{"id":663,"date":"2006-08-15T19:41:00","date_gmt":"2006-08-15T19:41:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=663"},"modified":"2014-11-19T21:42:10","modified_gmt":"2014-11-19T21:42:10","slug":"creature-brass-golem-cr-8","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=663","title":{"rendered":"Creature: Brass Golem (CR 8)"},"content":{"rendered":"<p><span style=\"font-family:arial;\">These metal statues are carved in the form of muscular men and women &#8211; often appearing as athletes or heroes. Usually they are cast in brass but are also made of bronze or copper. They are animate guardians that are set in temples to detect and catch intruders. Priests form their bodies from metal and then summon a spirit from their deity&#8217;s home plane to animate their bodies. They are sometimes also known as wrestling golems, templar statues, wringen golems, wrestlen golem<\/span> <span style=\"font-family:arial;\">or guardian statues.<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >Brass Golem CR 8<\/span><br \/><span style=\"font-family:arial;\">good (often lawful) Medium Size Construct (Outsider)<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Init<\/span><span style=\"font-family:arial;\">: +4     <\/span><span style=\"font-weight: bold;font-family:arial;\" >Senses<\/span><span style=\"font-family:arial;\">: darkvision 60 ft., see invisibility, detect evil<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >AC: <\/span><span style=\"font-family:arial;\">27 (+4 Dex, +13 natural), touch 14, flat-footed 23, damage reduction 5\/adamantine and evil<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >HP<\/span><span style=\"font-family:arial;\">: 76 HP (HD 9d10+27)<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Immune<\/span><span style=\"font-family:arial;\">: magic<\/span><br \/><span style=\"font-family:arial;\">Fort +3, Ref +7, Will +4<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >MV<\/span><span style=\"font-family:arial;\">: 30 ft<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Attack<\/span><span style=\"font-family:arial;\">: slam +12 melee (1d4+6)<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Full Attack<\/span><span style=\"font-family:arial;\">: 2 slams +12 melee (1d4+6)<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Atk Options<\/span><span style=\"font-family:arial;\">: improved grab<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Space \/ Reach<\/span><span style=\"font-family:arial;\">: 5 ft \/ 5 ft<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >Base Attack<\/span><span style=\"font-family:arial;\">: +6 Grp: +12<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >Abilities<\/span><span style=\"font-family:arial;\">: Str 23 (+6), Dex 21 (+4), Con \u2014, Int \u2014, Wis 13, Cha 11<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >SQ<\/span><span style=\"font-family:arial;\">: Construct traits, damage reduction 5\/adamantine and evil, darkvision 60 ft., see invisibility, detect evil, immunity to magic.<\/span><br \/><span style=\"font-weight: bold;font-family:arial;\" >SA<\/span><span style=\"font-family:arial;\">: improved grab<\/span><\/p>\n<p><span style=\"font-style: italic;font-family:arial;\" >The handsome goldish-colored statue suddenly swivels it&#8217;s head to lock it&#8217;s glowing blue eyes with yours. It bounds off the pedistal it was on, dropping it&#8217;s discus, and charges at you.<\/span><\/p>\n<p><span style=\"font-family:arial;\">COMBAT<\/span><\/p>\n<p><span style=\"font-family:arial;\">Upon detecting evil intruders guardian statues charge their opponents and tackle them using a slam and their improved grab ability. Once grappling their foes they will attempt to wrestle them to the ground and pin them there. Foes that struggle will be dealt subdual damage until they submit. They will hold a foe indefinitely or until a priest of the temple arrives to decide the fate of the interloper.<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >Improved Grab (Ex)<\/span><span style=\"font-family:arial;\">: To use this ability, a guardian status must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >Immunity to Magic (Ex)<\/span><span style=\"font-family:arial;\">: Immune to all magic with the following exceptions. Spells with the fire descriptor do no damage but instead cause it to become hasted and to deal an additional 1 point of heat damage with it&#8217;s slam attacks for 1 round for every 10 points of fire damage dealt. In addition the golem will be healed by 1 point for every 3 points of damage that would have been dealt and returns 1 point of DR for every 10 points of fire damage. Spells with the cold descriptor deal no damage but instead cause it&#8217;s DR to be reduced by 1 for every 10 points of cold damage dealt. It&#8217;s DR cannot be reduced below 0 in this fashion. It&#8217;s DR returns at a rate of 1 point per round. Spells that dismiss or otherwise banish outsiders drive off the spirits within them, effectively slaying them.<\/span><\/p>\n<p><span style=\"font-weight: bold;font-family:arial;\" >Construction<\/span><\/p>\n<p><span style=\"font-family:arial;\">A guardian statue is cast or carved from a metal such as bronze, copper or brass weighing 400 lbs and costing 200 gp. It must then be treated with special alchemical mixtures and oils worth 1000 gp.<\/span><\/p>\n<p><span style=\"font-family:arial;\">Creating the body requires a successful DC 20 Craft (sculpting) check.<\/span><\/p>\n<p><span style=\"font-family:arial;\">CL 9th; Craft Construct, dispel evil, true seeing, commune, raise dead, caster must be at least 9th level; Price 30,000 gp; Cost 15,000 gp + 1,200 XP.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>These metal statues are carved in the form of muscular men and women &#8211; often appearing as athletes or heroes. Usually they are cast in brass but are also made of bronze or copper. They are animate guardians that are set in temples to detect and catch intruders. Priests form their bodies from metal and then summon a spirit from their deity&#8217;s home plane to animate their bodies. They are sometimes also known as wrestling golems, templar statues, wringen golems, wrestlen golem or guardian statues. Brass Golem CR 8good (often lawful) Medium Size Construct (Outsider)Init: +4 Senses: darkvision 60 ft., see invisibility, detect evil AC: 27 (+4 Dex, +13 natural), touch 14, flat-footed 23, damage reduction 5\/adamantine and evilHP: 76 HP (HD 9d10+27)Immune: magicFort +3, Ref +7, Will +4 MV: 30 ftAttack: slam +12 melee (1d4+6)Full Attack: 2 slams +12 melee (1d4+6)Atk Options: improved grabSpace \/ Reach: 5 ft \/ 5 ftBase Attack: +6 Grp: +12 Abilities: Str 23 (+6), Dex 21 (+4), Con \u2014, Int \u2014, Wis 13, Cha 11SQ: Construct traits, damage reduction 5\/adamantine and evil, darkvision 60 ft., see invisibility, detect evil, immunity to magic.SA: improved grab The handsome goldish-colored statue suddenly swivels it&#8217;s head to lock it&#8217;s glowing blue eyes with yours. It bounds off the pedistal it was on, dropping it&#8217;s discus, and charges at you. COMBAT Upon detecting evil intruders guardian statues charge their opponents and tackle them using a slam and their improved grab ability. Once grappling their foes they will attempt to <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=663\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[83],"class_list":["post-663","post","type-post","status-publish","format-standard","hentry","category-creature","tag-construct"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/663","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=663"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/663\/revisions"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=663"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}