, so I started working with him to come up with something. First I wanted to get a ballpark of how tough of a creature you get form SM 1-9. A little surveying and I came up with this chart. It&#8217;s just an average of some monsters you get for each level of the spell. SM level HD CR1 1 12 2 23 4 34 6 45 8 56 10 5-77 12 6-98 15 8-109 18 11-12 His character is one of the daughters of his previous characters, Doombringer, an Orcish Warblade who died and became a petitioner in Archeron before traveling back to the mortal world to help throw down the Temple of Elemental Evil. That character retired to the outer planes somewhere and became something of a lord. Therefore we decided that his daughter could summon up orcish hordes from the netherworld to aid her. These are the stats for the summoned orcs, one stat block for each Summon Monster spell from 1 to 9. Orcish Berzerkers in your game: Feel free to borrow these bruisers <a class=\"read-more\" href=\"https:\/\/unicornrampant.com\/newccb\/?p=220\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[259],"class_list":["post-220","post","type-post","status-publish","format-standard","hentry","category-creature","tag-orc"],"_links":{"self":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=220"}],"version-history":[{"count":0,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/220\/revisions"}],"wp:attachment":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=220"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}