{"id":512,"date":"2007-07-02T06:00:00","date_gmt":"2007-07-02T06:00:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=512"},"modified":"2014-11-19T21:41:33","modified_gmt":"2014-11-19T21:41:33","slug":"coral-horse","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=512","title":{"rendered":"Coral Horse"},"content":{"rendered":"<p>Summer is here!  To celebrate here at Claw \/ Claw \/ Bite ! we&#8217;re taking a trip to the ocean.  Check out the new monster we found!<\/p>\n<p><span style=\"font-weight: bold;\">Coral Horse<\/span><\/p>\n<p><a href=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/coralhorse.jpg\"><img decoding=\"async\" style=\"margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;\" src=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/coralhorse-155x300.jpg\" alt=\"\" id=\"BLOGGER_PHOTO_ID_5078980463661557202\" border=\"0\" \/><\/a>These undersea creatures which resemble modern seahorses are made of pure hardened coral, making them resistant to non-bludgeoning attacks.<\/p>\n<p>Coupled with the difficulty of swinging heavy hammers underwater, these make treacherous foes.  They are very territorial and attack anything that comes near their home reefs.  They merge with the reefs when they sleep and for protection.<\/p>\n<p><span style=\"font-weight: bold;\">Coral Horse<\/span><br \/>Size\/Type:  Large Magic Beast (Aquatic)<br \/>Hit Dice:  7d8+6 (40 hp)<br \/>Initiative:  +3<br \/>Speed:  Swim 80 ft. (16 squares)<br \/>Armor Class:  18 (-1 size, +3 Dex, +6 natural), touch 10, flat-footed 15<br \/>Base Attack\/Grapple:  +3\/+11<br \/>Attack:  Hoof +6 melee (1d4+4) or tail +3 melee (1d8+3)<br \/>Full Attack:  2 hooves +6 melee (1d4+4) bite +1 melee (1d4+2) and 1 tail +3 melee (1d8+3)<br \/>Space\/Reach:  10 ft.\/5 ft.<br \/>Special Attacks:  \u2014<br \/>Special Qualities:  Low-light vision, scent, Damage Reduction 5\/Bludgeoning<br \/>Saves:  Fort +9, Ref +11, Will +5<br \/>Abilities:  Str 18, Dex 16, Con 15, Int 2, Wis 13, Cha 6<br \/>Skills:  Listen +5, Spot +4, Swim +10<br \/>Feats:  Endurance, Swim<br \/>Environment:  Undersea<br \/>Organization:  Pack<br \/>Challenge Rating:  5<br \/>Advancement:  \u2014<br \/>Level Adjustment:  \u2014<\/p>\n<p>These animals look like heavy horses made of coral except their hind legs form a tail.  A coral horse can fight while carrying a rider (usually these are coral warhorses), but the rider cannot also attack unless he or she succeeds on an (undersea) Ride check.<\/p>\n<p>Combat<\/p>\n<p>These creatures swim very fast, using their mobility to charge predators or lure them away from their nests.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summer is here! To celebrate here at Claw \/ Claw \/ Bite ! we&#8217;re taking a trip to the ocean. Check out the new monster we found! Coral Horse These undersea creatures which resemble modern seahorses are made of pure hardened coral, making them resistant to non-bludgeoning attacks. Coupled with the difficulty of swinging heavy hammers underwater, these make treacherous foes. They are very territorial and attack anything that comes near their home reefs. They merge with the reefs when they sleep and for protection. Coral HorseSize\/Type: Large Magic Beast (Aquatic)Hit Dice: 7d8+6 (40 hp)Initiative: +3Speed: Swim 80 ft. (16 squares)Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 10, flat-footed 15Base Attack\/Grapple: +3\/+11Attack: Hoof +6 melee (1d4+4) or tail +3 melee (1d8+3)Full Attack: 2 hooves +6 melee (1d4+4) bite +1 melee (1d4+2) and 1 tail +3 melee (1d8+3)Space\/Reach: 10 ft.\/5 ft.Special Attacks: \u2014Special Qualities: Low-light vision, scent, Damage Reduction 5\/BludgeoningSaves: Fort +9, Ref +11, Will +5Abilities: Str 18, Dex 16, Con 15, Int 2, Wis 13, Cha 6Skills: Listen +5, Spot +4, Swim +10Feats: Endurance, SwimEnvironment: UnderseaOrganization: PackChallenge Rating: 5Advancement: \u2014Level Adjustment: \u2014 These animals look like heavy horses made of coral except their hind legs form a tail. A coral horse can fight while carrying a rider (usually these are coral warhorses), but the rider cannot also attack unless he or she succeeds on an (undersea) Ride check. Combat These creatures swim very fast, using their mobility to charge predators or lure them away from their nests.<\/p>\n","protected":false},"author":2,"featured_media":886,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[38,35],"class_list":["post-512","post","type-post","status-publish","format-standard","hentry","category-creature","tag-aquatic-subtype","tag-magical-beast"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=512"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/512\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/media\/886"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=512"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}