{"id":671,"date":"2006-08-04T16:05:00","date_gmt":"2006-08-04T16:05:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=671"},"modified":"2014-11-19T21:42:15","modified_gmt":"2014-11-19T21:42:15","slug":"character-baron-von-stieglitz-cr-12","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=671","title":{"rendered":"Character: Baron von Stieglitz (CR 12)"},"content":{"rendered":"<p><a href=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/baron-in-frame.png\"><img decoding=\"async\" style=\"margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;\" src=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/baron-in-frame-239x300.png\" alt=\"\" border=\"0\" \/><\/a><br \/>&#8220;Baron von Stieglitz&#8221; is a title referring to the current ruler of the Barony of Stieglitz.<\/p>\n<p>von Stieglitz lived his life a baudy drunkard, leading a militia of seventy from an isolated castle deep in a valley in the Cyr\u0171k Mountains. In the past few months, the Baron has become corrupted by his greedy lifestyle, and has become a wight.<\/p>\n<p><span style=\"font-size:130%;\"><span style=\"font-weight: bold;\">Baron Von Stieglitz  CR 12<\/span><\/span><br \/>Medium Male Wight Fighter 7, Rogue 2<br \/>lawful evil Undead<br \/><span style=\"font-weight: bold;\">Init:  <\/span>+2 <span style=\"font-weight: bold;\">   Senses: <\/span>Darkvision 60 ft<br \/>Listen +7 Spot +10<\/p>\n<p><span style=\"font-weight: bold;\">AC: <\/span><span>22<span style=\"font-weight: bold;\"> <\/span>(+6 Armor, +2 Dex, +4 natural) touch 12, flatfooted 20<br \/><span style=\"font-weight: bold;\">HP:  <\/span>72 (HD 7d10 and 2d6 and 4d12)<br \/><span style=\"font-weight: bold;\">Saves: <\/span>Fort: +6 Reflex: +8 Will: +6<br \/><span style=\"font-weight: bold;\">Defensive Options: <\/span>Hide +11 Move Silently +14,  Combat Expertise<br \/><span style=\"font-weight: bold;\">Immunities: <\/span>All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, and death effects, not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects, immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).<\/p>\n<p><span style=\"font-weight: bold;\">MV:  <\/span>20 ft. (50 ft hasted)<br \/><span style=\"font-weight: bold;\">Base Attack: <\/span>+10 Grapple: +13<br \/><span style=\"font-weight: bold;\">Attack: <\/span>+13 slam (1d4+3 plus energy drain) or +15 bastard sword (1d10+6)<br \/><span style=\"font-weight: bold;\">Full Attack: <\/span>+13 slam (1d4+3 plus energy drain)<br \/>or +15 \/ +10 bastard sword (1d10+6)<br \/>or +13 \/ +8 bastard sword (1d10+6) and +11 slam (1d4+3 plus energy drain)<br \/><span style=\"font-weight: bold;\">Face \/ Reach:<\/span> 5 ft \/ 5 ft<br \/><span style=\"font-weight: bold;\">Attack Options: <\/span>energy drain, sneak attack +1d6<\/p>\n<p><span style=\"font-weight: bold;\">Abilities:  <\/span>Str: 17 Dex: 14 Con: 8 Int: 13 Wis: 10 Cha: 12<br \/><span style=\"font-weight: bold;\">Feats:<\/span> (5 and 4 bonus, 1 undead) Leadership, Two-Weapon Fighting, Exotic Weapon Proficiency (Bastard Sword), Combat Expertise, Improved Disarm, Dodge, Mobility, Spring Attack, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword).<br \/><span style=\"font-weight: bold;\">Skills:<\/span> Languages: common, draconic\/dwarf. (Skill points 18 rogue, 30 fighter, 20 wight): Bluff +3+1=+4, Climb +10+3-4=+9, Diplomacy +3+1=+4, Hide +10+2+5-4=+13, Intimidate +12+1=+13, Listen +7, Move Silently +10+2+8-4=16, Ride +10+2-4=+8, Sense Motive +3, Spot +10.<\/p>\n<p><span style=\"font-weight: bold;\">Gear<\/span>: 12,493 gp worth of gear: +1 bastard sword (2,335 gp), masterwork throwing axe (308 gp), +1 breastplate of shadows(5,100 gp), cloak of resistance +2 (4,000 gp), Potion of Haste (750 gp).<br \/><span style=\"font-weight: bold;\">Special Qualities<\/span>: Darkvision 60 ft., undead traits, trapfinding, evasion.<br \/><span style=\"font-weight: bold;\">SA<\/span>: Energy Drain, Create Spawn, Sneak attack +1d6.<\/p>\n<p><span style=\"font-style: italic;\">This grizzled warrior&#8217;s skin and hair are a shocking, sickly white. Blue veins are clearly visible beneath the leathery-looking skin. Gauzy, black-yellow eyes glare out from beneath his wiry eyebrows. Claw-like fingernails tip the ends of his powerful, gnarled digits. His breastplate is tarnished and stained but still sturdy, his cloak is dusty and a fine bastard sword and throwing-axe hang from his belt.