{"id":395,"date":"2008-02-08T16:40:00","date_gmt":"2008-02-08T16:40:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=395"},"modified":"2014-11-19T21:40:50","modified_gmt":"2014-11-19T21:40:50","slug":"whirling-doom","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=395","title":{"rendered":"Whirling Doom"},"content":{"rendered":"<p>Evocation [Force]<\/p>\n<p>Level:     Clr 9, Good 9, War 9<br \/>Components:     V, S<br \/>Casting Time:     1 standard action<br \/>Range:     Medium (100 ft. + 10 ft.\/level)<br \/>Effect:     Wall of whirling blades up to 20 ft. long\/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high<br \/>Duration:     1 min.\/level (D)<br \/>Saving Throw:     Reflex half or Reflex negates; see text<br \/>Spell Resistance:     Yes<\/p>\n<p>This spell functions in all respects as <span style=\"font-style: italic;\">blade barrier<\/span>, with the exception that the caster can cause the wall of blades to move.<\/p>\n<p>Each round the caster can use a standard action to move the barrier 10 ft in any direction.  Additionally, the barrier can be turned, by moving the endpoints of the barrier up to 10 ft each.<\/p>\n<p>Any creatures that the blade barrier passes over take 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.<span style=\"font-style: italic;\"><span style=\"font-style: italic;\"><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Evocation [Force] Level: Clr 9, Good 9, War 9Components: V, SCasting Time: 1 standard actionRange: Medium (100 ft. + 10 ft.\/level)Effect: Wall of whirling blades up to 20 ft. long\/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. highDuration: 1 min.\/level (D)Saving Throw: Reflex half or Reflex negates; see textSpell Resistance: Yes This spell functions in all respects as blade barrier, with the exception that the caster can cause the wall of blades to move. Each round the caster can use a standard action to move the barrier 10 ft in any direction. Additionally, the barrier can be turned, by moving the endpoints of the barrier up to 10 ft each. Any creatures that the blade barrier passes over take 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[86,384,292,382,383],"class_list":["post-395","post","type-post","status-publish","format-standard","hentry","tag-cleric-spell","tag-cleric-spell-level-9","tag-evocation","tag-good-domain","tag-war-domain"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=395"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/395\/revisions"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=395"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}