{"id":1446,"date":"2011-12-14T16:55:57","date_gmt":"2011-12-14T16:55:57","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=1446"},"modified":"2014-12-04T16:56:57","modified_gmt":"2014-12-04T16:56:57","slug":"4thgore","status":"publish","type":"post","link":"https:\/\/unicornrampant.com\/newccb\/?p=1446","title":{"rendered":"4thgore"},"content":{"rendered":"<p>We have been following the exciting 4thcore developments at <a href=\"http:\/\/saveversusdeath.com\/\">Save Versus Death<\/a>, and thought we\u2019d add to the table joy. \u00a0For information on 4thcore, that 4thgore playfully plays off of, read the manifesto at saveversusdeath.com and return to this post. \u00a0Here is a supplemental table to add more gore to your games.<\/p>\n<p>In a high-gore 4thcore game, roll 1d20 to establish painful effects of a critical hit (or miss, if you were to apply this chart to effects for damage from friendly fire).\u00a0 The non-severed effects can be undone in non-combat rounds by spending a healing surge, making the duration of these effects is \u201cfor the rest of the encounter\u201d.\u00a0 For each of the locations where there is more than one potential target (for characters and creatures with 2 arms, 4 legs, 5 heads, etc), roll an appropriate die to determine which is affected.\u00a0 Severed limbs require rituals to mend.<\/p>\n<p><a href=\"https:\/\/web.archive.org\/web\/20120428110956\/http:\/\/clawclawbite.com\/wp-content\/uploads\/2011\/12\/4thgore.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1604\" title=\"4thgore\" src=\"https:\/\/web.archive.org\/web\/20120428110956im_\/http:\/\/clawclawbite.com\/wp-content\/uploads\/2011\/12\/4thgore.png\" alt=\"\" width=\"616\" height=\"304\" \/><\/a><\/p>\n<p>And in a somewhat more friendly HTML text format:<\/p>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>Roll<\/strong><\/td>\n<td valign=\"top\" width=\"83\"><strong>Effect location<\/strong><\/td>\n<td valign=\"top\" width=\"531\"><strong>Full description of effects<\/strong><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>1<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Hand<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s hand is severed from the wrist, and target drops anything in its hand.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>2<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Wrist<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s wrist is crushed, making all actions target attempts with that hand -4.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>3<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Elbow<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s elbow is bent back, affecting all actions with that hand at -2.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>4<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Shoulder<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s shoulder is pulled out of socket, rendering it useless.\u00a0 <em>2nd hit severs it from the torso.<\/em><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>5<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Finger<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s finger is severed, rendering fine motor skills with that hand useless.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>6<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Chest<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s ribs are cracked, reducing Athletics and Endurance rolls by -5.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>7<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Chest<\/td>\n<td valign=\"top\" width=\"531\">Target loses breath, is winded and is stunned (save ends).<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>8<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Chest<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s heart is pierced and is wounded, taking 10 points of damage at the beginning of every turn.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>9<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Abdomen<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s abdomen is knotted, and target is weakened (save ends).<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>10<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Abdomen<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s abdomen is bruised, and target is knocked prone.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>11<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Abdomen<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s abdomen is pierced, and target is dazed (save ends) and takes 5 points of damage every turn.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>12<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Groin<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s groin is ripped, negating actions requiring Acrobatics and Stealth.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>13<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Hip<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s hip is pulled out of socket, reducing move by 2 squares (min 1).\u00a0 <em>2nd hit severs it.<\/em><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>14<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Upper Leg<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s upper leg is gouged, pushing the target back 1 square.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>15<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Knee<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s knee is crushed and target is knocked prone.\u00a0 Target must make save to stand.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>16<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Lower Leg<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s lower leg is severely cut, and target is knocked prone.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>17<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Ankle<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s ankle is sprained, a target receives a -5 on Acrobatics, Athletics, Endurance, and Stealth rolls.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>18<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Foot<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s foot is crushed, reducing move by 2 squares (min 1).<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>19<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Head<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s head is bruised and target is dazed (save ends).<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"35\"><strong>20<\/strong><\/td>\n<td valign=\"top\" width=\"83\">Head<\/td>\n<td valign=\"top\" width=\"531\">Target\u2019s head is severed cleanly (<em>or rather messily<\/em>) from the shoulders.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>We have been following the exciting 4thcore developments at Save Versus Death, and thought we\u2019d add to the table joy. \u00a0For information on 4thcore, that 4thgore playfully plays off of, read the manifesto at saveversusdeath.com and return to this post. \u00a0Here is a supplemental table to add more gore to your games. In a high-gore 4thcore game, roll 1d20 to establish painful effects of a critical hit (or miss, if you were to apply this chart to effects for damage from friendly fire).\u00a0 The non-severed effects can be undone in non-combat rounds by spending a healing surge, making the duration of these effects is \u201cfor the rest of the encounter\u201d.\u00a0 For each of the locations where there is more than one potential target (for characters and creatures with 2 arms, 4 legs, 5 heads, etc), roll an appropriate die to determine which is affected.\u00a0 Severed limbs require rituals to mend. And in a somewhat more friendly HTML text format: Roll Effect location Full description of effects 1 Hand Target\u2019s hand is severed from the wrist, and target drops anything in its hand. 2 Wrist Target\u2019s wrist is crushed, making all actions target attempts with that hand -4. 3 Elbow Target\u2019s elbow is bent back, affecting all actions with that hand at -2. 4 Shoulder Target\u2019s shoulder is pulled out of socket, rendering it useless.\u00a0 2nd hit severs it from the torso. 5 Finger Target\u2019s finger is severed, rendering fine motor skills with that hand useless. 6 Chest Target\u2019s ribs are <a class=\"read-more\" href=\"https:\/\/unicornrampant.com\/newccb\/?p=1446\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[109],"tags":[679],"class_list":["post-1446","post","type-post","status-publish","format-standard","hentry","category-variant-rules","tag-critical-hits"],"_links":{"self":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1446","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1446"}],"version-history":[{"count":1,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1446\/revisions"}],"predecessor-version":[{"id":1447,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1446\/revisions\/1447"}],"wp:attachment":[{"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1446"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1446"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1446"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}