{"id":319,"date":"2008-05-09T05:01:00","date_gmt":"2008-05-09T05:01:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=319"},"modified":"2014-11-19T21:40:17","modified_gmt":"2014-11-19T21:40:17","slug":"burden-of-woe","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=319","title":{"rendered":"Burden of Woe"},"content":{"rendered":"<p>&#8220;Heavy as the granite from deep within the earth<br \/>Levity stolen and devoid of any mirth.<br \/>Thy sword is dull, thy shield is heavy,<br \/>For every step a toll is levied.<br \/>And this is how thou shalt know<br \/>the heaviness of the Burden of Woe.&#8221;<\/p>\n<p>Burden of Woe<br \/>Transmutation<br \/>Bar 5, Sor\/Wiz 5<br \/>Components: V, S<br \/>Casting Time: 1 standard action<br \/>Range: Close (25ft. + 5ft.\/2 levels)<br \/>Duration: Instantaneous<br \/>Saving Throw: Will negates<br \/>Spell Resistance: No<\/p>\n<p>You utter an incantation that instantly transmutes non-living matter into dull, stone versions of themselves.<\/p>\n<p>Clothing, worn or carried objects, armor, shields, and weapons wielded by the target must succeed on a Will save or be transformed to rigid, ultra-dense stone versions of themselves. The stone is so heavy that the target cannot move as quickly and is encumbered. She takes a -2 penalty on attack rolls, AC, and Reflex saves and moves at the speed someone of her class\/type would move when carrying a heavy load.<\/p>\n<p>Make one saving throw for all the mundane items worn or carried, including clothes. Make a separate roll for armor and add a +4 bonus if the armor is magical. Make a separate roll for shields and add a +4 bonus if the shield is magical. Make a separate roll for weapons and add a +4 bonus if the weapons are magical. Every category of item uses the target&#8217;s Will modifier. If even one category fails their save, the target is encumbered and suffers the penalties listed above.<\/p>\n<p>Any category of item that fails the saving throw instantly becomes a useless stone version of itself (and is no longer considered masterwork or magical if it had those properties) until a <span style=\"font-style: italic;\">break enchantment, stone to flesh<\/span>, <span style=\"font-style: italic;\">limited wish<\/span>, or <span style=\"font-style: italic;\">wish<\/span> spell is cast upon it.<\/p>\n<p>The target can spend the appropriate time removing the affected item(s). Armor and shields follow the rules for removing armor listed in the Player&#8217;s Handbook. Once all the affected items are removed, the target is no longer encumbered and no longer suffers the penalties listed above.<\/p>\n<p>If the target was flying when affected, they immediately begin to fall. If the target was swimming, they begin to drown unless they can breathe underwater.<\/p>\n<p>This is an instantaneous effect that is not subject to spell resistance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Heavy as the granite from deep within the earthLevity stolen and devoid of any mirth.Thy sword is dull, thy shield is heavy,For every step a toll is levied.And this is how thou shalt knowthe heaviness of the Burden of Woe.&#8221; Burden of WoeTransmutationBar 5, Sor\/Wiz 5Components: V, SCasting Time: 1 standard actionRange: Close (25ft. + 5ft.\/2 levels)Duration: InstantaneousSaving Throw: Will negatesSpell Resistance: No You utter an incantation that instantly transmutes non-living matter into dull, stone versions of themselves. Clothing, worn or carried objects, armor, shields, and weapons wielded by the target must succeed on a Will save or be transformed to rigid, ultra-dense stone versions of themselves. The stone is so heavy that the target cannot move as quickly and is encumbered. She takes a -2 penalty on attack rolls, AC, and Reflex saves and moves at the speed someone of her class\/type would move when carrying a heavy load. Make one saving throw for all the mundane items worn or carried, including clothes. Make a separate roll for armor and add a +4 bonus if the armor is magical. Make a separate roll for shields and add a +4 bonus if the shield is magical. Make a separate roll for weapons and add a +4 bonus if the weapons are magical. Every category of item uses the target&#8217;s Will modifier. If even one category fails their save, the target is encumbered and suffers the penalties listed above. Any category of item that fails the saving throw instantly becomes a <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=319\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[64,62,63],"class_list":["post-319","post","type-post","status-publish","format-standard","hentry","tag-cleric-spell-level-5","tag-sorcerer-wizard-spell-level-5","tag-transmutation"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/319","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=319"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/319\/revisions"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=319"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}