<\/span><\/p>\n<p>COMBAT<br \/>If Attacked Herr Stieglitz will attempt to flee combat to attack again from surprise or with his family at his side.<br \/>Given opportunity he will quaff his potion of haste, which will last for 5 rounds.<br \/>If able to sneak up on an opponent he will approach the weakest-looking one and attempt to perform a full attack with bastard sword and a slam attack as his off-hand weapon. His hope is that this will slay them and they will rise in 1d4 rounds as a wight to fight at his side.<br \/>If fighting with his family he will try to spring attack the party from behind their ranks.<\/p>\n<p><span style=\"font-weight: bold;\">Create Spawn (Su):<\/span> Any humanoid slain by the Baron becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.<br \/><span style=\"font-weight: bold;\">Energy Drain (Su):<\/span> Living creatures hit by the Baron\u2019s slam attack gain one negative level. The DC is 13 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.<br \/>Skills: Wights have a +8 racial bonus on Move Silently checks.<\/p>\n<p><span style=\"font-weight: bold;\">Undead Type: <\/span>Undead are once-living creatures animated by spiritual or supernatural forces.<br \/>Traits: An undead creature possesses the following traits (unless otherwise noted in a creature\u2019s entry).<br \/>\u2014No Constitution score.<br \/>\u2014Darkvision out to 60 feet.<br \/>\u2014Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).<br \/>\u2014Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.<br \/>\u2014Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.<br \/>\u2014Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature\u2019s Intelligence score.<br \/>\u2014Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).<br \/>\u2014Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.<br \/>\u2014Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.<br \/>\u2014Undead do not breathe, eat, or sleep.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Baron von Stieglitz&#8221; is a title referring to the current ruler of the Barony of Stieglitz. von Stieglitz lived his life a baudy drunkard, leading a militia of seventy from an isolated castle deep in a valley in the Cyr\u0171k Mountains. In the past few months, the Baron has become corrupted by his greedy lifestyle, and has become a wight. Baron Von Stieglitz CR 12Medium Male Wight Fighter 7, Rogue 2lawful evil UndeadInit: +2 Senses: Darkvision 60 ftListen +7 Spot +10 AC: 22 (+6 Armor, +2 Dex, +4 natural) touch 12, flatfooted 20HP: 72 (HD 7d10 and 2d6 and 4d12)Saves: Fort: +6 Reflex: +8 Will: +6Defensive Options: Hide +11 Move Silently +14, Combat ExpertiseImmunities: All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, and death effects, not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects, immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). MV: 20 ft. (50 ft hasted)Base Attack: +10 Grapple: +13Attack: +13 slam (1d4+3 plus energy drain) or +15 bastard sword (1d10+6)Full Attack: +13 slam (1d4+3 plus energy drain)or +15 \/ +10 bastard sword (1d10+6)or +13 \/ +8 bastard sword (1d10+6) and +11 slam (1d4+3 plus energy drain)Face \/ Reach: 5 ft \/ 5 ftAttack Options: energy drain, sneak attack +1d6 Abilities: Str: 17 Dex: 14 Con: <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=671\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":2,"featured_media":964,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[118],"tags":[124,346,422],"class_list":["post-671","post","type-post","status-publish","format-standard","hentry","category-character","tag-fighter","tag-horror-of-the-old-ones","tag-journey-to-castle-steiglitz"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/671","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=671"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/671\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/media\/964"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=671"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=671"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}