{"id":208,"date":"2008-09-17T15:41:00","date_gmt":"2008-09-17T15:41:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=208"},"modified":"2014-11-19T21:39:16","modified_gmt":"2014-11-19T21:39:16","slug":"random-encounters","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=208","title":{"rendered":"Random Encounters"},"content":{"rendered":"<p style=\"margin-bottom: 0in;\"><span style=\"font-size:100%;\">Random encounters have gotten a bad name in recent years, and mainly that&#8217;s because they have not evolved past a simple chart of monsters to be fought.  Presented below is a chart of random encounters that I came up with for my next homebrew campaign.  Not intended to be the meat of any session, they are more like a quick spice I can throw in when the characters travel from place to place.<br \/><\/span><\/p>\n<p style=\"margin-bottom: 0in;\"><span style=\"font-size:100%;\">The categories and encounters in this list create flavor more than anything: they each allow me to present details that build the themes I want to emphasize in my game.  For example, the lands where the game takes place in have been ravaged by war for 40 years, so battlefields and refugees help me reinforce that theme to the players.<\/span><\/p>\n<p style=\"margin-bottom: 0in;\"><span style=\"font-size:100%;\">Feel free to borrow it and modify it as you like to add a little flavor to your games!<\/span><\/p>\n<p><span style=\"font-size:100%;\"><br \/><\/span><span style=\"font-weight: bold;font-size:100%;\" >some ancient thing<\/span> <\/p>\n<ul>\n<li><span style=\"font-size:100%;\"> -skeleton or skull or creature(s)<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -shrine or roadside statue<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -battlefield<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -ruined village \/ town<\/span><\/li>\n<\/ul>\n<p style=\"margin-bottom: 0in; font-weight: bold;\"><span style=\"font-size:100%;\">caravan or merchants<\/span><\/p>\n<ul>\n<li><span style=\"font-size:100%;\"> -lone farmer(s)<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -long distance caravan (with guards)<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -pilgrims<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -refugees<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -wedding \/ funeral \/ festival procession<\/span><\/li>\n<li> beggars, plague victims and horribly maimed veterans of conflicts begging for alms<\/li>\n<\/ul>\n<p style=\"margin-bottom: 0in; font-weight: bold;\"><span style=\"font-size:100%;\">bandits<\/span><\/p>\n<ul>\n<li><span style=\"font-size:100%;\"> -local<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -roaming<\/span><\/li>\n<\/ul>\n<p style=\"margin-bottom: 0in; font-weight: bold;\"><span style=\"font-size:100%;\">other<\/span><\/p>\n<ul>\n<li><span style=\"font-size:100%;\"> -party of adventurers (only up to 9th? level)<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -typical random encounter (monstrous)<\/span><\/li>\n<\/ul>\n<p style=\"margin-bottom: 0in; font-weight: bold;\"><span style=\"font-size:100%;\">tiny communities<\/span><\/p>\n<ul>\n<li><span style=\"font-size:100%;\"> -farming \/ fishing \/ herding community<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -fey community (be careful!!!)<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -demi-human community (goblin etc)<\/span><\/li>\n<\/ul>\n<p style=\"margin-bottom: 0in;\"><span style=\"font-size:100%;\"> <\/span><\/p>\n<p style=\"margin-bottom: 0in; font-weight: bold;\"><span style=\"font-size:100%;\">local fauna<\/span><\/p>\n<ul>\n<li><span style=\"font-size:100%;\"> -wild animals (after parties animals? will not fight to the death: at half HP will run away)<\/span><\/li>\n<li><span style=\"font-size:100%;\">  -pack of starving wolves<\/span><\/li>\n<li><span style=\"font-size:100%;\">  -bear and cub<\/span><\/li>\n<li><span style=\"font-size:100%;\">  -puma \/ mountain lion, will stalk party and attack one of them (or a mount) when they are alone.<\/span><\/li>\n<li><span style=\"font-size:100%;\"> -domestic animals<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Random encounters have gotten a bad name in recent years, and mainly that&#8217;s because they have not evolved past a simple chart of monsters to be fought. Presented below is a chart of random encounters that I came up with for my next homebrew campaign. Not intended to be the meat of any session, they are more like a quick spice I can throw in when the characters travel from place to place. The categories and encounters in this list create flavor more than anything: they each allow me to present details that build the themes I want to emphasize in my game. For example, the lands where the game takes place in have been ravaged by war for 40 years, so battlefields and refugees help me reinforce that theme to the players. Feel free to borrow it and modify it as you like to add a little flavor to your games! some ancient thing -skeleton or skull or creature(s) -shrine or roadside statue -battlefield -ruined village \/ town caravan or merchants -lone farmer(s) -long distance caravan (with guards) -pilgrims -refugees -wedding \/ funeral \/ festival procession beggars, plague victims and horribly maimed veterans of conflicts begging for alms bandits -local -roaming other -party of adventurers (only up to 9th? level) -typical random encounter (monstrous) tiny communities -farming \/ fishing \/ herding community -fey community (be careful!!!) -demi-human community (goblin etc) local fauna -wild animals (after parties animals? will not fight to the death: at half HP will run away) <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=208\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[184],"tags":[],"class_list":["post-208","post","type-post","status-publish","format-standard","hentry","category-encounter"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=208"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/208\/revisions"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=208"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}