{"id":643,"date":"2006-09-17T21:55:00","date_gmt":"2006-09-17T21:55:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=643"},"modified":"2014-11-19T21:42:54","modified_gmt":"2014-11-19T21:42:54","slug":"creature-mud-naga-cr-6","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=643","title":{"rendered":"Creature: Mud Naga (CR 6)"},"content":{"rendered":"<p>Mud Naga<br \/>Size\/Type:  Large Aberration (Marsh\/Mudflat)<br \/>Hit Dice:  6d8+24 (50 hp)<br \/>Initiative:  +1<br \/>Speed:  30 ft. (6 squares), mudstride 50 ft.<br \/>Armor Class:  15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14<br \/>Base Attack\/Grapple:  +5\/+12<br \/>Attack:  Bite +7 melee (2d6+4 plus poison)<br \/>Full Attack:  Bite +7 melee (2d6+4 plus poison)<br \/>Space\/Reach:  10 ft.\/5 ft.<br \/>Special Attacks:  Poison, spells<br \/>Special Qualities:  Darkvision 60 ft.<br \/>Saves:  Fort +6, Ref +5, Will +8<br \/>Abilities:  Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15<br \/>Skills:  Concentration +12, Listen +7, Spellcraft +8, Spot +7, Swim +11<br \/>Feats:  Alertness, Combat Casting, Eschew Materials, Lightning Reflexes<br \/>Environment:  Temperate marsh or mudflat<br \/>Organization:  Solitary, pair, or nest (3-4)<br \/>Challenge Rating:  6<br \/>Treasure:  Standard<br \/>Alignment:  Usually neutral<br \/>Advancement:  7-9 HD (Large); 10-15 HD (Huge)<br \/>Level Adjustment:  \u2014<\/p>\n<p>Mud nagas speak <a href=\"http:\/\/unicornrampant.com\/newccb\/?p=644\">Muddle<\/a> and Common.<br \/>Combat<\/p>\n<p>Mud nagas prefer to stay mostly concealed in a pool of mud while they launch a spell attack.<br \/>Poison (Ex)<\/p>\n<p>Injury, Fortitude DC 15, initial and secondary damage 1d6 Con. The save DC is Constitution-based.<br \/>Spells<\/p>\n<p>Mud nagas cast spells as 6th-level sorcerers but never use fire spells.<br \/>Typical Sorcerer Spells Known (5\/6\/6\/3; save DC 11 + spell level)<\/p>\n<p>0\u2014acid splash, daze, detect magic, light, mage hand, open\/close, read magic; 1st\u2014expeditious retreat, magic missile, obscuring mist, shield, true strike; 2nd\u2014invisibility, acid arrow, mirror image; 3rd\u2014protection from energy, suggestion.<br \/>Skills<\/p>\n<p>A mud naga has a +8 racial bonus on any Mudstride check to perform some special action or avoid a hazard. It can always choose to take 10 on a Mudstride check, even if distracted or endangered. It can use the run action while mudstriding, provided it slithers in a straight line.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mud NagaSize\/Type: Large Aberration (Marsh\/Mudflat)Hit Dice: 6d8+24 (50 hp)Initiative: +1Speed: 30 ft. (6 squares), mudstride 50 ft.Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14Base Attack\/Grapple: +5\/+12Attack: Bite +7 melee (2d6+4 plus poison)Full Attack: Bite +7 melee (2d6+4 plus poison)Space\/Reach: 10 ft.\/5 ft.Special Attacks: Poison, spellsSpecial Qualities: Darkvision 60 ft.Saves: Fort +6, Ref +5, Will +8Abilities: Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15Skills: Concentration +12, Listen +7, Spellcraft +8, Spot +7, Swim +11Feats: Alertness, Combat Casting, Eschew Materials, Lightning ReflexesEnvironment: Temperate marsh or mudflatOrganization: Solitary, pair, or nest (3-4)Challenge Rating: 6Treasure: StandardAlignment: Usually neutralAdvancement: 7-9 HD (Large); 10-15 HD (Huge)Level Adjustment: \u2014 Mud nagas speak Muddle and Common.Combat Mud nagas prefer to stay mostly concealed in a pool of mud while they launch a spell attack.Poison (Ex) Injury, Fortitude DC 15, initial and secondary damage 1d6 Con. The save DC is Constitution-based.Spells Mud nagas cast spells as 6th-level sorcerers but never use fire spells.Typical Sorcerer Spells Known (5\/6\/6\/3; save DC 11 + spell level) 0\u2014acid splash, daze, detect magic, light, mage hand, open\/close, read magic; 1st\u2014expeditious retreat, magic missile, obscuring mist, shield, true strike; 2nd\u2014invisibility, acid arrow, mirror image; 3rd\u2014protection from energy, suggestion.Skills A mud naga has a +8 racial bonus on any Mudstride check to perform some special action or avoid a hazard. It can always choose to take 10 on a Mudstride check, even if distracted or endangered. It can use the run action while mudstriding, provided it slithers <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=643\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[346],"class_list":["post-643","post","type-post","status-publish","format-standard","hentry","category-creature","tag-horror-of-the-old-ones"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=643"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/643\/revisions"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=643"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}